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On a personal note, I hope they try and re-release/replace the Call of the Beastmen DLC (including increasing the price) close to the release of WH3.
In the revamp you will at least get
All the marked beastmen; Khorngors, Pestigors, Tzaangors, Slaangors. Naturally they should have unique features such as Tzaangors having avian heads and small deformed wings, and Slaangors having heads consisting of multiple snakes. Given that the animations only need very minor alterations, this shouldn't be too hard to do.
One Extra LL, although not playable in the campaign of WH1. Given that the LL might be better placed somewhere in the darklands for WH3, the always roaming Ghorros Warhoof would fit well.
A new lord type, with the choice of either the Doombull or potentially a beastman variant of the Putrid Blightking (I might be mistaken but during the End Times weren't they potential options for leading beastmen armies).
The ghorgon could be good if it is similar to the Necrosphinx, being primarily a monster killer but far more squishy.
I really miss guy who was asking for some kind of elf-thing be added to the game.
We really need the Merwyrm in game... it is just a must for HE... and don't forget the archmage... and white lion chariots... yet most of all Skycutters!!! Flying boats pulled by birds are a must 😀
On a serious note: Beastmen really need some stuff... I would love to see the quite iconic and funny Jabber, yet the Ghorgon is more likely... A Doombull lord wouldn't even take effort... so CA, just do it!
The Ghorgon has four arms. It's fundamentally different to the Giant and fundamentally more difficult.
The BM should get updated including the Jabber and Ghorgon, but this specific argument is fundamentally flawed.
There are only two people better than me, and I'm both of them" - Vanilla Gorilla I am The Beast, Descendant of Guanyin, The one who beasts 25 hours a day, 8 days a week, The Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
On a personal note, I hope they try and re-release/replace the Call of the Beastmen DLC (including increasing the price) close to the release of WH3.
In the revamp you will at least get
All the marked beastmen; Khorngors, Pestigors, Tzaangors, Slaangors. Naturally they should have unique features such as Tzaangors having avian heads and small deformed wings, and Slaangors having heads consisting of multiple snakes. Given that the animations only need very minor alterations, this shouldn't be too hard to do.
One Extra LL, although not playable in the campaign of WH1. Given that the LL might be better placed somewhere in the darklands for WH3, the always roaming Ghorros Warhoof would fit well.
A new lord type, with the choice of either the Doombull or potentially a beastman variant of the Putrid Blightking (I might be mistaken but during the End Times weren't they potential options for leading beastmen armies).
The ghorgon could be good if it is similar to the Necrosphinx, being primarily a monster killer but far more squishy.
I could really go for some dog-headed Khorngors! Edit: Now that I think about it I believe only Tzaangors and Khorngors were described as different animals than the norm, but I would love to see some ophidian Slaangors and insectile Pestigors.
If we assume Moonclaw is never going to happen (because him+Umbralok would be a lot of Charlemagnes) I say it is between Ghorros and Slugtongue for a Beastmen start outside the Old World. If it is an Old World start Taurox seems like a shoo-in.
Doombull would probably be best so not to have them leaning towards any specific chaos god.
Ghorgon would actually be really useful for beastmen, especially in MU's like Vampire counts. A fairly mobile single model with some sort of regen, AP and possibly Anti-Large, could be a huge boon.
Regularly publish Total War: Warhammer 2 content on my YT channel
Why not give us some actualy useful units instead?
He said contentiously, making no suggestion as to what such units might be.
How about this? Preyton. Jabberslythe. Fourth LL. God specifc units. More elves?
They should add the famous Beastmen Elf Chariot driven by a Cygor. They have far more elves than needed to pull a chariot that way you have spares when they use elves as artillery.
Ghorgon would actually be really useful for beastmen, especially in MU's like Vampire counts. A fairly mobile single model with some sort of regen, AP and possibly Anti-Large, could be a huge boon.
The Ghorgon has four arms. It's fundamentally different to the Giant and fundamentally more difficult.
The BM should get updated including the Jabber and Ghorgon, but this specific argument is fundamentally flawed because the Giant isn't equivalent to the Ghorgon. We also don't know where the resources for the Giant came from. It could've been planned for the TK all along but they simply ran out of time.
