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The Total War: WARHAMMER II Festag Update Beta

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  • RikisRikis Registered Users Posts: 1,682
    Stephince said:

    Unlinking mount requirements will also free up some skill points which is good.

    Missed that part, good to know! Always hated wasting points on unwanted mount.
  • harngerstein#5553harngerstein#5553 Registered Users Posts: 1,029
    Sephlock said:

    Arsenic said:



    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    I'd rather have a star dragon RoR than a merwyrm tbh.
    I'd prefer the Merwyrm myself, a ground based near the would fill a gap. The Helfs have air superiority as it is.

    How about RoR Dragon Princes that ride actual dragons?
    Or better yet, RoR dragon princes riding sun dragons riding star dragons each riding atop a regular-sized caledorian horse. Mixed fire/ berry smoothie breath attack with additional horses neigh sound fx
  • AizuAizu Registered Users Posts: 27
    edited December 2018
    I mean finally CA put out a update, but people spent 20+ hours on their saves waiting for the crashes to be fixed but it gets fixed and now we have to start a new save? Like really? come on.

    Starting a new save is easy if u play on normal, or even very hard but I play mostly on legendary and that **** is not that easy to get where i was on my save that I have so far. Spent prob 30 hours+ on that save now I have to make a new save Jesus man.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,849
    This is a big update. Really big. Does it mean no LP before 3K?
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • SteppelordSteppelord Registered Users Posts: 2,315

    Sephlock said:

    Arsenic said:



    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    I'd rather have a star dragon RoR than a merwyrm tbh.
    I'd prefer the Merwyrm myself, a ground based near the would fill a gap. The Helfs have air superiority as it is.

    How about RoR Dragon Princes that ride actual dragons?
    Or better yet, RoR dragon princes riding sun dragons riding star dragons each riding atop a regular-sized caledorian horse. Mixed fire/ berry smoothie breath attack with additional horses neigh sound fx
    Right how about no dragons as a unit. That would be dumb having a sun dragon beat a unit of sun dragons with riders.

    As a hero however, I wouldnt mind those joining Imrik.

    But these are in mods already. Thats why I want star dragon RoR. Dark elves got amazing RoR, I want high elves to have a really breathtaking unit. Like honestly, they have like eight different archer units and RoR but no interesting monsters. I'd like a named dragon!
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,530

    This is a big update. Really big. Does it mean no LP before 3K?

    I don't think it's that big TBH, no new content. I still think there's plenty of time for a LL pack.
  • frolof1#1662frolof1#1662 Registered Users Posts: 415
    Mstewa30 said:

    Hartassen said:

    So I have a distinct memory of karl franz getting +30 to relations with empire factions in the aye aye patch notes which then turns out to be bugged to +10 and not working. I just checked your coast beta and it's still +10. Then I go back to aye aye patch notes and see this:


    Karl Franz
    Faction:
    +10% movement range (UP FROM+5%)
    -15% Reiksguard and Greatswords upkeep (UP FROM-10%)
    +10 diplomacy with Empire factions (UP FROM+10) – moved to correct Faction effects position now
    Lord:
    +8 Leadership (UP FROM+2)

    Did you change your mind and decided to go back and move it down to +10 again but forgot to remove the (UP FROM+10) line?

    @Grace_CA Been wondering this myself. Empire is underwhelming so that extra +20 would be great!
    Personally, I think 10 is perfect. Otherwise it would be quite strong to play as Karl franz than the others.
  • #550331#550331 Registered Users Posts: 28
    Hi please take a second look at isabella von carstein while the new red line is a superb + for the Game it also takes away every ability which made her army special (the new von carsteins are immo way better than her )
  • yst#1879yst#1879 Registered Users Posts: 10,040

    Treeman: Hit reactions ignore chance from 0 to 70, knock interrupts from 0 to 70.

    Sounds great, but I have no idea what this is..

    Is an insane buff.

    No words to describe it, its simply overly insane. Lets just say in the past u get stun lock 8/10 times by say a giant bashing it. Now u ignored 70% of that.

    Go figure the amount of counter attacks u can do. Oh and likely he cant stun enemy now he can do like 70% of the time.

    Not 100% on both of those things, but basically its pointing towards easily a $800+ worth when they r fighting other monsters
    https://imgur.com/a/Cj4b9
    Top #3 Leaderboard on Warhammer Totalwar.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,849

    This is a big update. Really big. Does it mean no LP before 3K?

    I don't think it's that big TBH, no new content. I still think there's plenty of time for a LL pack.
    Still it's usually a handful of fixes for these, here it's a whole load of stuff.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • harngerstein#5553harngerstein#5553 Registered Users Posts: 1,029

    Sephlock said:

    Arsenic said:



    Arsenic said:

    Where is Merwyrm for me High Elves?!

    QnC has uneven number of units.

    My fellow Helfer, I fear you must now accept defeat.

