This is not a bug, per se. But it is an issue that should be addressed.
Since ramming was removed from barbarian ships (why do they all have viking ships, anyway?), there's a plethora of techs and skills and traits that give all this +ramming strength... that are utterly wasted.
It makes getting or taking those less than appealing, and it looks very sloppy to boot.
Please rework all the barbarian ship techs/skills so that they are actually useful to barbarians.
Thank you.
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Libera et impera
Acerbus et ingens
Augusta per augusta
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0 · Disagree AgreeWhich, while a nice surprise, is still kind of worth less than revamping the system entirely. It'd be more palatable if they provided some sort of tool tip or loading screen tip or something that pointed this out.
Is it only shipyards this works for?
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0 · Disagree AgreeThe ships are a special case since that is the only way for barbarian fleets to get ships with ramming capabilities. Outside of the ships the place where you will see this the most is when you are playing with mixed-culture, hybrid factions that are able to recruit a blend of units like the Black Sea Colonies factions. In those cases, many times you can use the captured buildings of other cultures to build up decent armies as long as the recruitment list of the building overlaps with a portion of your faction's hybrid unit roster. To a lesser extent I think this also shows up with the Steppe Nomad factions and the standard barbarian cavalry building chain. I believe there are other cases as well, but the unit crossover is limited to a unit or two.
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