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Map of the world below, where I highlighted some areas, and computed their surface.
Races at launch and DLC. Not counting lord packs which add factions but no actual race. - Game 1= 4 core races, Empire and Dwarves ("order"), Vampire and Greenskins ("destruction"), Pre order Chaos ("destruction"), +2 months Beastmen ("destruction"), + 5 months Wood Elves ("order"), + 3 months Bretonnia ("order"), + 6 months Norsca ("destruction") - Game 2 = 4 core races, Lizardmen and High Elves ("order"), Dark Elves and Skaven ("destruction"), +4 months Tomb Kings ("neutral"), +4 months Norsca fixed, + 4 months Vampire Coasts ("destruction")
Summary: Game 1 = 4 "order" races + 5 "destruction" races, total 9. Game 2 = 2 "order" races, 3+1 "destruction", 1 "neutral", total 7.
Now some analysis.
For Game 2
I suppose it is safe to assume that Game 3 will be released early 2020, since we have 3K in 2019, and usually CA doesn't release two big games the same years.
So we still have 14 months, and with an average of 4 months between 2 "races" pack, we could get 2 or 3 more race packs (not couting simple Lord packs).
So it's quite safe to imagine Araby, and Southern Realms/DoW. With one lord Tilea, one lord for Estalia, one for Border Princes, and one for new World Colonies. A 3rd pack is more questionnable. Maybe we won't have any, maybe we could have a small pack. I imagine Amazon + Albion (1 or 2 lord each), in a "forgotten islands" pack. CA showed with Vampire Coast that they could be innovative and create such a pack "from scatch".
This would mean a total of 9 races (same as Game 1, even if one is shared), with 4 order and 5 destruction/neutral in each game. So quite consistent and balanced.
For Game 3
Map considerations
For Game 1, CA focused on the Old World. Area in blue on map above, size in pixels² = 60. Map is focused with many detailed provinces, which is not surprise given the importance of OW in the lore. For Game 2, added Naggaroth, Lustria in Ulthuan. Area in red above, size = 350. and they also added the Southlands, in green. Size = 210. Total size = 560. 9 times the area of Game 1. They did this with a map which is less detailed than the Ow, but still has plenty to do.
Some people are claiming that CA cannot add Cathay, because it's too far. But if they had the yellow area above, include Kisvlev and east of the Empire up to Cathay on the East, and going South up to Lahmia and North of Ind, Size is 170. Half the New World. Less than Southlands. They could even add the magenta Area, including Nippon, Khuresh, and Ind fully. That's 180 more. The total would be 350, so same size as New World.
So I think in terms of map coverage and size, CA could easily fit the whole easterne part of the world, especially if they warp it a little to make the western area with Kislev/Empire more details, and the easterrn/south less detailed. They could also add only half the magenta area, to include Ind Nippon, but forget half of Khuresh and the Lost Isles.
Even for the "Mortal empire v2", CA manage to fit about 2 third of the New World, and half of Southlands. So that 220+100 = 320 for the size. Yellow area + half of magenta = 170 +90 = 260. Less than what CA added.
So I think technically speaking, a map expanding quite far East is actually more than possible.
Races considerations
Let's suppose that CA wants a similar balance to previous game, to cater for players who likes order races, as well as players who like destruction races, and a similar total of races. If they want game 3 to sell as well as the previous game for the same price, they have to put a similar content.
So we are looking at possibly 4-5 order races, 4-5 destruction and 1 neutral.
What are the possible candiates: - Order: Cathay, Nippon, Empire, Kislev, and I think Ind also - Destruction: Chaos Gods, Chaos Dwarves, ... Kurgan? Huns? - Neutral : Ogre, Hobgobelins?
To have something balanced, we need order/races as core race at start.
I'm still thinking CA won't really update Empire with game 2, because they keep it for a major overhaul in game 3. But maybe making it a full core race won't be the best move, as it won't really be "new".
And the conclusion
Game 3 map will be something like this:
At launch, we'll have - Cathay + Ogre as order / neutral race - Chaos Gods (with 4 LL, one for each God) + Chaos Dwarves as destruction race - Empire v2 as pre order bonus: it can interest people with ME, with Game 1 (if they retrofit), and I think it's better as pre order than as full race, since it's an upgrade and not a full new race. - I can imagine some non playable Hung / kurgan in the Eastern Steppes to threaten Cathay (based on Norsca / Chaos units). - And may be Ind/Nippon non playable factions based on Cathay units as placeholders.
