After being absolutely floored by the Vampire Coast announcement, I shook off the initial shock and looked into some of the details. It appears that CA took some of the ideas that folks were throwing around for a possible DoW campaign pack and instead applied them to the Vampire Coast. For instance...
Infamy- a reputation mechanic which eventually leads to your endgame objectives sounds very close to what I had proposed for DoW nearly a year ago
Ship building- in a roundabout way this is a mechanic that allows the Vampirates to be a hybrid horde and settled faction, which would have been equally appropriate for a mercenary race
Pieces of 8- an RoR based mechanic that makes the collection of Regiments of Renown more interesting which, given how many RoR possibilities there are and the fact that the RoRs would likely be one of the main selling points of DoW, seems right at home with DoW as well
Why is this bad news? 1 mechanic would not be all that worrying, after all CA has reused mechanics before and are even reusing the offices mechanic again, but the combination of these 3 makes me think that they have no intention of doing DoW down the road. After all, if they did do DoW with similar mechanics to this they'd draw a lot of criticism for just rinsing and repeating.
For clarity, I'm not saying they stole ideas or anything. It's their game after all, they can use whatever ideas they want however they came by them. I'm not even saying they got the ideas from us. All I'm saying is that these particular ideas in this specific combination makes me think that they never plan on doing DoW.

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4 · Disagree AgreeAlso OP I really don't think that means much, the Tomb Kings also had mechanics for RoR, did that worry you then? Also for hybrid horde armies, I really don't think DoW had to be hybrid horde at all, I wouldn't mind a traditional faction at all anyway. The DoW lords for the most part are non mercenaries who have armies composed of Mercs, not mercenary lords anyway.
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3 · Disagree AgreeThis is just looking for reasons to forecast doom and gloom.
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1 · Disagree AgreeWhy in 3? Because mercenaries occupy quite a few tradeposts in the Dark Lands, like Pigbarter or the Sentinels (ESPECIALLY the Sentinels). They also use some Ogre units.
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0 · Disagree AgreeNo need to fall in a case of paranoia.
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1 · Disagree AgreeMercenaries are boring.
Someone had to say it.
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6 · Disagree AgreeMost all of the factions in Warhammer are thematically strong. You can correctly tell a lot about them just by looking at them.
Dogs of War doesn’t have that advantage.
The reason why I brought this up is because for this very reason, mechanics aside, I would not at all be surprised if DoW were never included.
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0 · Disagree AgreeThe Vampire Coast is ripped straight from classical pirate lore and tales, but with an obvious twist with the undead. It also fits perfectly in the game's setting.
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1 · Disagree AgreeVampire Coast has made DoW and Araby more likely (CA is looking for small lists to stretch content, great news for us who want as many dlcs as possible)
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2 · Disagree AgreeFor one, I don't expect the Dogs of War to be entirely independent armies if implimented. For the same reason GW cancelled them they don't want them as RoR going out to factions that can lose their identity and weaknesses layering it up with norscan mauraders or ranged units in general like for the Vampire Counts. So they were never gonna be across the board RoR or mercenaries in that vein.
They were now and always going to be tied to certain factions if they see completion. Southern Realms most likely. Tilea's fractured city states, Estalia, Border Princes maybe, and New World Colonies. Based off those Italian mercenary armies like they are. So right there is whom they're tied to and for that reason I don't see any horde mechanic at all for them.
Even if they did want them to be able to horde then settle that's very likely to see more play again with other races in general. Both Hobgoblins and more importantly the Ogre Kingdoms had migratory & permanent settlement bahavior. So now that Pandora's box is opened that one is going to be more liberally applied I think. This same statement also means why I don't much care about the shipbuilding voiding DoW's chances.
Infamy can be repackaged as fame. One of the mechanics that I think will also potentially be reused as things go along. Including backwards, right after making crafting for Tomb Kings they backtracked to Dwarfs, and I do not think at all that will be the last time we see a craft system. Or even the troop recruiting type as they might repurpose that for demons, or Chaos Dwarf slaves.
Now the pieces of 8, nah, because I don't think that would be all that similar. I think DoW RoR would be a series of magical items, like the pieces of 8, and quests, location specific holdings,grudge solving, and yes pay out.
So I don't really say it's all that dire myself.
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0 · Disagree AgreeAnd if they were to go all out and expand their roster, I have read some good examples like the marienburg landship to make them pop out more although Greek/roman like soldiers would be cool on their own.
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0 · Disagree AgreeSomeone had to say it.
Believe in humanity!
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2 · Disagree AgreeSo they are not just mercenaries, they are Italo-Spanish New World Conquistadors and Condottieri. It's okay not to care about it - I'd be perfectly fine if CA had ignored the very niche vampire coast list - but they definitely have a theme, a place on the map, and people who'd pay for the DLC.
I would not be surprised and I'd actually like it a lot if there is a mercenary mechanic for other factions, allowing them to use a limited number of units from similar cultures at higher upkeep. In fact, some of the factions routinely use auxiliaries, i.e. the Empire includes no small number of dwarves and some Kislevites, while big chaos warlords may often have chaos warriors, marauders, demons etc. under their banner.
Land is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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8 · Disagree AgreeBelieve in humanity!
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2 · Disagree AgreeNow, there is PLENTY of time for CA to create Araby and DoW... let us not fret about this kind of stuff... this is Creative Assembly! when their fans desire beautiful and wondrous things... CA always delivers... have faith.
But if you didn't read that... then here is a clip to argue, the British way.
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0 · Disagree AgreeThe interesting thing when people start saying there will likely be no DLC after the lord pack is that these DLC in general reinvigorate the franchise. If you look at this the main game of Warhammer II is selling globally more than the DLC is. Either people saw undead pirates and that's what they want or it finally had enough for them to finally move on it and today was their day. Or they'd been waiting for sales and now snagged it.
The sale likely drove Warhammer I up there, but also for all those people who had game 2 and decided it was worthwhile and snagged game 1 that acts as essentially DLC for 2.
But it sums up to, why on earth is a company that is made to earn money. Simply not going to add new factions that are in demand? Araby and DoW should have enough base appeal on aesthetic and human alone to snap up plenty and if they jazz em up with fleshed out rosters and great trailers you'll get this same effect and good will from the community. You're not going to get but a couple pointless cranky guys going oh no. You made a race, how dare you.
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3 · Disagree AgreeI don't see any logical correlation between the mechanics CA used for the Vampire Coast, and the eventual possibility of DoW existing or not existing in TW.
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