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[BUG] Political influence bug

K4mil#2928K4mil#2928 Registered Users Posts: 32
edited August 2018 in Ancestral Update Support
@CA_dionisiev

Hello,

During my gameplay with Rome in grand campaign I found out (after circa 100 turns) that there is impossible to increase political influence for me and houses of Cornelia and Junia. All performed promotions resulting in increasing political influence house of papiria. I almost sure that this problem didn't occure at the begining of the campaign so it had to change somehow during the game. What is important I am not only player who has encountered this bug - https://forums.totalwar.com/discussion/224314/influence-and-senators - in this thread you can find screenshots taken by another player (attached to this post) which are really good ilustration for bug which I described. Eliminating house of papiria doesn't seem to solve the problem because its role of "almighty house" is taken by one of existing houses.

I didn't play the game after power and politics patch and before ancestral patch so I don't know which of them caused that problem.

It would be really great if you could fix this in the next update because its really ruins mid and late game.


Post edited by K4mil#2928 on

Comments

  • ca_dionissievca_dionissiev Registered Users, CA Staff Posts: 178
    Hello @K4mil

    Thanks for the report and apologies for the long delay, was OoO for awhile.

    We will investigate what may be causing this behaviour and will try to find a solution, should we return to patching Rome II again.

    Thanks again! :)
    Cheers,
    Ivan Dionisiev
    CA Sofia QA Team

    FORMAL DISCLAIMER: Any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.
  • frantixz82frantixz82 Registered Users Posts: 1
    @CA_dionisiev I'd like to revive this thread as I just experienced the same issue in my vanilla Macedon campaign. It seems to be pretty widespread and if you'd ever consider another patch for Rome II (one can hope) this would be a good one to fix.

    Some other places on the web that are discussing the issue:

    https://steamcommunity.com/app/214950/discussions/0/1696044439575742774/
    https://forums.totalwar.com/discussion/224314/influence-and-senators

    It looks like after a certain point in a campaign (I only tested in grand campaign), only one political party gets rewarded influence for any actions taken. For me it happened to parties that split from my own (general decides to create his own party) I did a bit of experimentation and every time I promote any of my statesmen / wifes OR any of the *other* parties the influence gain goes to the one "bugged" party.

    I actually tricked the party into secession and the balance was slowly restoring itself until a few turns later another general decided to create his own party and influence was then accumulating for his party.
  • dge1dge1 Registered Users, Moderators, Knights Posts: 24,012
    Been over a year. This is dead and will probably not be looked at by anyone but a forum Moderator. If you have an issue then I strongly suggest reporting it it through the Sega website.

    https://support.sega.co.uk/hc/en-gb/requests/new
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin/Mark Twain
    “Those who cannot remember the past are condemned to repeat it.”–George Santayana, The Life of Reason, 1905.

This discussion has been closed.