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In ProgressVampire Coast Campaign (SP) Crashes on End of Turn 66

do_the_manta_raydo_the_manta_ray Registered Users Posts: 1
edited November 2018 in Crashes
The game will save, then come to a standstill during Lotherns turn (they're first and I've yet to meet them in my game) and then crash to desktop without as much as a warning. I had a similar issue a few turns earlier, maybe 4-5; when the game would crash in the exact same manner over the Pirates of the Saratosa's turn. I managed to navigate that by declaring war on another state, signing a non-aggression pact with a second and bribing a third. But now, now of these options seem to work for me.

I initially had a number of mods installed, then I removed them to see if that would make a difference; it did not.
Post edited by CA_Nate on


  • CA_NateCA_Nate Creative Assembly Registered Users, Moderators, CA Staff Mods, CA Staff Posts: 1,036
    Hi @do_the_manta_ray

    Initially I'd like to thank you for going ahead and providing us with all this information, secondly I want to let you know that our QA team is aware of the issue and are actively investigating.

    Kind Regards,

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    Formal disclaimer: any views or opinions expressed here are those of the poster and do not necessarily represent the views or opinions of The Creative Assembly or SEGA.

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