Possible DLC - First DLC = Kislev (order) - Second DLC : Steppes Warrior ("destruction"), with new Kurgan / Hung units to complement the place holder units - Third DLC : Nippon to replace placeholders - 4th DLC: a Chaos lord packs, with new lords and more god specific unit - 5th DLC Ind + Khuresh - Maybe hobgobelin somewhere.
That would give a total of 5 order races, and 3 chaos + 1 order.
And bonus DLC with CA loves for vampire... Lahmia with Neferata lord pack in the southwest corner of the map!
And this is a possible mega campaign map. Of course it still requires some wrapping to reduce the size of the steppes north of Cathay
My money is on it. Main criticism as you can see would be “I have already paid for Empire”. There’s a lot CA could do with Empire 2.0
- add more LL’s/unique lords. - provinces could be flavoured with suitable units - command groups could be modelled in some way - mechanics to support structure of Empire - finish off the roster etc.
If you think you are going to get anything like this for free as an update in TWW 2 then I think that’s not going to happen.
I can’t see eastern stuff like Cathay making it in, more from game play and technical reasons for the “very big” campaign rather than CA thinking it would not be popular.
With TWW 3 likely to be in 2020 we could be looking at four years since the launch of the first title – time for a major “paid for” overhaul.
Or make Empire upgrade a pre order bonus faction. Maybe free for owner of Game 1. This way, you don't ask people to pay "twice" for a core faction of game 3.
Or make Empire upgrade a pre order bonus faction. Maybe free for owner of Game 1. This way, you don't ask people to pay "twice" for a core faction of game 3.
Or y'know... just update Empire.
You can't expect people to pay for Empire or Chaos twice, it's simply not reasonable.
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@steph74 Great write up. Pretty much what I think is going to happen. The cathay is too far bull has no ground to stand on. I swear people just love shoving their heads into the ground and pretending like game 2 doesn't exist.
I don't know why people seem to think so hard that the amount of land added in game 3 would be so much smaller then game 2.
@steph74 Great write up. Pretty much what I think is going to happen. The cathay is too far bull has no ground to stand on. I swear people just love shoving their heads into the ground and pretending like game 2 doesn't exist.
I don't know why people seem to think so hard that the amount of land added in game 3 would be so much smaller then game 2.
Because the datamined map was pretty spot on for ME. However with the seemingly expanded scope who knows? But bear in mind the turn times of a super large combined game 3 map.
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
@steph74 Great write up. Pretty much what I think is going to happen. The cathay is too far bull has no ground to stand on. I swear people just love shoving their heads into the ground and pretending like game 2 doesn't exist.
I don't know why people seem to think so hard that the amount of land added in game 3 would be so much smaller then game 2.
Why not?
Even assuming that long, long outdated map holds any relevance (it doesn't) why can't game 3's solo map be the size of game 2's while a relatively smaller portion makes it into ME?
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I have to disagree with this, Empire and Warriors of Chaos as starter races and areas of the map that we have already touched upon? A definite no, that would make a lot of people very unhappy.
I hope for Daemons of Chaos, Ogre Kingdoms, Chaos Dwarfs and either Cathay or Kislev (Kislev would be a great pre-order) as the four starting races. The game 3 standalone can definitely get the rest of the world in considering how much game 2's map got in. The map could be Dark Lands to Nippon (west to east) and Northern Chaos Wastes to Southern Chaos Wastes for north to south. Each game must be a standalone and reusing land from game 1 completely breaks that promise. The east offers a lot of different land types as well.
The WoC and Empire (along with other major races) can get a rework during game 3. The combined map or Mortal Empires can be what you are wishing for in terms of Chaos invading the Empire. Also, Cathay needs to be in the standalone map (with the rest of the world) but not in the combined map as we only need major races. Northern Chaos Wastes, Dark Lands and Mountains of Mourn would be perfect additions to the combined map.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
@steph74 Great write up. Pretty much what I think is going to happen. The cathay is too far bull has no ground to stand on. I swear people just love shoving their heads into the ground and pretending like game 2 doesn't exist.
I don't know why people seem to think so hard that the amount of land added in game 3 would be so much smaller then game 2.
