So in the lore the pink horrors of tzeentch (when killed) divide into 2 blue horrors and then each of those (when killed) turns into 2 brimstone horrors. For Tzeentch's roster, do you think it would be lore-friendly to have the blue and brimstone horrors as separate units in the roster? Or should they only come from the pink horrors?
I think it would be super cool and loreful if CA had them actually divide on the battlefield into blue and further brimstone horrors. Each having its own statline/attacks based on the lore. But in addition to these transformations it would probably be okay for the two smaller horrors to have their own unit to be brought into battle as well.
Thoughts and suggestions for CA?
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0 · Disagree AgreeThey may have blue horros as another unit.
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0 · Disagree AgreeI'm not saying the TT isn't important when it comes to TWW. Certainly the army books are good to use as a basis to form rosters. But I feel like with this type of thing we should look at the lore. Probably there aren't any brimstone horror models anyway for TT right? It was probably just simpler not having any blue horrors split from pink horrors, etc.
It would be not only more loreful but also more interesting in general to have pink split to 2 blue and then to 4 brimstone. But I'm fine with them having blue or even brimstone as separate units as well.
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0 · Disagree AgreeHorrors are Pink. Horrors are Blue. Where once there was one. Now there are two.
Something like that.
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1 · Disagree AgreeWhere once there was one, now there are two!
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1 · Disagree AgreeBoth should be purchasable separately.
I would not bother with brimstone horrors, that would be annoying. Maybe make blue horrors explode and deal some damage on death to represent it.
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0 · Disagree AgreeIf they are desperate for content they could start doign Cathy or Ind.
Putting in age of sigmar stuff would be like putting in space marines and eldar.
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2 · Disagree AgreeSo they all die normally then whe nteh last pink horrors dies BAM a blue horror unit with double the size of the starting pink horror unit appears.
To do it a bit at a time would be unworkable in a game like this.
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0 · Disagree AgreeSince daemons won't route but will crumble more like undead I imagine, they wont just run away before their power triggers.
Also it needs to be one unit of double the model count rather than two units spawned as otehrwise it may mess up army composition after the battle.
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0 · Disagree AgreeSomething akin to spawning that units from the other is a good idea.
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1 · Disagree AgreeIt might actualy work better in age of sigmar, where the troops are more like groups of individuals rather than a unit.
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0 · Disagree AgreeAnother issue is if they use similar mechanics that the Hellpit uses, then the unit of Blue Horrors that spawn in will take damage over time constantly, because the game will consider them a summoned unit. Army composition wouldn't matter in Campaign, as the Pink Horrors the blues spawned from got killed off, and summoned units rarely, if ever, stick around after the battle, to be used in Campaign.
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0 · Disagree AgreeSpeaking of horror attacks, I think they need to be a hybrid ranged unit with magical missile attacks and decent melee. The other option would be a melee unit with some bound spells, but i like it much less because I think daemon roster will have much more use for a ranged unit.
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0 · Disagree AgreeI think ranged demons will have ammunition, if for no other reason than game balance.
A unit that can sit back and fire forever is open to abuse.
Just like they gave undead mechannics for getting tired , they will just hand wave that the daemons evil energy is running out or whatever.
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0 · Disagree AgreeI think missiles with limited ammo and magic damage would be the most fitting TWW implementation. I would also give them the blue horror summon on death as described above and make each pink horror unit give a small bonus to WoM regen.
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0 · Disagree AgreeIf they're a bit like the undead and evaporate rather than rout, if a unit of pink horrors gets destroyed, much like the beefcake rat hit by a chariot unit (whatever it's named) spawns some clanrats when killed, a unit of blue horrors appear.
Having them do it as each individual daemon is killed might be too hard though.
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0 · Disagree AgreeYes I think it would be better if the blue horrors didn't appear until after the entire unit of pink horrors died. Also, the blue horrors should degenerate and not be included as a unit after the battle. The reason I say this is because I doubt CA would take the time to make it so. Would be easier for them to simply have them degenerate and disappear.
Yes I think it is lore-friendly to give them magical ranged attacks like in the lore. Either they could be ranged attacks with ammunition or they could be melee attacks such as those made for the doomfire warlocks.
Also, I hope they differentiate between teh pink and blue horrors. Pink horrors are a bit larger and are gleeful and elated. Blue horrors are a bit smaller and are sad and sullen. I hope their movements and expressions make this very clear. I would also add brimstone horrors because why not. They would either throw fireballs of warpfire or simply run into enemies and explode to catch them on fire.
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0 · Disagree AgreeSomeone mentioned the summon degredation and I think that's a pretty neat point. Probably the simplest implementation, if somewhat inaccurate, would be that when the whole unit of Pink Horrors dies, two units of Blue Horrors are spawned but suffer summon degradation. We could still keep Blue Horrors are a separate cheaper unit, but without the split rule to differentiate the cost. Also Brimstone Horrors are probably not necessary. While they are comical and fun due to their huge numbers, they also don't do anything. At all. Kinda just more bullet sponges. If CA did bring in Brimstone Horrors, big if, they'd be weaker than zombies and serve the same relative purpose. Just with summon degredation.
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0 · Disagree AgreeFurther evidence, if it were needed, that 8th edition should be retconned completely. Horrors' dividing thing is their thing. I certainly hope it's represented when they are included in game.
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0 · Disagree AgreeShame people don't multiply in the same manner.
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1 · Disagree Agree