So... while the TWWH solved this problem by making it so that armies do not always perfectly know everyone elses movement points and can outrun you forever....
Rome 2 (and Attila) still suffer from this problem badly.
Please make it so that the AI are not masters of campaign movement all the bloody time because it's really annoying when EVERY battle you have is at a settlement because it's the ONLY way you will ever bring the AI to battle.
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0 · Disagree AgreeWhat I find is a problem is more that AI army compositions are stuck at low tier.
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3 · Disagree Agree- Report
4 · Disagree AgreeThat being said, if it works in TWW and doesn't reduce the difficulty then I'm all for it.
Completed Campaigns:
ETW: Italian States, Mughal Empire
Shogun 2: Uesegi, Date, Shoni
Rome II: Rome, Venetii, Bastarnians, Pontus, Athens
Attila: Franks (minor), Vandals (cultural)
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0 · Disagree AgreePalmyra's Zenobia occupied two of my full-stack armies for 6 or 7 turns by avoiding pitched battles against both of my armies while threatening two of my towns. She would let me attack with just one army (I had weak early-game Sassanid forces made mostly of light infantry against her much more powerful force) but wouldn't let me get the second army in.
She continued that trick until a 2nd Palmyran army joined the local theater. At that point, she split her forces and threatened both towns at the same time. I had an army protecting each town then too. My options, from what the AI could see, were to fight one on one in two battles or risk one town by taking an army out of it to help with the other (where that Palmyran army was likely to get away).
It would have worked had I not also had time to bring in another army of my own that same turn. With that third army, I was able to attack Palmyra's reinforcing army with two of mine, wiping it out, even though it tried to retreat. Then, because Zenobia's army was close to the other town now, I was able to use the army from the first town to reinforce the other town, but she retreated and escaped. Due only to fortunate timing, I was able to claim the theater firmly as my own.
Note: As the campaign was in its very early stage, my agents were unable to do anything to Palmyra's army. The agent changes in this patch are game changing.
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1 · Disagree AgreeThe map in R2 is pretty wide open... it might help if more areas either a) caused attrition or b) cost additonal movement points... because right now it's really easy to avoid battle all day long for both the players and the AI. The AI is just... perfect at it, when it wants to be. It's particularly annoying in Egypt when defending from the West.
Zones of Control could also stand to be quite a lot larger, IMO.
ZoC needs a close look, period, really. There's something that hasn't been right about it since Empire.
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0 · Disagree AgreeI actually like AI's perfect calculation but zone of control and retreat option need some tweaks. Zone of control needs features from Empire TW and retreating should consume movement points.
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0 · Disagree Agree- Report
0 · Disagree AgreeI. Attila
II. Rome II
III. Napoleon
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0 · Disagree Agree