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The Total War: WARHAMMER II Festag Update Beta

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  • CA_OtherTom#5812CA_OtherTom#5812 Registered Users, CA Staff, Community Team Posts: 273
    NEARCHOS said:


    The most serious bug, unfortunately they dont seem to adress it, ive stop playing because of it.

    This issue has been addressed. We just updated the blog to clarify that :)
  • frolof1#1662frolof1#1662 Registered Users Posts: 415
    Fantastic update, This will put most factions on par with the WH2 balance.

    however I noticed Morghur still has -30% upkeep instead of the promised -60%.

  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,436
    edited December 2018
    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    Probably reserved for a bigger event. I won't give up hope! It, it, it... must be as stars will it!
    Sephlock said:

    Arsenic said:



    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    I'd rather have a star dragon RoR than a merwyrm tbh.
    I'd prefer the Merwyrm myself, a ground based near the would fill a gap. The Helfs have air superiority as it is.

    How about RoR Dragon Princes that ride actual dragons?
    Those will come out alongside Imrik anyway! In Caledor I trust! And Merwyrm is a totally new unit! Love!
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,530
    Grace_CA said:

    Treeman: Hit reactions ignore chance from 0 to 70, knock interrupts from 0 to 70.

    Sounds great, but I have no idea what this is..

    It means that there's a 70% chance that the Treeman will ignore a knock result. Basically prevents units from being "stun-locked" The 2nd part means the same thing for interrupts inflicted upon him.
    Much appreciated!
  • Mech_4#9531Mech_4#9531 Registered Users Posts: 230
    NEARCHOS said:

    I see no notes of every Agent getting 100% success rate from exhaustion. Hope it isn't just Vampire Captains Exhaustion that got fixed.

    The most serious bug, unfortunately they dont seem to adress it, ive stop playing because of it.
    It's listed on the blog page, underneath the one about Exhaustion for establishing pirate coves.

    "Fixed agent success chance becoming 100% when the actual chance fell below 0%."
  • yolordmcswag#6132yolordmcswag#6132 Registered Users Posts: 4,327
    CA_Ella said:




    Capitalised the "I" in "Infamy" in the Race Attributes section for all Vampire Coast factions on the Lord selection screen, making them literally playable again.

    This made me laugh :smiley:
  • Player#902441Player#902441 Registered Users Posts: 7,756
    Sephlock said:



    How about RoR Dragon Princes that ride actual dragons?

    No Helfer could complain about that, it would just be too awesome.
  • Hartassen#5898Hartassen#5898 Registered Users Posts: 160
    edited December 2018
    So I have a distinct memory of karl franz getting +30 to relations with empire factions in the aye aye patch notes which then turns out to be bugged to +10 and not working. I just checked your coast beta and it's still +10. Then I go back to aye aye patch notes and see this:


    Karl Franz
    Faction:
    +10% movement range (UP FROM+5%)
    -15% Reiksguard and Greatswords upkeep (UP FROM-10%)
    +10 diplomacy with Empire factions (UP FROM+10) – moved to correct Faction effects position now
    Lord:
    +8 Leadership (UP FROM+2)

    Did you change your mind and decided to go back and move it down to +10 again but forgot to remove the (UP FROM+10) line?
    This forum looks bad and is hard to navigate. Difficult to keep track of your posts and replies and you can't change your email.

    Would be better if you straight copied a good forum.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,753
    Good stuff. Much appreciated. Will have a look at what it means in practice sometime later today.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Mattia959595Mattia959595 Registered Users Posts: 40
    Well done guys. Happy holidays!
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845
    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    It may well be a Make War Not Love addition, hope is not lost! (or with the full patch release.

    Last beta we got had the full release with the following DLC, hoping that this indicates the LP is coming before 3K.... Probably doesn't, but I can dream!
  • capybarasiesta89#4722capybarasiesta89#4722 Registered Users Posts: 5,515
    edited December 2018
    I am downloading and going to start new campaign after weeks of break, enjoying RDR2 and Bloodborne and my PC is getting old.

    Of course as usual small update takes ages to do only 81.4 MB but it updates as it would be 70GB
    h1feizw8yzk6.jpg
  • Razmirth#5806Razmirth#5806 Registered Users Posts: 2,286
    @CA_OtherTom thanks for the update and new skill trees! They all sound cool to me. I’m excited to get in there and start a new campaign!!