    We shall remain Merwyrm deprived.
    I'd rather have a star dragon RoR than a merwyrm tbh.
    I'd prefer the Merwyrm myself, a ground based near the would fill a gap. The Helfs have air superiority as it is.

    How about RoR Dragon Princes that ride actual dragons?
    Or better yet, RoR dragon princes riding sun dragons riding star dragons each riding atop a regular-sized caledorian horse. Mixed fire/ berry smoothie breath attack with additional horses neigh sound fx
    Right how about no dragons as a unit. That would be dumb having a sun dragon beat a unit of sun dragons with riders.

    As a hero however, I wouldnt mind those joining Imrik.

    But these are in mods already. Thats why I want star dragon RoR. Dark elves got amazing RoR, I want high elves to have a really breathtaking unit. Like honestly, they have like eight different archer units and RoR but no interesting monsters. I'd like a named dragon!
    Puff the Magic Dragon: green moon dragon with poison/ magic attacks, eternal guardian of the shores of Honahlee. Gathers strings and sealing wax from the mangled corpses of his hapless foes
  • Vessinger#1693Vessinger#1693 Registered Users Posts: 1,096
    Filipse said:

    Should'nt you buff all the Wood-Elf Lords overall in the campaign, now that their red-lines dont apply to them?

    All the Glade-Lords, Durthu, Orion and Treemen lords will effectively be alot weaker in the campaign, as the red-line previously applied to them aswell.

    Yeah in some ways these changes feel like an unwarranted nerf to WE lords, at least on paper. On the other hand, the previous skill tree forced you to choose between missile and melee buffs, whereas these changes don't I think?

    I'll have to try them and see how they feel in game.
  • capybarasiesta89#4722capybarasiesta89#4722 Registered Users Posts: 5,515
    edited December 2018
    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.


    h1feizw8yzk6.jpg
  • lordreaven448lordreaven448 Registered Users Posts: 250
    I am slightly disappointed by Wood Elves losing their whole "red line boosts everything in army" stuff. However, seeing as how many yellow lines got consolidated, I can't really say it was uncalled for or a nerf.

    My main grip is with Throgg losing most of his buffs for trolls. The morale and +15 MA, +15 MD, and I think resistance from the old tree were far more fitting for him. I'd say make "Cyclopean fiends" the new troll buff and rename it to "Lord of Trolls" or something similar.
  • SteppelordSteppelord Registered Users Posts: 2,315
    The wood elves are fine, they can handle a little nerf.
  • GoAwayNowGoAwayNow Registered Users Posts: 248
    Yeah, Throgg and Isabella had interesting, unique trees that I hope some modder can bring back.
  • Ol_Nessie#9894Ol_Nessie#9894 Registered Users Posts: 4,310

    What does this mean?


    Press "F" to pay respects
  • SiWI#8629SiWI#8629 Registered Users Posts: 12,027
    ben8vtedu said:

    What does this mean?


    Press "F" to pay respects
    which famously was from a scene from one of the CoD games where you had to "press F to pay respect" in a military funeral scene.
    Ratling_Guns.gif?t=1554385892
  • Iron_Crown#5779Iron_Crown#5779 Registered Users Posts: 1,864

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.

    TWW updates don't download much new data, but do a huge amount of copying and writing data. If it takes so long, you have little available disk space and/or a slow hard disk. Probably no SSD. For me the update took 20 minutes or so (with SSD).

  • capybarasiesta89#4722capybarasiesta89#4722 Registered Users Posts: 5,515
    edited December 2018

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.

    TWW updates don't download much new data, but do a huge amount of copying and writing data. If it takes so long, you have little available disk space and/or a slow hard disk. Probably no SSD. For me the update took 20 minutes or so (with SSD).
    That might be the case yeah my hdd is older. And now whole thing restarted again I am just loosing it here. It is faster to redownload the whole game with this update honestly.

    I downloaded larger files much faster than this tiny update.

    UPDATE: Now when I restarted Steam it decided to download additional 31 GB great, now I will finish updating whole 81.4 MB patch after 3 hour, never ever seen such a stupid patching process in any game ever.
    h1feizw8yzk6.jpg
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976
    Neato.
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  • frolof1#1662frolof1#1662 Registered Users Posts: 415
    Just something minor to point out, I think the skill order for the immortality skill and Missile resistance skill for Runelords are in the wrong order:

  • OGTOGT Registered Users Posts: 12
    Grace_CA said:

    OGT said:

    If one were to start a campaign in the beta, would this carry over into the new patch or would a restart be required once the patch is live?

    It would carry over
    Thank you Grace!
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,279
    Grace_CA said:

    Treeman: Hit reactions ignore chance from 0 to 70, knock interrupts from 0 to 70.

    Sounds great, but I have no idea what this is..

    It means that there's a 70% chance that the Treeman will ignore a knock result. Basically prevents units from being "stun-locked" The 2nd part means the same thing for interrupts inflicted upon him.
    Great fix but this also affects Durthu right? He was getting stunlocked alot.
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.

