There has been a real abundance of Araby threads recently, but in my opinion none of them tackles lack of visible BATTLE playstyle for them.
You see, each faction in TWWH has very distinct playstyle to them. Yes, implementation of some of them has been outright botched (Greenskins, I’m looking at you), but every-one-of-them has a distinct way they feel and play. So, without going into details, Empire is jack-of-all-trades, Brets are all-in-shock-cavalry, Dwarfs are turtles, Chaos is heavy-inf-monster-sledgehammer, VCounts Are war-of-attrition-zombie-sea, VCoast is gunpowder-monster-mishmash, WE are all about hide-and-seek missile annoyance, HE are Empire-minus-gunpowder-plus-monsters, Norsca is speed-and-monsters, LM are monster-mashers (at least now that’s their only option) and so on.
In addition, all the upcoming factions have very clear focus. Ogres are ultimate-monster-bruisers, chaos-dwarfs are ultimate-artillery, Kislev is Hussite style (war wagons!) and light cav, Hobgoblins are ultimate-horse-horde. Araby? Ummm...
What is there for Araby to make it NOT ONLY different, but also have its own visible style? Let’s flex our creative muscles. I’ve been trying but cannot come up with anything beyond ultimate light skirmishers faction, but, let’s face it, it’s boring. No one wants to play light skirmishers faction!
And no, Norsca is not “light skirmishers”. Marauder Champions and their monsters are anything but that.
Araby lacks a clear focus in their army. As it stand now, I don’t see what makes them “Arabyan”.