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Just an Idea : Allow friendly fire on meatshield units.

DarkLordDDarkLordD Registered Users Posts: 2,579
Hello fellow friends !

A very simple question that speaks for it self, ; allow friendly fire on meat shield units.

To me, a great idea !

Imagine the possibilities, and it would advocate to make meat shield units way more interesting to pick. Imagine you can rain your warp fire thrower on the enemy units, while your meat shield unit pins them down ! That would make for some real devious Skaven gameplay ;) !


Lets discuss ; Why yes, and why not !

Thanks in advance !
Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

--~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
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Comments

  • DancarlottaDancarlotta Registered Users Posts: 191
    100% yes
    Warpstone addicted ratmen are not brave, but dey furry.
  • DarkLordDDarkLordD Registered Users Posts: 2,579

    100% yes

    Thanks for the support ! love it :) !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • kitekaze#9211kitekaze#9211 Registered Users Posts: 320
    You can hold alt and click on position to perform attack ground, which ignore friendly fire.
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    Nazred said:

    I thought all the total war games have friendly fire?

    Not that I am aware of atleast !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    edited August 2018
    kitekaze said:

    You can hold alt and click on position to perform attack ground, which ignore friendly fire.

    I am trying it out right away ! Thanks !

    edit :

    it only fires on 1 spot if I am correct, not super perfect in my eyes, I just want a friendly fire possibility that follows like a normal fire !

    but great suggestion ! I will use it ! thanks for the info ;)


    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    I would prefer a trait for ranged units that makes them ignore friendly fire. Skaven for instance shouldn't give a **** either way.
    Furthermore, I consider that Daemon Prince must be removed.
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    Crossil said:

    I would prefer a trait for ranged units that makes them ignore friendly fire. Skaven for instance shouldn't give a **** either way.

    They really shouldn't no ! It would only add to there lovely flavor !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • steam_164191850448yoMgfCpsteam_164191850448yoMgfCp Registered Users Posts: 3,157
    edited August 2018
    agree with crossil here and you my friend

    it would be good for flavor right now the skaven are missing one of their key aspects

    snip

    It's much easier and more fun to get engrossed in lore that takes itself seriously and tries to make sense within its own frame of reference.

    the reason I prefer LOTR over warhammer fantasy and 40k

    I am dutch so if you like to have a talk in dutch shoot me a PM :)
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,763
    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Grom_the_Paunch#8146Grom_the_Paunch#8146 Registered Users, Moderators, Knights Posts: 2,727

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
  • Uagrim#4644Uagrim#4644 Registered Users Posts: 2,130
    Cause you would be wasting ammo?

    As soon as more shoot hit your guys then the enemies, you are wasting ammo and units.
  • DarkLordDDarkLordD Registered Users Posts: 2,579

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    muhahuauhauhaahu ... you and I are alike my brother !!! lets work together ! *puts out hand, hugs, and pulls out knife*

    Another of great warlord Dennis rivals taken out !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,763
    edited August 2018

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Commissar_G#7535Commissar_G#7535 Registered Users Posts: 16,115

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    Because warpfire throwers would and should absolutely massacre a slave unit to hit the saurus on the other side. Which they currently cannot do.
    MarcusLivius: You are indeed a lord of entitlement.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,763
    edited August 2018

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    Because warpfire throwers would and should absolutely massacre a slave unit to hit the saurus on the other side. Which they currently cannot do.
    They can't do it because if they did they'd just hit the slaves, the Slaves would run then the Saurus would kill the Warpfire Throwers. The shot would just be wasted killing a unit of slaves.

    What the Warpfire Throwers can do is fire on the Saurus and also hit the slaves. That's well possible. The only thing they don't allow is firing at your own troops when no enemy will be hurt.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • DarkLordDDarkLordD Registered Users Posts: 2,579

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    Because warpfire throwers would and should absolutely massacre a slave unit to hit the saurus on the other side. Which they currently cannot do.
    Exactly ! I thank you ! That is exactly what I mean, amen brother !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    edited August 2018

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    Because warpfire throwers would and should absolutely massacre a slave unit to hit the saurus on the other side. Which they currently cannot do.
    They can't do it because if they did they'd just hit the slaves, the Slaves would run then the Saurus would kill the Warpfire Throwers. The shot would just be wasted killing a unit of slaves.

