So for those who haven't heard it yet, Coldblooded no longer heals and only removes Rampage and gives Leadership. While Cold One Riders have all gotten Rampage.
I know they will get a rework in the next Lord pack, but in the mean time I would like to propose the following trait to the Lizardmen:
1) Give all Saurus, Cold One units (Feral and Riders), Kroxigor and Carnosaurs a special version of "The Hunger". This Version allows them to heal in combat while Rampaging (meaning that for it to proc they need to be both in combat as well as Rampaging). As the Carnivorous monsters lose all restraint and feast upon their hated foes.
This way enemies can still take advantage of Rampage, as ranged attacks can stil rampage them and wear them down (they have to be in combat to proc the healing). And players don't have to feel compelled to use Rampage every time it is up, and could instead save it for those units that need to get out of dangerous situations or move somewhere else. This could be further motivated by changing Cold Blooded in the following way:
2) Allow Cold Blooded to also improve the Vigor of the targeted unit and improve its Speed as well. The Lizardmen are a mostly melee army, and once you properly micro a Hero and use Coldblooded on an ally, I feel that he should be rewarded by making disengaging from dangerous situations easier. The Vigor and Speed boost will allow you to disengage, and re-engage more easily.
This way players will have more strategic options, as Rampage also grants those Carnivorous units a boon for granding. Meaning that players will now be more motivated to preserve their Cold Blooded charges for strategic moments. Especially since most of their army now rampages. Thoughts?