Dear CA team!
Hello guys! Played this game for a while both campaign and multiplayer.
Realized about some stuff related to the High elves. When the game came in 1 year ago and I was kinda a rookie with the race I had the feeling that the roster was quite empty and i though u were going to solve the problem with the queen and crone DLC.
Before we get started with this Im rank 250 or so in multiplayer while I was around 500 1 week ago due to my inactivity during the summer. When the Aye Aye! patch came out i stared playing multiplayer again. I would say Im not a "Top" player but I had faced renown players like Gobbo king and Turin and either lost or won in a very close fight.
High elves are my multiplayer Main faction and I struggle to win with them while Im wining quite handy with other races I barely played.
Although I have no complains for the campaign, in multiplayer high elves feel so underwelming.
In terms of infantry the roster its rly "naked" once u reach certain skill cap on multiplayer u know that going "elite armies" wont work cause if u get heavily outnumbered u wont overcome ur oponent.
So Sword masters and Phoenix guard are not an option that you can relay on.
Spearmen: are just a great unit overall.
White lions: For their cost they seriously and i mean seriously underpeform. Not sure if u noticed but all the elven races lack at have low Hp pools that they use to solve with Physical reistance or high meele defence. Well the lions have noone of that and they end loosing vs units that are way cheaper than them wich its quite odd to see. So they should get a reprice or a buff.
Here the HE also have so many weaknesses. Yes their archers have great range.
Normal archer: Overall great just like the spearmen (no AP damage)
Light archers: The unit its just useless, Its just normal archers with a high cost and not so great benefit from it. (no AP damage)
The unit should be diferent from the normal archers. My suggestion is to make them way shorted range but with higher AP damage that HE missiles lack at (we will talk about sisters of averlorn later havent forgot about them)
Lother sea guard: Unit its pretty cool but again we have 2 units that are just the same. In my oponion the non shielded one could be using dual swords with anti infantry to make it diferent to the shielded one. (no AP damage)
Shadow warriors: When I saw this guys coming I was so happy! Then I tested them and it was like ermm.... Damn this guys are just deep wood scouts that cost 150 mp more! and they dont pay for them selves. (No AP damage)
Sisters of Averlon: I see where you guys want to go with the unit but its not going there at all. You have to pay 1100 mp points to get "good" AP unit, its basically the only unit u should bring to deal with large armored monsters cause the phoenix guard cant keep up with them due that they are infantry and monsters tend to move way faster. So u basically need to bring the sisters that will end fighting light cav that will destroy them cause ur frontline struggles to hold almost every faction and its also a very expensive frontline.
Here we dont need to talk about every single unit cause in fact as HE you have access to 1 cav. Shock cav. So you are going to lose the cav fights vs any race cause u dont have access to anti large cav with the HE (The Fireborn will get overruned with ease) I dont get the point where we get again silver helms and silver helms with shields. Its the same unit just with +8 meele def and bronze shield on the shielded one. It would be nice to once again make them diferent from each other the shielded one being shock cav and the non shielded maybe getting anti large. Dragon princes also should get some kind of buff making them more expensive but better fighting other cav. After all Dragon princes are supose to be like "grail knights" or "blood knights" and they cant compete with those units cause of their low AP and the non antilarge bonus.
So again we have 3 dragons right? Wrong. The diferences betwin dragons are that small that they are not substancial.
I would suggest that the dragons recive diferent traits so you decide wich one you will bring to the fight cause right now its just like the same beast. Atm a star dragon its just a sun dragon with lets say+15 xp incresed unit rank.
So about the Sun dragon, We had been told that this dragons are smallest of all of them, I would give them a bonus vs infantry since they are "small" and thats what they can fight the best "small units", Fast movement, low armor pretty much like an anti infantry unit that can be ofc gunned down but that its anoying to the infantry.
The moon dragon I would keep it as it is.
And the star dragon. The greates dragon in the Warhammer fantasy universe. Used by the elfs to fight Greater demons of chaos so he should get anti large. So from my point of view and to make it diferent from the other dragons, this beast should be slow, and I mean slow. But recive way higher armor since the dragon has completly grown and his scales are way thicker than the ones that the sun dragon has cause he is still young.
HE have one of the best if not the best itself mounts for the lords. But none of the "legendary" ones have access to any single dragon. Okay I get what u think Tyrion on a star dragon its OP. Fine but sun dragons could fit most of the lords.
I mean its like if tyrion, teclis and alarielle had been forbitten from their kin to mount dragons wich makes no sense to me.
Also want to point that if HE dont recive more infantry unit that they clearly need when you play them in multiplayer the faction should recive the Nagarythe and the Averlorn unit roster.
The empire has the flaggelants that came with Volkmar
The dawi have the rangers that came with the clan angrun
the Dark elves have the sisters of slaughter that came with Hellebron
The greenskins have the gobblin units that came with the crooked moon
You get my point I hope.
By no means I want the HE to become the strongest faction in the game and Im more than okay to see some units nerfed if some of this changes get applied. I just think we have to many "same unit" on the HE while they already have a rly small roster.
And yeah! I said I was goint to talk about bretonia so here i go (dont worry it wont be that long)
We all get how Bretonia basically works:
- Peasants get butchered so hard
- Knights come to the rescue
Problem in MP its really easy counter massive cav armies so Imo bretonia should get some "foot knights" not a big number of them but maybe something like the aspiring champions, A small band of knights fighting along the peaseants just to give some kind of sustain to the Bretonian foot troops.
Well guys thank you for your time on reading this.
PD: If someone wants to disscuss this in a polite way Im more than fine to do it so but if your replies will be "thats trash/garbage"
I just want to let you know I had been doing tests on all of the HE units before posting this.