    What the Warpfire Throwers can do is fire on the Saurus and also hit the slaves. That's well possible. The only thing they don't allow is firing at your own troops when no enemy will be hurt.
    Well, thats not entirely true. Its about pinning in the Saurus to stand down for a bit, and let the fire thrower warm up there engine, and making ready to fire. When the slaves are in front of it, they will die, but so wil Saurus ! Units also mingle sometimes, so everything in between also gets melted.

    Beside, you can also place units in the rear, and fire from there. so only a few slaves on the side will die, but mostly the enemy.

    So yes, it would be VERY preferable to have in game !


    and if you refer to the alt option, that only attacks on specific location, it doesn't really follow the unit when it moves. Thats not a flesh out friendly fire mode I am looking for ;) !
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • Harkovast#1792Harkovast#1792 Registered Users Posts: 2,810
    But I can already fire into combat, hitting my own guys and the enemy.
    I don't get the advantage of this over just targetting the enemy.

    Also there would be a danger of misclicking and making my units start shooting each other.

    I fire into combats when my soldiers are fighting all the time, why do I need to target my own guys MORE?
    I mean they are worthless scum, no doubt abotu that, but I might as well at least let the enemy waste killing them and no waste my ammo.

    It's like the guy said in brave heart "Arrows cost money, the dead cost nothing."
    For The Lady, for Manann, for Bordeleaux!
  • FrostPaw#5051FrostPaw#5051 Registered Users Posts: 1,238
    Friendly fire still exists, try running down a fleeing enemy and shooting at them with range, the pursuer gets the "under missile fire" arrow indicator. It's only prevented when you just can't shoot at a unit due to angle. If you circle/flank you can continue firing.

    The rate of fire, damage dealt and accuracy is now part of a racial trait. Eg elves tend to do better by default, dwarfs too. It's no longer a player strategy, now you're either good at hitting the target or you're blocked. If they allowed more lethal friendly fire, they would then have to rebalance ALL factions that can take advantage of it or be taken advantage of. It isn't as simple as it sounds to just flip a switch.
  • Schussel#7671Schussel#7671 Registered Users Posts: 1,058
    Ignoring own units and maybe causing Friendly Fire is necessary in TT because its round based and you can't move and shoot the WFT in the same turn. And in TT the WFT is much stronger (AP-2, S5 , D3W) it can kill a General or a Troll or half of an average sized Ork/Dwarf unit with one shot.


    But in TW the WFT is much weaker and a unit blocking your line of sight is no problem because you can move around it and still shot at the attacking enemy with your WFT Team.





  • Nyxilis#3646Nyxilis#3646 Registered Users Posts: 8,015
    Table top I used to deliberately do that all the time with artillery and spells...

    Now on Total War everytime I do a siege my warpfire cannon seems to be doing the same thing anyways. Always fires right through the gate after it goes down and blasts through my rats and has caused my me having issues. But I would like more of this option.

    But really I would like the ability to bring some throw away units on top of the 20. Packs of skavenslaves with every army I say!
  • Grom_the_Paunch#8146Grom_the_Paunch#8146 Registered Users, Moderators, Knights Posts: 2,727
    Harkovast said:

    But I can already fire into combat, hitting my own guys and the enemy.
    I don't get the advantage of this over just targetting the enemy.

    Also there would be a danger of misclicking and making my units start shooting each other.

    I fire into combats when my soldiers are fighting all the time, why do I need to target my own guys MORE?
    I mean they are worthless scum, no doubt abotu that, but I might as well at least let the enemy waste killing them and no waste my ammo.

    It's like the guy said in brave heart "Arrows cost money, the dead cost nothing."

    You are right. Mis-clicking would be bad. Maybe there could be a special button? Nah, people will still mess that up. :(

    The principle of firing even with your own troops obscuring line of sight though... There is value in that.