  • The user and all related content has been deleted.
  • Mstewa30Mstewa30 Registered Users Posts: 371
    Hartassen said:

    So I have a distinct memory of karl franz getting +30 to relations with empire factions in the aye aye patch notes which then turns out to be bugged to +10 and not working. I just checked your coast beta and it's still +10. Then I go back to aye aye patch notes and see this:


    Karl Franz
    Faction:
    +10% movement range (UP FROM+5%)
    -15% Reiksguard and Greatswords upkeep (UP FROM-10%)
    +10 diplomacy with Empire factions (UP FROM+10) – moved to correct Faction effects position now
    Lord:
    +8 Leadership (UP FROM+2)

    Did you change your mind and decided to go back and move it down to +10 again but forgot to remove the (UP FROM+10) line?

    @Grace_CA Been wondering this myself. Empire is underwhelming so that extra +20 would be great!
  • Rubz2293#7512Rubz2293#7512 Registered Users Posts: 597

    NEARCHOS said:


    The most serious bug, unfortunately they dont seem to adress it, ive stop playing because of it.

    This issue has been addressed. We just updated the blog to clarify that :)
    Any news with regards to the memory leak with Nvidia drivers that some people have reported?

    I would like to know if I can update my drivers now.
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,530
    Rubzy said:

    NEARCHOS said:


    The most serious bug, unfortunately they dont seem to adress it, ive stop playing because of it.

    This issue has been addressed. We just updated the blog to clarify that :)
    Any news with regards to the memory leak with Nvidia drivers that some people have reported?

    I would like to know if I can update my drivers now.
    Yep they said the memory leak issue was sorted.
  • lordreaven448lordreaven448 Registered Users Posts: 250
    Throgg seems to have lost the buffs he could give to trolls. Cyclopean fiends and Primordial Masters used to be troll buffs with fiends being a different name. Was this intended?
  • AizuAizu Registered Users Posts: 27
    So pretty much my legendary save I can't start with this new update? I have to start a new one?
  • Horus38#7265Horus38#7265 Registered Users Posts: 938
    Good stuff, thanks CA!
  • AizuAizu Registered Users Posts: 27
    Still doesn't work for my legendary save, now it just won't let me start it. It just crashes when my **** loads. Like come on this update did not fix my problem, well gg
  • RikisRikis Registered Users Posts: 1,682
    Aizu said:

    Still doesn't work for my legendary save, now it just won't let me start it. It just crashes when my **** loads. Like come on this update did not fix my problem, well gg

    They kind of point out that it is best to start a new game...
  • steam_1645121400048jmklDesteam_1645121400048jmklDe Registered Users Posts: 687
    Sick, I can't wait to see how this changes ME!
  • steam_1645121400048jmklDesteam_1645121400048jmklDe Registered Users Posts: 687
    Quick Question for those who aren't dumbadoos like me.....so the reduction of skills from 3 to 2 means that its more buffs for less points right?
  • RiccardoCorradiniRiccardoCorradini Registered Users Posts: 658
    no fix for Beastmen Chariot animation bug?
  • Stephince#6150Stephince#6150 Registered Users Posts: 3,411
    edited December 2018
    Red lines updated, but not blue lines. No juicy last point in upkeep reduction/campaign movement for old world races.

    So nearly brought up to date but not quite.
  • lordreaven448lordreaven448 Registered Users Posts: 250
    dchip1 said:

    Quick Question for those who aren't dumbadoos like me.....so the reduction of skills from 3 to 2 means that its more buffs for less points right?

    So far it seems to be a yes. Goblins spend 5 skill points for +20 MA on all Goblin infantry alongside other bonuses for Goblins. They used to spend 11 points for +24 MA without some of the new bonuses.
  • Stephince#6150Stephince#6150 Registered Users Posts: 3,411
    Unlinking mount requirements will also free up some skill points which is good.
  • AizuAizu Registered Users Posts: 27
    Rikis said:

    Aizu said:

    Still doesn't work for my legendary save, now it just won't let me start it. It just crashes when my **** loads. Like come on this update did not fix my problem, well gg

    They kind of point out that it is best to start a new game...
    Ya nty, not starting another legendary save unless they fix it with saves previous. That just dumb
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001

    I see no notes of every Agent getting 100% success rate from exhaustion. Hope it isn't just Vampire Captains Exhaustion that got fixed.

    "Fixed agent success chance becoming 100% when the actual chance fell below 0%."


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