There are only two people better than me, and I'm both of them" - Vanilla Gorilla I am The Beast, Descendant of Guanyin, The one who beasts 25 hours a day, 8 days a week, The Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
This **** has been pushing me off since game one. So many models are missing from the game, the reason being in my opinion, laziness and the mindset "oh, we already have similar models in the game or oh, we'll just reskin a giant and call it a beatsment giant because were lazy." Absolute ****, why I hate CA, Games Workshop should honestly fund for more employment on content creators, demand it.
Also, I'm positive chaos god derived units like Tzaangors will be added, just to game 3 though. But yeah Warhammer I was a test run to see how well the game would be recieved, which is why theres s bunch of copy and paste **** and lazy ass moves. You can clearly see how much more effort was put into game 2 once they realized the success of game 1; they need to go back and the texture a lot of the models from game 1, tweak some mechanics, but most IMPORTANTLY add the missing units everyone has been asking for and complaining about.
This **** has been pushing me off since game one. So many models are missing from the game, the reason being in my opinion, laziness and the mindset "oh, we already have similar models in the game or oh, we'll just reskin a giant and call it a beatsment giant because were lazy." Absolute ****, why I hate CA, Games Workshop should honestly fund for more employment on content creators, demand it.
Also, I'm positive chaos god derived units like Tzaangors will be added, just to game 3 though. But yeah Warhammer I was a test run to see how well the game would be recieved, which is why theres s bunch of copy and paste **** and lazy ass moves. You can clearly see how much more effort was put into game 2 once they realized the success of game 1; they need to go back and the texture a lot of the models from game 1, tweak some mechanics, but most IMPORTANTLY add the missing units everyone has been asking for and complaining about.
I agree with the sentiment overall. It sucks that factions like the Beastmen and the Empire got the shaft.
However, I do think at the moment it is a little pre-mature to bash CA. I don't think they had much funding from SEGA to make this game initially and that is why the quality jumped as we have moved on and Warhammer has become a best seller. I would wait to see if they resolve the issue by Game 3 launch before getting that angry.
Don't get me wrong I do think the Charlemagne excuse was kinda bs, but still I don't think it was CA being lazy.
Comments
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3 · Disagree Agree- Report
2 · Disagree AgreeIn the revamp you will at least get
https://forums.totalwar.com/discussion/228632/new-army-proposal-carnival-of-chaos-i-e-we-have-vampire-pirates-now-here-are-some-nurgle-clowns
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9 · Disagree Agree5 type of gors? And only one gonna be used, cos all time one of them just stronger than other.
Better gave gor blessed by god to monogod.
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0 · Disagree AgreeAnyway. . . I 100% agree with that guy.
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2 · Disagree AgreeOn a serious note: Beastmen really need some stuff... I would love to see the quite iconic and funny Jabber, yet the Ghorgon is more likely...
A Doombull lord wouldn't even take effort... so CA, just do it!
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0 · Disagree AgreeThe BM should get updated including the Jabber and Ghorgon, but this specific argument is fundamentally flawed.
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3 · Disagree Agree- Report
0 · Disagree Agree--~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
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2 · Disagree Agree- Report
1 · Disagree AgreeI got emotional...
Take my upvote, proud warrior...take it.
WH Novels:
- Vampire Wars: The Von Carstein Trilogy: 10/10
- Gilead's Blood: 8/10
- Riders of the Dead: 9/10
- Empire in Chaos: 9/10
- Mark of Damnation: 7.5/10
- Mark of Heresy: 7/10
- G&F: Trollslayer: 8/10 (re-read)
- G&F: Skavenslayer: 9.5/10
- G&F: Daemonslayer: 10/10
- G&F: Dragonslayer: 8/10
- G&F: Beastslayer: 7.5/10
- G&F: Vampireslayer: 7/10
- G&F: Giantslayer: 7.5/10
- The Chronicles of Malus Darkblade vol. one: 8.5/10
- Drachenfels: 6.5/10
- Genevìeve Undead: 7.5/10
- Silver Nails: 9.5/10
- Report
11 · Disagree AgreeWH Novels:
- Vampire Wars: The Von Carstein Trilogy: 10/10
- Gilead's Blood: 8/10
- Riders of the Dead: 9/10
- Empire in Chaos: 9/10
- Mark of Damnation: 7.5/10
- Mark of Heresy: 7/10
- G&F: Trollslayer: 8/10 (re-read)
- G&F: Skavenslayer: 9.5/10
- G&F: Daemonslayer: 10/10
- G&F: Dragonslayer: 8/10
- G&F: Beastslayer: 7.5/10
- G&F: Vampireslayer: 7/10
- G&F: Giantslayer: 7.5/10
- The Chronicles of Malus Darkblade vol. one: 8.5/10
- Drachenfels: 6.5/10
- Genevìeve Undead: 7.5/10
- Silver Nails: 9.5/10
- Report
1 · Disagree AgreeNew Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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1 · Disagree AgreeJabberslythe or riot.
