I'm still not sure if these are something that CA can't change because of the engine, or they just don't want to. I would love to be able to make an individual unit form a curved line instead of always being a straight block. I think this would make battles a lot different in a good way. For example, imagine having only a single unit to defend at a bottleneck, but the spot is just a little bit too rigid to cover the whole thing. I watch many Total War battles and constantly see situations where this mechanic would help tremendously.
Also, the way units charge could be a lot better. Again, maybe CA can't or won't fix it, I don't know. Either way, we've all seen it. The unit charges towards another and clashes a bit diagonally, and the units who miss continue to charge into nothingness for a good 20 feet sometimes. I can't help but cringe every time I see it happen. It would be great to see units actually curve their trajectory and actually charge into someone.
Another thing about the charging dynamic, which usually only happens when infantry are charging. Especially when they are charging other infantry. We are all victims of witnessing this atrocity. It is when an infantry unit clashes into another which is stationary, but only 1/4 of the unit comes into contact and the rest of the attackers come to a complete halt, then slowly move forward to engage. When this happens, it keeps the unit from getting a good charge bonus as a whole.
To be honest, I really thought these things I mentioned above would be discussed a lot more, as they seem like a very tedious issue and still haven't been addressed to this day. I cannot find a thread about this anywhere on any forums or through google search, nor videos.
Let me know what you think. Do you find this problematic too? Is it just me? Can none of these things be fixed? Is CA lazy? Any feedback is greatly appreciated, truly. Thanks.
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What i would like even more is the ability to "soft" retreat. A secondary "fall back" button, where you can order you men to slowly fall back, while keeping their shields up etc. Would make stamina interesting for other units than cav.
Being able to effectively cycle your battle line will make battles more dynamic, rather than the old extend your line and envelop their flanks with inf or cav/ranged.
Trying to cycle a tired troop, and having them decimated because of no diciplined fallback sucks.
I hope TW will continue working on the formula, and that WH2 combat system is not continued.
It works for a tabletop based universe, inflated by magic, super units/lords etcetc. but not for historical titles imo..
And i think we all want a proper grand campaign again, spanning large parts of the world :>.
With full mod support, OFC.
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0 · Disagree AgreeMore than that i think a fallback system, where you can order a slow fallback stance where you are facing the enemy keeping shields up.
That way stamina would be interesting for infantry, since they will be able to move back without unbalanced losses rather than doing a 180 and getting decimated by ranged and melee from the unshielded exposed rear.
More dynamic combat!
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0 · Disagree Agree