Because the datamined map was pretty spot on for ME. However with the seemingly expanded scope who knows? But bear in mind the turn times of a super large combined game 3 map.
The thing about turn times that everyone seems to forget is that they are based on number of factions, not so much the size of the map. Load times maybe but not turn times.
Besides the turn times will already be extremely long without the east. Adding a few extra seconds won't make or break anything.
And don't even get me started about the leak. Of course it wouldn't have cathay on it! It was from before minor races were ever being considered, before even doing a trilogy was decided on. For cathay to be on it it would have needed to be made by a time traveler.
Not to mention it already failed to predict both Norsca and Vampire Coast. I sure don't see Galleon’s Graveyard on that precious leaked map. Hell it was declared outdated by CA the day it came out. The time of considering it has any sort of reliability has long since passed.
...areas of the map that we have already touched upon? A definite no, that would make a lot of people very unhappy....I hope for ... Kislev (Kislev would be a great pre-order) as the four starting races..."
Isn't that self contradictory?
Do you think that if CA put Cathay in game 3 they won't put it in combined map? That would like saying you don't want Tomb King or Lizardmen.
...areas of the map that we have already touched upon? A definite no, that would make a lot of people very unhappy....I hope for ... Kislev (Kislev would be a great pre-order) as the four starting races..."
Isn't that self contradictory?
A little bit but I need to explain it better. Kislev is in the game 1 map but they have an area in the Dark Lands called the Wheatlands and Kislev has expeditions and caravans along the Silk Road. Now the Wheatlands might be non-canon but I don't think people will mind if the Wheatlands are implemented again. Kislev to me is better as a pre-order with Cathay as the starting order race.
Cathay has expeditions and could be moved out of Cathay to make the combined map smaller and easier for computers. However, the Great Maw for the Ogres is very close to Cathay (if not in it) so maybe a small part of Cathay could be in the combined map along with the other areas. I don't get your point about Tomb Kings and Lizardmen but they're both major races and their land as needed for Mortal Empires.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
I mean if CA already add a faction in the game like Cathay, not having it in the combined map would be very badly received.
If you don't put Cathay at all, it wouldn't be an issue. But if you have a global map, it should include every race (possibly not every faction to reduce turn times).
My analogy with Tomb King or Lizardmen maybe wasn't the best. It works better with Norsca or Vampire Coast: not core races, so let's have them only in Game 1 and Game 2 and not put them in Mortal Empire.
I mean if CA already add a faction in the game like Cathay, not having it in the combined map would be very badly received.
If you don't put Cathay at all, it wouldn't be an issue. But if you have a global map, it should include every race (possibly not every faction to reduce turn times).
My analogy with Tomb King or Lizardmen maybe wasn't the best. It works better with Norsca or Vampire Coast: not core races, so let's have them only in Game 1 and Game 2 and not put them in Mortal Empire.
That's a fair point, the combined map then should only need a small part of Cathay to make it in. The whole thing can be kept for the standalone map. At least with Norsca and Vampire Coast, we know that their land is already in Mortal Empires so their implementation is not too difficult. Dogs of War/Southern Realms and Araby will hopefully be in the same situation down the line.
We just have to wait and see what game 3's standalone map will be to fully judge.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
I mean if CA already add a faction in the game like Cathay, not having it in the combined map would be very badly received.
If you don't put Cathay at all, it wouldn't be an issue. But if you have a global map, it should include every race (possibly not every faction to reduce turn times).
My analogy with Tomb King or Lizardmen maybe wasn't the best. It works better with Norsca or Vampire Coast: not core races, so let's have them only in Game 1 and Game 2 and not put them in Mortal Empire.
That's a fair point, the combined map then should only need a small part of Cathay to make it in. The whole thing can be kept for the standalone map. At least with Norsca and Vampire Coast, we know that their land is already in Mortal Empires so their implementation is not too difficult. Dogs of War/Southern Realms and Araby will hopefully be in the same situation down the line.
We just have to wait and see what game 3's standalone map will be to fully judge.
Even if it only has at most the Tower of Ashshair and the Temples of the Celestial Dragon Monks south of the Ancient Giant Lands, it'll be enough for Cathay's initial foray, I'd say.
Beside, look at my maps above. I think if CA manage to "warp" the map as they did for Mortal Empire, to put New World + Southlands beside Old World, although it looks much bigger on a world map, I think they can easily fit the east up to Cathay, it's actually twice to thrice smaller than what they did for Game 2.
