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Tingis garrison still broken

shlomiyashlomiya Registered Users Posts: 33
edited August 2018 in Campaign & Battle Bugs
TW: Rome 2 (I mistakenly posted it here - can someone please move this post?)

This has been an issue I've seen for years, and I wonder if it is a known ignored issue, or just an unknown one - I would have expected it to be fixed by now.

The Tingis settlement's garrison does not function properly. When you initiate an attack on an enemy where the garrison could reinforce, the garrison or garrisoned army refuses to join the battle.

This also happens if you move an army into Tings, then use another army to attack a nearby enemy. The army in Tingis never joins the battle. You must move the army slightly outside the city to force it to join.

If you have an army inside the city and you are besieged, when you try to attack the besieging army, only the army participates, the besieged garrison never joins the fight against the besieger.

This is so weird!

Comments

  • dge1dge1 Registered Users, Moderators, Knights Posts: 24,192
    Moved.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

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