Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

What do you think of this idea to stop corner camping?

XxXScorpionXxXXxXScorpionXxX Posts: 265Registered Users
Any unit thats within certain proximity to the edge of the map will start to take a leadership penalty after 1 or 2 minutes, and it will continue to lower until it routes.

Comments

  • Disposable HeroDisposable Hero Posts: 2,165Registered Users
    Not a bad idea if it's slow enough but border line should not be a safe zone for unbreakable units vs melee units... Thats the only concern you need to consider I think.
  • ExarchExarch Posts: 401Registered Users
    edited December 2018

    Not a bad idea if it's slow enough but border line should not be a safe zone for unbreakable units vs melee units... Thats the only concern you need to consider I think.

    Yeah, or a high leadership army luring low leadership units to engage in the zone to insta rount them from the field.. probably a bit open to this.

    What if they just took damage instead? Then would effect everyone equally. Though could lead to gaming by higher hp units/factions
  • WakaWaka3000WakaWaka3000 Junior Member Posts: 429Registered Users
    Well then you have make some ambiguous decisions about what defines being "close" to the edge of the map. More importantly, this would have to be different for every map. For example, marbad's tomb is a pretty small map, so the 2 flanking routes in the forest past the line of hills are pretty close to the edge of the map, so depending on how you set your corner camping zone, units trying to make a legitimate flanking maneuver could take unnecessary leadership damage.
  • Caucasoid_SubterfugeCaucasoid_Subterfuge Posts: 1Registered Users
    How about after initial deployment there is no edge, the map just moves around the armies and generates more terrain. Effectively removing corners.
    Okay so this might require a major reworking of how the maps are made and involve a little procedural generation but we can't be that far from that can we?
    Shogun 3 perhaps. :)
  • JoukeSeinstraJoukeSeinstra Posts: 190Registered Users
    edited January 1
    Why is this a problem? The tactic itself is highly prone to exploitation. It's a classic mistake.

    Corner camping loses initiative, this is the greatest disadvantage you can have.
    Corner camping units can't regroup due to corner proximity (protip: terror/fear)
    Corner camping has high unit density therefore vulnerable to vortexes
    Corner camping is static and therefore vulnerable to skirmishing



  • ExarchExarch Posts: 401Registered Users

    Why is this a problem? The tactic itself is highly prone to exploitation. It's a classic mistake.

    Corner camping loses initiative, this is the greatest disadvantage you can have.
    Corner camping units can't regroup due to corner proximity (protip: terror/fear)
    Corner camping has high unit density therefore vulnerable to vortexes
    Corner camping is static and therefore vulnerable to skirmishing



    The main offenders would be dwarfs, who are high leadership, slow (so don't have much initiative anyway) and have the ranged tools to punish skirmish.

    But in general, yes it isn't an autowin tactic or anything. But it does allow more range pressure to he taken without wasting resources on protecting the flanks.
  • ExarchExarch Posts: 401Registered Users
    What if the edge if the map was just a repellent zone for about three units width? Units can move through the zone normally, but as soon as they stop they will automatically march straight out again.

    If melee is initiated, then the units will fight in the zone as normal, until the 'in combat' notice ends.
  • BeardedragonBeardedragon Member Posts: 935Registered Users

    Why is this a problem? The tactic itself is highly prone to exploitation. It's a classic mistake.

    Corner camping loses initiative, this is the greatest disadvantage you can have.
    Corner camping units can't regroup due to corner proximity (protip: terror/fear)
    Corner camping has high unit density therefore vulnerable to vortexes
    Corner camping is static and therefore vulnerable to skirmishing



    uh.. you dont KNOW that your enemy would be corner camping, so you cant bring prepare all that crap you listed.
  • JoukeSeinstraJoukeSeinstra Posts: 190Registered Users

    Why is this a problem? The tactic itself is highly prone to exploitation. It's a classic mistake.

    Corner camping loses initiative, this is the greatest disadvantage you can have.
    Corner camping units can't regroup due to corner proximity (protip: terror/fear)
    Corner camping has high unit density therefore vulnerable to vortexes
    Corner camping is static and therefore vulnerable to skirmishing



    uh.. you dont KNOW that your enemy would be corner camping, so you cant bring prepare all that crap you listed.
    These are tools you may or may not posses when such a scenario does happen. That being said, you will gain initiative by definition.

    What is the likelihood you have units that posses terror/fear.
    What is the likelihood you have a wizard that possesses magic in the Vortex category.

    The idea behind camping is an absolute denial of flanking, or at least an attempt. This tendency creates a high density front line. The tools you use in a generic army composition will by default have a high probability of dealing with such a tactic. As such, over time, this tactic of an absolute defense is a losing one.

    A simple but effective method would be to kill a key-target and simply retreat to the other side of the map and win by power bar mechanics.

    There is a reason why offense is said to be the best defense. Playing defense assumes knowing the possibility of any given offense. It's requires a dull mind to apply such a short-sighted tactic.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file