People STOP asking for Kindom of Ind or Nippon. Both of those race will have to had most LL made up from scratch. Most units have no TT models, anything. If we will get something its Cathay and only them. Cathay was destroyed by Skaven, Chaos is hardly a enemy for them, and they are silly ENEMY for WOC in game 3.
-WOC fought vs Empire for a long time, not adding Humans to them is silly idea. Kislev is natural race to add in game 3.
-All of you cry you wont pay twice for Empire, but you will for WOC ? Game 3 shouldnt even touch WoC, if we fallow your logic.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
Why do people keep saying Neferata and all Vamps/Hobgoblins have more chance of getting in than Cathay? None of them have army books and you've have to be a massive **** to think that another undead faction/greenskin horse-archers are a better option from an y perspective.
The chances of CA reselling The Empire and WoC to us are much smaller than the chances of them fleshing out Cathay. Also don't know where you're getting your lore from but Cathay have beaten back Beastmen and Chaos hordes, they have the biggest population, the largest cities and the longest defensive structure in the setting, they are not a push-over and a certainly a match for Chaos. They were also not destroyed by Skaven (Clan Eshin trained there?), at least no more so than every other race in Warhammer was destroyed by Chaos.
People STOP asking for Kindom of Ind or Nippon. Both of those race will have to had most LL made up from scratch. Most units have no TT models, anything. If we will get something its Cathay and only them. Cathay was destroyed by Skaven, Chaos is hardly a enemy for them, and they are silly ENEMY for WOC in game 3.
-WOC fought vs Empire for a long time, not adding Humans to them is silly idea. Kislev is natural race to add in game 3.
-All of you cry you wont pay twice for Empire, but you will for WOC ? Game 3 shouldnt even touch WoC, if we fallow your logic.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
Cathay wasn't destroyed by Skaven. They actually went down into the Skaven warrens and whooped the Skaven (though suffering huge casualties).
Cathayan units wouldn't look like 3k units and it would be a poor effort if they did. Someone earlie was trying to argue that DE and HE are essentially only 1.5 races worth of work because they're both Elves and they both have dragons... He'd have been right if they were all naked males with no weapons and identical monsters and siege equipment.
People STOP asking for Kindom of Ind or Nippon. Both of those race will have to had most LL made up from scratch. Most units have no TT models, anything. If we will get something its Cathay and only them. Cathay was destroyed by Skaven, Chaos is hardly a enemy for them, and they are silly ENEMY for WOC in game 3.
-WOC fought vs Empire for a long time, not adding Humans to them is silly idea. Kislev is natural race to add in game 3.
-All of you cry you wont pay twice for Empire, but you will for WOC ? Game 3 shouldnt even touch WoC, if we fallow your logic.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
Cathay wasn't destroyed by Skaven. They actually went down into the Skaven warrens and whooped the Skaven (though suffering huge casualties).
Ok, by Chaos Dwarfs and Orcs, but they really dont fight with WoC. Deamon arch enemies are Lizard people and HE, but Woc just love to fight humans. Cathay really dont get love from GW, and they will be made up from scratch in many ways.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
Why do people keep saying Neferata and all Vamps/Hobgoblins have more chance of getting in than Cathay? None of them have army books and you've have to be a massive **** to think that another undead faction/greenskin horse-archers are a better option from an y perspective.
The chances of CA reselling The Empire and WoC to us are much smaller than the chances of them fleshing out Cathay. Also don't know where you're getting your lore from but Cathay have beaten back Beastmen and Chaos hordes, they have the biggest population, the largest cities and the longest defensive structure in the setting, they are not a push-over and a certainly a match for Chaos. They were also not destroyed by Skaven (Clan Eshin trained there?), at least no more so than every other race in Warhammer was destroyed by Chaos.
Neferata unlike Dragon Emperor have bigger lore and she have her own blood line. She is very powerfull Vamp. Hobgoblins are quite independent, and large force in Eastern Steppes. Cathay is like WE, isolationist. They build great Bastion and WHY would they take fight to Chaos ? Give me one good reason ? They may have cool units and ok. But as core faction for game 3 ? NOPE. They may be added in game 3, I wont say no to them. But they are hardly protagonist of game 3. They arent main enemy of WoC.
They are match for CHAOS ? Now that is UNLORE. What they did in End Times ? Got rekt like all. They are not pushover, yet never got AB.