    TWW updates don't download much new data, but do a huge amount of copying and writing data. If it takes so long, you have little available disk space and/or a slow hard disk. Probably no SSD. For me the update took 20 minutes or so (with SSD).
    That might be the case yeah my hdd is older. And now whole thing restarted again I am just loosing it here. It is faster to redownload the whole game with this update honestly.

    I downloaded larger files much faster than this tiny update.

    UPDATE: Now when I restarted Steam it decided to download additional 31 GB great, now I will finish updating whole 81.4 MB patch after 3 hour, never ever seen such a stupid patching process in any game ever.
    Yeeesh, and you wonder why they don't have more frequent updates! That is terrifying.
    -Forum Terms and Conditions: https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
    -New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
    -Rules FAQ: https://forums.totalwar.com/discussion/287650/total-war-forum-faq#latest
    -Using all caps is the equivalent of shouting. Please don't.
    -5.7 Summon a moderator if someone seems to be out of line, or use the report button. Do NOT become another party to misbehaviour
  • AWizard_LizardAWizard_Lizard Registered Users Posts: 1,747
    Pls pls pls dont add master on the new rune of slowness. If this the master version then i dont wanna know whats the regular rune.
    Prettiest of the foot overlords.
  • Pocman#6295Pocman#6295 Registered Users Posts: 6,214
    CA_Ella said:


    Wood Elves
    Treeman: Hit reactions ignore chance from 0 to 70, knock interrupts from 0 to 70.
    Orion: +10 melee defence
    Wildwood Rangers: +4 leadership
    Wardens of Cythral: +4 leadership




    Wood Elves:
    Horn of the Wild Hunt (Orion): +3 duration, removed speed effect, +36% charge bonus changed to +54% charge bonus.

    Don't know what to think about this.

    WWR clearly do not need more LD, they need something to avoid losing all their value before going into melee due to their lack of armour. And I understand that Wardens of Cythral would receive that buff because consistency, but they are an already incredibly good RoR unit, and do not need that buff at all.

    Horn of Orion is a useless item and has always been. The change proposed only seems to be useful to try a "charge of the Rohirrim" meme build, but for little else. This change doesn't affect that.

    The+10 MD buff will make Orion playable, but still not enjoyable to play nor a proper representation of his TT self.

    Solving the Treeman bug is good.
  • Stephince#6150Stephince#6150 Registered Users Posts: 3,411
    Canuovea said:

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.

    TWW updates don't download much new data, but do a huge amount of copying and writing data. If it takes so long, you have little available disk space and/or a slow hard disk. Probably no SSD. For me the update took 20 minutes or so (with SSD).
    That might be the case yeah my hdd is older. And now whole thing restarted again I am just loosing it here. It is faster to redownload the whole game with this update honestly.

    I downloaded larger files much faster than this tiny update.

    UPDATE: Now when I restarted Steam it decided to download additional 31 GB great, now I will finish updating whole 81.4 MB patch after 3 hour, never ever seen such a stupid patching process in any game ever.
    Yeeesh, and you wonder why they don't have more frequent updates! That is terrifying.
    This took me about 30 seconds to download and install, is that not normal?
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976
    Stephince said:

    Canuovea said:

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.

    TWW updates don't download much new data, but do a huge amount of copying and writing data. If it takes so long, you have little available disk space and/or a slow hard disk. Probably no SSD. For me the update took 20 minutes or so (with SSD).
    That might be the case yeah my hdd is older. And now whole thing restarted again I am just loosing it here. It is faster to redownload the whole game with this update honestly.

    I downloaded larger files much faster than this tiny update.

    UPDATE: Now when I restarted Steam it decided to download additional 31 GB great, now I will finish updating whole 81.4 MB patch after 3 hour, never ever seen such a stupid patching process in any game ever.
    Yeeesh, and you wonder why they don't have more frequent updates! That is terrifying.
    This took me about 30 seconds to download and install, is that not normal?
    It seems to vary for some people.
    -Forum Terms and Conditions: https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
    -New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
    -Rules FAQ: https://forums.totalwar.com/discussion/287650/total-war-forum-faq#latest
    -Using all caps is the equivalent of shouting. Please don't.
    -5.7 Summon a moderator if someone seems to be out of line, or use the report button. Do NOT become another party to misbehaviour
  • NeverBackDown#9942NeverBackDown#9942 Registered Users Posts: 1,888

    Why does 81.4 MB update take 2,5 hours to download?! I left my Steam on without touching anything my internet is very good yet their patching system is the most idiotic of all.

    It started at damn 5pm and now is after 7pm all the time it changes from 20 min remaining to 4 days wtf.


    Not sure why your complaining about it on the Forums. That's a steam issue. Restart steam and it'll fix itself. It's funny to call them idiots when you don't even know how to fix a common steam issue :smile:
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