    *Reads last quote*

    Not Braveheart on here again! vunlagbvalfvbalbHLGHUYAVLVFVJUYBF6JVCZFDYUBHMVFLUVGSJR

    *Takes face off keyboard*
  • Some_ScribeSome_Scribe Registered Users Posts: 1,382
    Harkovast said:


    It's like the guy said in brave heart "Arrows cost money, the dead cost nothing."

    ...he said as he had his bowmen fire cheap arrows into the backs of troops that cost a lot of money to equip, train, and maintain, and who took a lot longer to replace than arrows.

    Also, if those men were wearing armor that then got ruined by arrows, then he wasted even more money.

    But I can forgive it because it's a great line, and Edward Longshanks in that movie is so enjoyable evil that I can't even rage at how inaccurate his portrayal is. (As for the rest of the film's inaccuracies...)

    Anyway, while I do wish Warpfire Throwers would happily shoot through my own troops to kill the enemy if ordered, I don't think being able to target my own troops would be a good idea. The rage that a misclick would bring on wouldn't be worth it to me.
  • neverending#5226neverending#5226 Registered Users Posts: 2,961
    Expendable AND shootable!
    5900x @ stock , 4x8gb 3600mhz 14-16-16-36
    ASUS TUF 3080 12 GB
    4TB Sabrent NVMe SSD PCIe 4.0 w/ Windows 10 Pro 64bit
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    edited August 2018

    Harkovast said:


    Anyway, while I do wish Warpfire Throwers would happily shoot through my own troops to kill the enemy if ordered, I don't think being able to target my own troops would be a good idea. The rage that a misclick would bring on wouldn't be worth it to me.


    thats why it should be a well fleshed out option :) a mode you can flip on or off for units, like fire at will etc. something like that :)
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • ZerglesZergles Registered Users Posts: 3,014
    Friendly fires is a thing. You just can't directly target your own units. If you could...I don't see the point. You would hit less of the enemy.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,763
    edited August 2018
    DarkLordD said:

    It's a neat idea in theory. In practice the only time you can't friendly fire is when you'd purely be hitting your own troops. When would you want to do that?

    When would you not want to do that? *preens whiskers and rubs paws together*
    I don't want to do that all the time, every time!
    Because warpfire throwers would and should absolutely massacre a slave unit to hit the saurus on the other side. Which they currently cannot do.
    They can't do it because if they did they'd just hit the slaves, the Slaves would run then the Saurus would kill the Warpfire Throwers. The shot would just be wasted killing a unit of slaves.

    What the Warpfire Throwers can do is fire on the Saurus and also hit the slaves. That's well possible. The only thing they don't allow is firing at your own troops when no enemy will be hurt.
    Well, thats not entirely true. Its about pinning in the Saurus to stand down for a bit, and let the fire thrower warm up there engine, and making ready to fire. When the slaves are in front of it, they will die, but so wil Saurus ! Units also mingle sometimes, so everything in between also gets melted.

    Beside, you can also place units in the rear, and fire from there. so only a few slaves on the side will die, but mostly the enemy.

    So yes, it would be VERY preferable to have in game !


    and if you refer to the alt option, that only attacks on specific location, it doesn't really follow the unit when it moves. Thats not a flesh out friendly fire mode I am looking for ;) !
    Again, that's simply not how it works.

    As I've said even if you're partially hitting your own troops you're currently, right now allowed to fire. The only thing you can't do is fire directly on your own troops.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • steam_164511556922ZvK49s6steam_164511556922ZvK49s6 Registered Users Posts: 2,252
    there is a mod for it. just get that, modders have made the game so much better than vanilla I can't even touch vanilla
    PLEASE CA!!! Chaos Warriors need a faction that is not horde only by the time the trilogy is finished! We beg of you!

    Just Realized this topic has been viewed more, the topic of " Limiting Race Expansion/ Colonization Expansion" alone than more than half of the stickied things at the top of the forum... I hope you are too CA and I mean that in a positive way from a huge fan!

    Please improve sieges! Add racial flavor and ACTUALLY make them "deeper rather than wide" copy and paste with different art needs to go!
  • Jam#4399Jam#4399 Registered Users Posts: 13,185
    It should be.

    How can you hit a unit behind your unit in front in the first place?
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