As a bonus to including the Empire on the map: you can add some new stuff to it's landscape. For example, in the fluff for The Marcher Fortress (a named Slaaneshi location in the Chaos Wastes, from WFRP):
Certain portions of the Great Forest have mystical ties to the Marcher Forest. A blackened copse of ancient trees near the tiny thorp of Sydow serves as a portal of sorts into the vile forest surrounding the Marcher Fortress. Hunters wandering the woods stumbled into this copse and found themselves twisted by the sights they saw. Upon their return, the hunters, now insane and lost, succumbed to the Sickening Lust, preying upon the inhabitants of the town.
The Great Forest is that part of Talabecland annoyingly devoid of anything interesting (between Talabheim and Kemperbad). So on my map you'll notice a Chaos Climate location has been added, to represent Sydow (which, to the best of my knowledge, has never appeared on any main-game map). This would be a start position for a Slaaneshi lord (I was thinking Masque) for the Daemons of Chaos. That'll spice things up a bit for Empire/Vamps.
And while it's not on my map, Mordheim could be another great additional/alternate location.
Well, actually my dream map would be bigger southward, to allow vampire ships to actually sailf around Lustria and Southlands, as the Vortex map allows.
Comments
First, some facts,
Map of the world below, where I highlighted some areas, and computed their surface.
Races at launch and DLC. Not counting lord packs which add factions but no actual race.
- Game 1= 4 core races, Empire and Dwarves ("order"), Vampire and Greenskins ("destruction"), Pre order Chaos ("destruction"), +2 months Beastmen ("destruction"), + 5 months Wood Elves ("order"), + 3 months Bretonnia ("order"), + 6 months Norsca ("destruction")
- Game 2 = 4 core races, Lizardmen and High Elves ("order"), Dark Elves and Skaven ("destruction"), +4 months Tomb Kings ("neutral"), +4 months Norsca fixed, + 4 months Vampire Coasts ("destruction")
Summary: Game 1 = 4 "order" races + 5 "destruction" races, total 9. Game 2 = 2 "order" races, 3+1 "destruction", 1 "neutral", total 7.
Now some analysis.
For Game 2
I suppose it is safe to assume that Game 3 will be released early 2020, since we have 3K in 2019, and usually CA doesn't release two big games the same years.
So we still have 14 months, and with an average of 4 months between 2 "races" pack, we could get 2 or 3 more race packs (not couting simple Lord packs).
So it's quite safe to imagine Araby, and Southern Realms/DoW. With one lord Tilea, one lord for Estalia, one for Border Princes, and one for new World Colonies.
A 3rd pack is more questionnable. Maybe we won't have any, maybe we could have a small pack. I imagine Amazon + Albion (1 or 2 lord each), in a "forgotten islands" pack. CA showed with Vampire Coast that they could be innovative and create such a pack "from scatch".
This would mean a total of 9 races (same as Game 1, even if one is shared), with 4 order and 5 destruction/neutral in each game. So quite consistent and balanced.
For Game 3
Map considerations
For Game 1, CA focused on the Old World. Area in blue on map above, size in pixels² = 60. Map is focused with many detailed provinces, which is not surprise given the importance of OW in the lore.
For Game 2, added Naggaroth, Lustria in Ulthuan. Area in red above, size = 350. and they also added the Southlands, in green. Size = 210. Total size = 560. 9 times the area of Game 1.
They did this with a map which is less detailed than the Ow, but still has plenty to do.
Some people are claiming that CA cannot add Cathay, because it's too far. But if they had the yellow area above, include Kisvlev and east of the Empire up to Cathay on the East, and going South up to Lahmia and North of Ind, Size is 170. Half the New World. Less than Southlands.
They could even add the magenta Area, including Nippon, Khuresh, and Ind fully. That's 180 more. The total would be 350, so same size as New World.
So I think in terms of map coverage and size, CA could easily fit the whole easterne part of the world, especially if they warp it a little to make the western area with Kislev/Empire more details, and the easterrn/south less detailed. They could also add only half the magenta area, to include Ind Nippon, but forget half of Khuresh and the Lost Isles.
Even for the "Mortal empire v2", CA manage to fit about 2 third of the New World, and half of Southlands. So that 220+100 = 320 for the size. Yellow area + half of magenta = 170 +90 = 260. Less than what CA added.
