Of the lords introduced with G&G and K&WL, Volkmar and Skarsnik still haven't gotten updates to make their skilltrees more unique and distinguished from their vanilla counterparts (outside of quest items and mounts or lack thereof). Ghorst and Belegar got these already so it's time to give Volkmar and Skarnsik their due.
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Team Dark Elves
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1 · Disagree AgreeI’m hoping the GS overhaul has the same level of effort as the bretonia flc
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0 · Disagree AgreeI think its Belegar, Volkmar, White Dwarf, Skarsnik who need new skill in skill tree. And BM leaders too.
CA didint update all of old world LL skills, only some.
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2 · Disagree AgreeReplenishment is an easy fix, a tweak. Same for Public Order. They could use a few more unit/hero types as well.
The Dwarfs got a full on new mechanic, moved LL, and a new unit. The Vampires got five new Lord types, a new mechanic (related to those Lord types), and a LL move. Greenskins are in the same vein here really, pardon the vampire pun, because they need a new/overhauled mechanic (WAAAAGH), some faction tweaks, a LL moved (Azhag probably to Red Eye in the mountains), and some new lords/units. They just need a bit more of each.
The Empire, oh the Empire on the other hand, the Empire needs more.
First off they need a new starting position. This could be accomplished by moving existing Lords, sure sure, but even IF they move existing Lords the Offices mechanic will need a complete revamp to make sense for a faction that doesn't include the Emperor or the Reiksmarshall. On top of that, I suggest that they legitimately need more than just moving one lord. They never got a FLC LL with game 1 and I think they're going to need that now.
I also feel they should get a new mechanic of their own. They could lift and tweak the High Elf influence mechanic (just like they did with the TK crafting thing for the Dwarfs). They could do a new Knightly Order thing too, which frankly is needed because it doesn't make sense to be able to recruit Reiksguard while playing as, say, Averland or Middenland. So any faction added is going to need their own heavy cavalry equivalent.
Basically, the Empire is a mess, and they're a mess because their mechanics (and roster!) are so Reikland focused. This requires a lot more work than the Greenskins.
Which is why I think we're going to see the Greenskin update with the next DLC.
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3 · Disagree AgreeJust the last patch, even, Night Goblin Warbosses and Skarsnik were heavily nerfed -- goblins in general were, too.
Not sure what crack they're smokin' up in CA HQ.
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0 · Disagree AgreeAssault units used to just target 1 unit in an army, now it seems to hurt most of them when an enemy does it to me. Assault units is OP AF
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0 · Disagree AgreeAnd my biggest concern there is they backed off changes with Bretonnia based on they would ruin saved games and I'm pretty worried this could happen with both empire and greenskins as any indepth changes have the ability to do exactly that, break saves. So I hoped they listened when a lot people here and on reddit said break them.
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