With the 12 turns per year mod. it is easy for characters to live well over the campaign lifespan. Once the number of a character's traits reach certain point, these traits start to regress or disapear after reloading saves or ending a battle.
The chance of happening is competely random, and the effect can be devasting. I had a faction leader lost influence traits, turned out over half of his statemen gone red in loyalty, the next round? negetive traits just spam out from those statemen. It completely destroyed a campaign progress.
I started a new game with beta 2 version, the problem presists. Battles and generals progression is essential in this game, a bug that can takes away those ''achievements'' at any time just discouraging and honestly kill my itch to continue or re-start a campaign.
I also notice some bugs in the release version have been fixed and that vastly enhances the gameplay experience. great work, keep it up.