So is this gonna be a long one but I will do my best to make the points clear for reading section by section

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I wrote down two threads already(links at the bottom) that touch on some of the issues but this thread is meant to be a bit more constructive and clear.
PoliticsOver all feedback : The system has good options and now includes two major parts of the puzzle the characters the the parties the one missing thing is the connection line between those, and this can't be created without challengers and political enemies and personal connections.
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Political Ranks : Just like Military ranks , those will allow the characters to advance up in skills and stats. Those advancements will be impacting the results of political intrigues such as missions and actions. Experience will be gained all the time but will be faster while being on the senate and not leading an army | succeeding in missions | being effected by good intrigues | events.
This will create correlation between result and action , it will act as another reward system for the player for his success and it will expand the connection between the player and his/hers characters.~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Political actions , success and failure : Add chances which correlate to the rank of the politician and his stats and skills (just like with agents) and expand the results of political intrigues by adding chances of critical success and failure.
This will help the player create characters with identities as political animals. Player will use certain characters for certain missions more often than others and will form a better bond with them. ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Government position : Instead of having Consul or Preator a rank that each character can be brought to, Bring back the Rome I style in which those titles are positions of powers limited and contested. Basically applying the Empire:TW style of government but into Rome II. Factions could elect each X turns a different character to positions depends on their influence on the senate. If player has empire government type this action should be available with force at the cost of political risk. The positions will have their own factionwide impact and personal bonuses.
This will make the competition for the control of the senate and Rome more visible and more tangible versus the other Political Factions. This will reward skillful players and will give more depth for titles such as Consul, a title that should be earned with blood and sweat !~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Political actions , busy work :
This is a feedback about the current state of the system as it feels like busy work. At the moment it makes into a lot of micromanagement oriented actions with very little gain. I believe allowing a bit more passive actions in the political system will be a bit more fun. Also some actions such as insult could occur immediately (or 1 turn) but others like diplomatic missions should take a few turns to complete.~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Political rivalry : At the moment the other political parties don't have enough power to play the political game this is due to the fact that its completely up to the player to add more party members to their field and with low count of party members their impact is smaller than the player. Not only that it seems like there is no connection between the party members of one party to another or even between their own members which means that there isn't to much political 'action going' except the one that is created by the player.
In order to solve it there is a few steps that need to be taken :
* Other political parties should have their own family tree which means they will expand , have children and wives.
* Other political parties should preform missions on the player and on other political parties , positive or negative , those will depend on the level of liking between the political factions.
* Randomly other political parties should be able to gain 'Other Nobles' which will help to expand their house members even when not being recruited by the player.
This will result in a harder fight to secure the senate (I think players should start with 20% and fight to go up and that maybe the bonuses will be a bit more impactful). Cooperation between different factions to gain foothold against strong faction and in general more action in the political arena
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Political events : Should be carried out by other political factions and with a cost for them if they fail.
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Empire vs Republic : Highlight the differences by offering bit more orientation to the bonuses each gives. I believe a Republic that the player is skillful enough to keep with 95%+ of the influence is in his own hands should be even better than an Empire at some aspects. Also some political events are more related to Empire than Republic and vice versa - so for example an assassination attempt is more likely in a government type where opposition is oppressed and silenced while insults and provocations are the tools of warring on the senate floor in a republic.
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links :
https://forums.totalwar.com/discussion/222841/first-impressions-the-ancestral-updatehttps://forums.totalwar.com/discussion/223033/a-few-more-points-the-ancestral-update
Comments
I will make sure to turn the designers' attention towards reading this
Thanks again
Ivan Dionisiev
CA Sofia QA Team
FORMAL DISCLAIMER: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
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