You have ruined rome 2's multiplayer by turning it into a blob festival exactly like Warhammer.
By limiting the length at which units can be lengthened you have made a horrendous mistake to multiplayer. As a customer I want the freedom to have my units deployed as thin as I want not this garbage where you limit the length at which I can deploy my units. As a player that only plays Multiplayer i can say that these new changes have made multiplayer a depressing experience. I don't want to see giant blobs of units slogging it out turning multiplayer into a boring grind festival.
The core game mechanics that you have affected are as follows
1. Unit Charges
The Meta of the game has changed into the favor of units with high armor and high melee attack (Rome).
Barbarian factions that rely on charges to win combats are now weak and useless. This is because only the front ranks of charging infantry units receive the charge bonus. The units at the back are blocked from receiving their charge bonus from the models at the front. Cycle Charging is not viable anymore because once again the dense formations that you have limited us to playing blocks charging units from the rear from receiving charge bonuses.
Missiles always hit the center of units. With this new update and these denser formations missiles hit far more units. This once again affects the balance of the game. Factions like Suebi have no armor and are absolutely ruined by this change. Artillery is far more devastating because of this change and a pain to stop.
3. Speed of the battle
Battles are not fast paced anymore. Prior to this change battles were far faster paced because battlefields were far bagger. Units were stretched out making the battlefield bigger this in turn caused players to have decent micromanagement, managing multiple units at once caused. Now it is just a blob mess no micromanagement skill required. Dead boring to say the least.
I do not want to play Multiplayer at its current stage. Its dull boring and requires no skill whatsoever