So I think technically speaking, a map expanding quite far East is actually more than possible.
Races considerations
Let's suppose that CA wants a similar balance to previous game, to cater for players who likes order races, as well as players who like destruction races, and a similar total of races. If they want game 3 to sell as well as the previous game for the same price, they have to put a similar content.
So we are looking at possibly 4-5 order races, 4-5 destruction and 1 neutral.
What are the possible candiates:
- Order: Cathay, Nippon, Empire, Kislev, and I think Ind also
- Destruction: Chaos Gods, Chaos Dwarves, ... Kurgan? Huns?
- Neutral : Ogre, Hobgobelins?
To have something balanced, we need order/races as core race at start.
I'm still thinking CA won't really update Empire with game 2, because they keep it for a major overhaul in game 3. But maybe making it a full core race won't be the best move, as it won't really be "new".
And the conclusion
Game 3 map will be something like this:
At launch, we'll have
- Cathay + Ogre as order / neutral race
- Chaos Gods (with 4 LL, one for each God) + Chaos Dwarves as destruction race
- Empire v2 as pre order bonus: it can interest people with ME, with Game 1 (if they retrofit), and I think it's better as pre order than as full race, since it's an upgrade and not a full new race.
- I can imagine some non playable Hung / kurgan in the Eastern Steppes to threaten Cathay (based on Norsca / Chaos units).
- And may be Ind/Nippon non playable factions based on Cathay units as placeholders.
Possible DLC
- First DLC = Kislev (order)
- Second DLC : Steppes Warrior ("destruction"), with new Kurgan / Hung units to complement the place holder units
- Third DLC : Nippon to replace placeholders
- 4th DLC: a Chaos lord packs, with new lords and more god specific unit
- 5th DLC Ind + Khuresh
- Maybe hobgobelin somewhere.
That would give a total of 5 order races, and 3 chaos + 1 order.
And bonus DLC with CA loves for vampire... Lahmia with Neferata lord pack in the southwest corner of the map!
And this is a possible mega campaign map. Of course it still requires some wrapping to reduce the size of the steppes north of Cathay
- Report
9 · Disagree Agree- add more LL’s/unique lords.
- provinces could be flavoured with suitable units
- command groups could be modelled in some way
- mechanics to support structure of Empire
- finish off the roster
etc.
If you think you are going to get anything like this for free as an update in TWW 2 then I think that’s not going to happen.
I can’t see eastern stuff like Cathay making it in, more from game play and technical reasons for the “very big” campaign rather than CA thinking it would not be popular.
With TWW 3 likely to be in 2020 we could be looking at four years since the launch of the first title – time for a major “paid for” overhaul.
- Report
0 · Disagree AgreeThis way, you don't ask people to pay "twice" for a core faction of game 3.
- Report
3 · Disagree Agreeplaying Chaos but fighting each other or roaming Cathay is too dry ...
- Report
3 · Disagree Agree- Report
0 · Disagree AgreeYou can't expect people to pay for Empire or Chaos twice, it's simply not reasonable.
- Report
7 · Disagree AgreeI don't know why people seem to think so hard that the amount of land added in game 3 would be so much smaller then game 2.
- Report
2 · Disagree Agree- Report
3 · Disagree AgreeEven assuming that long, long outdated map holds any relevance (it doesn't) why can't game 3's solo map be the size of game 2's while a relatively smaller portion makes it into ME?
- Report
2 · Disagree AgreeI hope for Daemons of Chaos, Ogre Kingdoms, Chaos Dwarfs and either Cathay or Kislev (Kislev would be a great pre-order) as the four starting races. The game 3 standalone can definitely get the rest of the world in considering how much game 2's map got in. The map could be Dark Lands to Nippon (west to east) and Northern Chaos Wastes to Southern Chaos Wastes for north to south. Each game must be a standalone and reusing land from game 1 completely breaks that promise. The east offers a lot of different land types as well.
The WoC and Empire (along with other major races) can get a rework during game 3. The combined map or Mortal Empires can be what you are wishing for in terms of Chaos invading the Empire. Also, Cathay needs to be in the standalone map (with the rest of the world) but not in the combined map as we only need major races. Northern Chaos Wastes, Dark Lands and Mountains of Mourn would be perfect additions to the combined map.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
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3 · Disagree AgreeBesides the turn times will already be extremely long without the east. Adding a few extra seconds won't make or break anything.
