Hello guys and girls,
So this thing has bothered me since release of warhammer 2. Mazdamundi is the most powerfull Living Slann, One of the most powerfull casters in the warhammer universe and surely the most powerfull that is currently available.
Ok so this mage who knows pretty much every lores of magic, has no more spells than Gelt or Ghorst......... ........ ...........
he has his 2 bound spells wich are nice, but Why does he has acces to so few spells, its completely stupid when Mannfred has acces to 2 whole lores of magic. His spell selection is good, but he lacks any cheap damage spells. HE should srly have access to as much spells as manny.
him, teclis and Morathi should too.
I know this has been discussed before, but since they are working on LM in the next DLC, the files are open to work on his spell choices.
I think it would just do justice, price would go up, so balance is good. With the probable addition of Nagash, since they are pretty much on equal footing, I dont want big N to be weaker than **** Mannfred...

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2 · Disagree AgreeThe best mechanic of demonstrating overall spell mastery is Teclis having all the passives, so whenever he casts a spell all the passives fire off giving huge support. Shame his spell selection is a bit meh
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0 · Disagree AgreeWhat I would like is to have around 12 spells, of Mixed, High, Light, Heavens, life
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0 · Disagree AgreeStop asking for CA to be inconsistent. Limitations need to be adhered to.
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0 · Disagree AgreeAnd Mazdamundi is older than she is. He's second generation Slann I think? The Old Ones were still around back then.
Some characters warrant an inconsistency in power.
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0 · Disagree AgreeMannfred has the widest selection of spells but far worse winds reserves, unique skills, winds cost, recharge time etc. He has all these spells yet will hardly have much greater impact than a normal caster unless he stays in melee with his relic item. Hes bouyed by the Lore of Vampires being a fairly strong lore.
The hybrid casters of TWW2 generally have a stacked up spell list that only covers the available spell slots, but far better ways of making use of them.
Teclis has access to the passives of every single lore that trigger every time he casts, has a bottomless reserve pool, and one of the best bound spells in game. His selection of spells covers a key spell from a huge number of lores to round out his utility in battle. There isn't anything he really cant do and seriously benefit his army through passives doing it. I'd argue the guy has more options than Mannfred through less spells even.
Morathi is a winds of magic battery. Able to throw down basic magic quicker and cheaper than the rest, and with a specialization in a winds generating spell. Even still, between her passive skill auras and her seriously dangerous magic shes a debuff and crowd control machine. She can zero out all but the heaviest armored infantries armor values alongside MA, MD, and LDS. She's crippling to fight against, and can keep supplying other sorceresses with magic so they can throw out some additional magical punishment right next to her. The only reason that people complain about her is she isn't the best damage dealer. But damage spells are significantly less useful than a well placed debuff or buff in my experience.
And now the titular Mazdamaundi. Between just his two bound spells the guy can flat line half an army, with a little luck. He's got net allowing him to ensure banishment at least somewhat lands, hes got powerful army buff and even healing spells, shielding passive and skill to net everyone near and on the field and absolutely ridiculous ward save, and he's easily one of the most dangerous mage lords in combat. His special skills offer him every advantage in the world, from magic resist to winds pool, to even regeneration. The guy elevates his armies already high durability to an obscene level. If you underestimate his bound spells, can crush an opposing army.
TLDR: If Teclis can cause a lot of damage with his spell selection, than Morathi can debuff your army into non-existence, and Mazdamundi can buff his powerful army to ridiculous levels. Each spell selection has a purpose. Before their special skills kick in.
All three of these guys I would take over Mannfred in a heartbeat. Mannfreds wide selection of spells quickly becomes little more than a skill point dump as you use barely half of them. Options taking precedence over effeciency. And I am not about that life. Give me a caster whos got a clearly defined purpose with their hybrid list any day. They get better supporting skills to create that intent.
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4 · Disagree Agreehttps://steamcommunity.com/sharedfiles/filedetails/?id=1606974310
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1 · Disagree Agree"And what if we made the WE and BM missing lords VAMPIRES! ?!?1!? Wouldn't that be AWESOME? And make those ratmen and lizardmen into VAMPIRATES?!?!?111!??"
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0 · Disagree AgreeTT makes perfect sense because it is the actual reality of the world of Warhammer. The fluff is the fluff and has no bearing on anything except the fluff. Every armybook is propaganda that inflates the abilities of its armies. The stats are there to spell out in exact detail how powerful characters are.
So unless you want Malekith to be able to kill anyone, anytime, anywhere in the world just by thinking about it, have vision of the entire map at all times and know everything about everyone or for Teclis to be able to banish entire hordes of daemons with a wave of his hand and teleport armies across the world at will, maybe get over the "but muh fluff!" nonsense.
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0 · Disagree AgreeTheir spells are awful, their mobility is awful, their stats are bad etc etc.
Its just a big pile of fat disappointment...
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0 · Disagree AgreeThat would actually be kind of a fun mechanic for Teclis and Malekith
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0 · Disagree AgreeBut just going to plug that mod again. It allows you to select whatever spells you want from the eight Winds of Magic as well as High Magic. If you want to have the Lore signature passive though you have to spend 4 points in the relevant Lore spell selection and then the one point for the passive. And it does this for all Slann, not just Mazdamundi. It also gives a once per battle useable ability that boosts Winds of Magic regeneration quite a bit allowing you to pump out spells.
I remember playing Mazdamundi as my first Lord in TWW2 and being underwhelmed by the spell selection. Then being disappointed to also see then that it was equally underwhelming for the normal Slann. As Slann are my favourite magic users in Warhammer that sucked hard.
I try to use as few mods as possible, but this one is one of the few I have no qualms about using. Sure it improves Slann and Mazda a fair bit but it absolutely feels justified.
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0 · Disagree AgreeI've never taken a caster with the express intention of using their magic purely for damage output. Not even a fire mage. The best spells in the game are also usually cheaper, that is the spells that buff and debuff areas of the field. To that end we've got Slann options with the whole of the lores of light, high, or heavens. They all get banishment, and their arcane conduit is better than normal.
Mazdamundi himself gets a combination effect from all three of those, some of which are the best in lore on top of his banishment, ruination of cities, and improved arcane conduit. He's got a decent enough single target heal, a powerful stat buff, net of amyntok needs no introduction, curse of midnight wind is a kick ass debuff, arcane unforging can outright remove an enemy caster temporarily, and comet is devastating enough. He also gets all three passives from the Slann available lores. To top it all off he gets an aoe ward save effect, and a larger winds pool than any normal caster.
So hes got a great debuff, great buffs, the god damn net, and a hellava lot of damage for single targets or a single unit. If he has a problem, its his lack of a "wind" spell.
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