This is Rome…

…Carthage…

…and Alexandria….

These cities were some of the most important settlements in the world and now they are nothing more than an agglomerate of tents. If you fight a battle in those cities, the game uses a "generic" barbarian city model.
The developers made a great effort in creating unique cities for the campaign map and it’s frustrating not being able to fight in those battle maps just because a faction with a different culture conquered them before of you.
So, I suggest that the unique cities of the campaign (Rome, Carthage, Alexandria, Athens, Seleucia and Pergamon) should never change culture, even if they are conquered by a faction from a different culture.
An extended version of this idea could be applied to Barbarians. Why would barbarians want to destroy houses made of stone to live in a tent? Historically, when barbarians invaded the Roman Empire, they adopted some elements of Roman culture. So, barbarians could have an option that would allow them to ”civilize” themselves when they conquer civilized factions. This option should, at least, allow them to improve the main building chain of civilized factions, without converting it into a city of tents. Further features could be included, such as the recruitment of units from the civilized nation previously conquered or even the possibility for barbarians to change culture (barbarians factions become hybrid factions)
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0 · Disagree AgreeI agree with OP, though
Team Picts
Team WRE
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1 · Disagree AgreeIf i play Brennus, i want to destroy Rome and build my own new city there.
So sadly i can´t agree.
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1 · Disagree AgreeAlso, I don't think it's a bad thing to have some permanent settlement variety on the campaign map by making just a few cities visually unchangeable. It would help keep the game more interesting in the later stages of the campaign, when most cities will be looking the same or playing out the exact same way.
By the way, in the Rise of the Republic, you will be able to completely destroy Roma without converting it. Once a siege battle has been won against it, its settlement battlefield map tile will be replaced with a variant representing a smoking ruin with most of its walls demolished.
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1 · Disagree AgreeBut i wouldn´t settle in a greek city, if i´m used to live in open villages or a noble hill fortress.
Even the celts in my region (Rhineland) built their own oppida, which showed clearly mediterranean influence, but have their unique style and techniques.
And if you don´t want city converting, you can mod roman and hellenic city main building chain to barbarian, eastern and nomadic culture, then the AI won´t convert the city main building.
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0 · Disagree Agree- Carthago - The converted versions don't show the Cothon on the battlefield which represents increased commerce in the province.
- Roma - The converted versions do not show off how massive a population it is supposed to hold which represents increases recruitment points in the province.
- Babylon - The converted versions have no resemblance to the "Great City of Babylon" as described in the trait - any converted version looks significantly smaller.
Are you sure about that? Many conquering cultures have left their conquered cities mostly the way they were and lived in them without completely destroying them. Did Alexander burn Babylon to the ground and erect Peristyle Greek Temples in the places where their palaces were? Did the Vandals replace all Roman marble / stone buildings with wood + straw huts, replace the stone walls with wooden ones etc? I think you misunderstand us Marcus. We're just talking about removing conversions for settlements that are considered to be "wonders" (e.g. Roma, Carthago, Babylon etc), have landmarks in them (e.g. Alexandria, Athens) or just simply having unique battlefield map tiles (e.g. Pergamon) to preserve their special status - not all cities. If I were to follow your suggestion and add all of the city settlement building chains to every culture, no city would be able to convert - which I do not want either.- Report
0 · Disagree AgreeThe Seleukids founded Seleukia near Babylon, which replaced the decaying Babylon.
The Franks conquered the roman cities in Germania Minor, but settled outside.
The population decreased in these cities till middle ages.
The Romans burned Carthago to the ground, so a roman Carthago with Cothon is really immersion breaking.
And there are some good boian/suebian city battle maps, which disappear, when a generic roman city is founded.
I fear, we have different preferences here.
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0 · Disagree AgreeHowever, I admit that it's very unlikely to see this implemented in a 5 years-old game.
Perhaps CA could simply add some of those elemets outside the city. Just like we can see farms, trees, stones, etc, ouside the city walls, the game could also load some models of ruined temples/houses from the previous faction.
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2 · Disagree AgreeMy Mods:
http://steamcommunity.com/profiles/76561198105622520/myworkshopfiles/?appid=214950
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1 · Disagree Agree