And don't even get me started about the leak. Of course it wouldn't have cathay on it! It was from before minor races were ever being considered, before even doing a trilogy was decided on. For cathay to be on it it would have needed to be made by a time traveler.
Not to mention it already failed to predict both Norsca and Vampire Coast. I sure don't see Galleon’s Graveyard on that precious leaked map. Hell it was declared outdated by CA the day it came out. The time of considering it has any sort of reliability has long since passed.
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2 · Disagree AgreeThat would like saying you don't want Tomb King or Lizardmen.
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0 · Disagree AgreeA little bit but I need to explain it better. Kislev is in the game 1 map but they have an area in the Dark Lands called the Wheatlands and Kislev has expeditions and caravans along the Silk Road. Now the Wheatlands might be non-canon but I don't think people will mind if the Wheatlands are implemented again. Kislev to me is better as a pre-order with Cathay as the starting order race.
Cathay has expeditions and could be moved out of Cathay to make the combined map smaller and easier for computers. However, the Great Maw for the Ogres is very close to Cathay (if not in it) so maybe a small part of Cathay could be in the combined map along with the other areas. I don't get your point about Tomb Kings and Lizardmen but they're both major races and their land as needed for Mortal Empires.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
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2 · Disagree AgreeIf you don't put Cathay at all, it wouldn't be an issue. But if you have a global map, it should include every race (possibly not every faction to reduce turn times).
My analogy with Tomb King or Lizardmen maybe wasn't the best. It works better with Norsca or Vampire Coast: not core races, so let's have them only in Game 1 and Game 2 and not put them in Mortal Empire.
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0 · Disagree Agree- Report
0 · Disagree AgreeWe just have to wait and see what game 3's standalone map will be to fully judge.
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
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1 · Disagree Agree-WOC fought vs Empire for a long time, not adding Humans to them is silly idea. Kislev is natural race to add in game 3.
-All of you cry you wont pay twice for Empire, but you will for WOC ? Game 3 shouldnt even touch WoC, if we fallow your logic.
-Game 3 faction by users logic; Demons, Chaos Dwarfs, Ogres, Neferata and all Vamps, Hobgoblins, Cathay is ever added, Kislev.
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1 · Disagree AgreeThe chances of CA reselling The Empire and WoC to us are much smaller than the chances of them fleshing out Cathay. Also don't know where you're getting your lore from but Cathay have beaten back Beastmen and Chaos hordes, they have the biggest population, the largest cities and the longest defensive structure in the setting, they are not a push-over and a certainly a match for Chaos. They were also not destroyed by Skaven (Clan Eshin trained there?), at least no more so than every other race in Warhammer was destroyed by Chaos.
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2 · Disagree Agree-Sun Tzu
"Tolerance, Diversity, Strength"
- Seleucid
Team Chaos Dwarf
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1 · Disagree AgreeThey are match for CHAOS ? Now that is UNLORE. What they did in End Times ? Got rekt like all. They are not pushover, yet never got AB.
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0 · Disagree AgreeCertain portions of the Great Forest have mystical ties to the Marcher Forest. A blackened copse of ancient trees near the tiny thorp of Sydow serves as a portal of sorts into the vile forest surrounding the Marcher Fortress. Hunters wandering the woods stumbled into this copse and found themselves twisted by the sights they saw. Upon their return, the hunters, now insane and lost, succumbed to the Sickening Lust, preying upon the inhabitants of the town.
The Great Forest is that part of Talabecland annoyingly devoid of anything interesting (between Talabheim and Kemperbad). So on my map you'll notice a Chaos Climate location has been added, to represent Sydow (which, to the best of my knowledge, has never appeared on any main-game map). This would be a start position for a Slaaneshi lord (I was thinking Masque) for the Daemons of Chaos. That'll spice things up a bit for Empire/Vamps.
And while it's not on my map, Mordheim could be another great additional/alternate location.
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0 · Disagree AgreeAnd this is a possible mega campaign map. Of course it still requires some wrapping to reduce the size of the steppes north of Cathay
Would love that. My dream combined map. Gives a good bit of sea in the yellow game 3 map for the vamp coast mechanics to shine.
The foggy ME darklands area seems really small in game.
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3 · Disagree AgreeActually, a whole world map would do
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2 · Disagree Agree