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Hi everyone. Today I want to talk about such balance measure for direct dmg spells as channeling ( this idea was discussed many times before - I just want to see its popularity now ). In current meta you are pretty much save while spamming this type of spells and you dont need to think about aim angle or hard terrain. With mentioned change spellcaster will be forced to be in range during spell effect wich helps his opponent to punish this wis range or melee engagement. Of course it is more about such " infamous " spells as Fate of Bjuna, Spirit Leach, Liber Bubonicus and etc. I am not sure that , for example, Final Transmutation can be treated the same way due really high cost in terms of WoM. Also I want to know your thoughts about effective and balanced range for cast/channeling. What do you think ?