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1020x1024 texture limit size on campaign or what?

phazer1980phazer1980 Registered Users Posts: 35
Dear CA or ANYONE who can assist.

In modding Rome 2 with some new textures I have hit a problem. How can I make a campaign map texture larger than 1024x1024 without them making "tiling" effects on the campaign map? (and these are textures that are "seamlessly tileable"/"tile safe textures") it works fine with 1024x1024 textures,, but I soon as I go up a VALID increment, say to 2048x2048 there is some BAD tiling on the campaign map. Is 1024x1024 a limit in software for the campaign map or what am I missing? I tried making the diffuse, normal, specular and gloss_map file the same size (and "seamlessly tileable"), but nothing works over 1024x1024 work.

Please assist?

Thanks in advance

"Alea iacta est" (The Die is Cast)
Gaius Julius Caesar as he crossed the Rubicon with the 13th Legion in 49 BCE
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