Something has always made me scratch my head in these titles, why CA is sooo reluctant to add generic Caster/Wizard Lords for for some races, while gladly giving it to others?
Those who made it
- Dark Elves Supreme Sorceresses
- Chaos Sorcerer Lord
- Goblin Great Shaman
- Bretonnian Prophetesses
- Every Vampire Lord is a Wizard (even VCoast)
The Wizards Missing
Spellweaver - Wood Elves (Mounts: Elven Steed, Great Eagle and Unicorn)
Great Bray Shaman - Beastmen (Mounts; Tuskgor Chariot, Razorgor Chariot)
The Empire - Battle Wizard Lord (Mounts: Warhorse, Barded Warhorse, Pegasus (Amber only: Griffon) (Heavens only: Celestial Hurricanum) (Light Only: Luminark of Hysh)
No Miniatures here, as they have no unique miniatures, but as with WE/DE/HE this is where CA can add both Female and Male Battle Wizard Lords.

Liche High Priest - Tomb Kings (Mounts: Skeletal Steed) - No unique miniature here.
Archmages - High Elves (Mounts: Elven Steed, Barbed Elven Steed, Great Eagle, Tiranoc Chariot, Sun,Moon and Star Dragon)
Orc Great Shaman - Greenskins (Mounts: War Boar, Wyvern, Orc Boar Chariot)
Savage Orc Shaman - Greenskins (Mounts: War Boar, Wyvern)
Goblin Great Shaman - Greenskins (Mounts: Giant Wolf, Wolf Chariot, Arachnarok Spider)
NOTE: He's actually in the game, but has no mounts beyond Giant Wolf, thought the missing mounts deserved mentions, giving him a Arachnarok would made him more viable option.)
Night Goblin Shaman - Greenskins
Reasons (Speculative)
- It's for balance
- It's for making factions more unique
- It's for distinguishing races
- It's for thematics
- It's to make the factions Caster LLs to feel more unique
Counter Arguements
- It's for balance - The main selling point for the game is singleplayer and sandbox. Wizard Lords are weak, easy to catch. Also Wizard Lords always gets chosen over a LL or a good melee Lord.
- It's for making factions more unique. - I think the different mechanics, playstyle and aesthetics alone does this job, caster lords exclusivity is not really that good way for making different experiences.
- It's for distinguishing races - It dosent quite make sense that HE gets heroes caster while DE gets both Lords and Heroes casters, while DE's hierarchy places Supreme Sorceresses high, both factions are know for their magical superiority.
- It's for thematics. - As said above, DE getting Caster Lords while HE and WE does not is really anti-thematic for the Elven race.
- It's to make the factions Caster LLs to feel more unique. - LLs is unique on their own, they are mostly more powerful casters, have better skill upgrades, and has faction/lord traits and effects.
Discuss
Comments
Every Vampire except a few unique individuals has some natural magic ability, just by virtue of being a Vampire.
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0 · Disagree AgreeThis wasn't done for the elves, with the current state of having Sorceresses but not Archmages being particularly incongruous, especially since dragon-riding spellcasters was always more of a HE thing than a DE thing on the tabletop.
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2 · Disagree AgreeI prefer caster heroes who can go all in with their skill points.
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0 · Disagree AgreeI for one would love to see more of these Caster Lords added,(with the High Elf Archmages being at the top of my list), but I wouldn't want to see them added if they don't put the same amount of work into making them all different as they have until now.
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1 · Disagree AgreeAnd the standard is min 3 variations.
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0 · Disagree AgreeExemple with WE:
Life
Beast
Shadow
And here with the 5 variants you can get in campaign for each Lore as Talsyn
And HE
Heaven
High Magic
Life
Light
Shadow
It doesn't cost that much Charlemagnes..
And if you look at DE with the supreme sorceresse, they are actually very close to the hero sorceresse
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0 · Disagree Agreeof course this is for Multiplayer mostly since in campaign the lack of this kind of unit is less problematic (but hey in campaign you can do basically what you want ahah)
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0 · Disagree AgreeSo in TWW2 they only added the two casters that were so important and unfique to their faction they couldnt skip them : slaans and grey seers. Then came the Q&C DLC : they wanted to add the handmaiden but that was a hero, not a lord. On the other side maybe they didn't see a fit hero for DE and went for the sorceress, the only caster lord made in TWW1 design and clearly an outlier design wise. Probably they considered that HE choices of mages and the other caster hybrid (sorry forgot the name) had the HE covered.
Honestly for what little resources they need they could add Archmages and High Liche priests but I feel they don't think they need to.
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0 · Disagree AgreeEven if it's about balance the source was always that the generic Wizard lords were better mages then the generic Wizard heroes as TT had them at a higher level as for example the Archmage is a level 3 wizard compared to the Mage who is a level 1 wizard. And with some races the Wizard Lord had better access to lores of magic like Spellweavers with High and Dark magic.
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0 · Disagree AgreeYou don't get more magic resources or a faster power recharge rate for bringing a lord over a hero
while a fighter lord still outperforms a fighter hero
Not to mention that stacking casters is still going with the 1 resource to fuel multiple cannons - just that the cannons don't bring their own gunpowder - syndrom
Don't get me wrong it cripples certain armies who have to rely on spellcasters to counter specific factions.
It is also a given that this will cause even more severe issues with game 3 (chaos dawi, chaos demons - Can you imagine tzeentch, slaanesh or nurgle demons with only one spellcaster ... especially tzeentch?)
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