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-1 · Disagree Agree#ReleaseTheGhorgon
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4 · Disagree AgreeHe's completely different from an oversized WH's "El Gigante" (RE4)~ for the love of Slaanesh!
WH Novels:
- Vampire Wars: The Von Carstein Trilogy: 10/10
- Gilead's Blood: 8/10
- Riders of the Dead: 9/10
- Empire in Chaos: 9/10
- Mark of Damnation: 7.5/10
- Mark of Heresy: 7/10
- G&F: Trollslayer: 8/10 (re-read)
- G&F: Skavenslayer: 9.5/10
- G&F: Daemonslayer: 10/10
- G&F: Dragonslayer: 8/10
- G&F: Beastslayer: 7.5/10
- G&F: Vampireslayer: 7/10
- G&F: Giantslayer: 7.5/10
- The Chronicles of Malus Darkblade vol. one: 8.5/10
- Drachenfels: 6.5/10
- Genevìeve Undead: 7.5/10
- Silver Nails: 9.5/10
- Report
11 · Disagree Agree- Report
0 · Disagree AgreeIf we assume Moonclaw is never going to happen (because him+Umbralok would be a lot of Charlemagnes) I say it is between Ghorros and Slugtongue for a Beastmen start outside the Old World. If it is an Old World start Taurox seems like a shoo-in.
Doombull would probably be best so not to have them leaning towards any specific chaos god.
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1 · Disagree AgreeHow about this? Preyton. Jabberslythe. Fourth LL. God specifc units. More elves?
New Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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1 · Disagree Agreehttps://www.youtube.com/channel/UCPI93p-X2T4YKD18O16bhPw
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4 · Disagree Agree- Report
2 · Disagree AgreeGhorgon should be already in the game, in the first place.
Second: Ghorgon must be added, to benefit the poor neglected BM roster.
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4 · Disagree AgreeGhorgon is exactly the unit BM need.
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0 · Disagree Agree- Report
3 · Disagree AgreeThe Ghorgon has four arms. It's fundamentally different to the Giant and fundamentally more difficult.
The BM should get updated including the Jabber and Ghorgon, but this specific argument is fundamentally flawed because the Giant isn't equivalent to the Ghorgon. We also don't know where the resources for the Giant came from. It could've been planned for the TK all along but they simply ran out of time.
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0 · Disagree Agree- Report
3 · Disagree Agree"He uses statistics as a drunken man uses lamp-posts - for support rather than illumination." (Andrew Lang)
|Takeda| Yokota Takatoshi
Forum Terms and Conditions: - https://forums.totalwar.com/discussion/172193/forum-terms-and-conditions#latest
"We wunt be druv".
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1 · Disagree AgreeAlso, I'm positive chaos god derived units like Tzaangors will be added, just to game 3 though. But yeah Warhammer I was a test run to see how well the game would be recieved, which is why theres s bunch of copy and paste **** and lazy ass moves. You can clearly see how much more effort was put into game 2 once they realized the success of game 1; they need to go back and the texture a lot of the models from game 1, tweak some mechanics, but most IMPORTANTLY add the missing units everyone has been asking for and complaining about.
- Report
2 · Disagree AgreeHowever, I do think at the moment it is a little pre-mature to bash CA. I don't think they had much funding from SEGA to make this game initially and that is why the quality jumped as we have moved on and Warhammer has become a best seller. I would wait to see if they resolve the issue by Game 3 launch before getting that angry.
Don't get me wrong I do think the Charlemagne excuse was kinda bs, but still I don't think it was CA being lazy.
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0 · Disagree AgreeGoodness knows that even DoW didn't have Striking Scorpions.
Point is, some things are going to be left out.
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1 · Disagree Agree