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Lizardmen vs Skaven LP - my ideal Lord Pack *ver. 2019*

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  • tanspan88tanspan88 Registered Users Posts: 201
    Ikit
    Packmaster
    Gatlings
    Jezzails
    Giant rats
    Brood horror

    One day FLC: Throt


    LM.. salamanders, anythting else i dont mind
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,884
    I wonder if you prefer Skaven over LM? hehe

    I want this and this and this and this for Skaven. Eh, whatever for LM.

    This is one LP I'm most looking forward too. LM are my favorite race from game 2 and I've been holding off playing Skaven until their lords pack so this will add quite a bit of replayability for me.

    I'd like Ikit, VerminLord, Ratling gun, jezzail, and doomflayer. Then Tehenuain(sp), Skink Oracle, salamanders, razordons, and ripperdactyls with red crested skinks as either a special unit just for LL or as a RoR that the LL can recruit multiple of.

    As for FLC LM LL I'd love Nakai. But I expect Gor-rok. Cheaper and less interesting.
    SiWI: "no they just hate you and I don't blame them."
  • tanspan88tanspan88 Registered Users Posts: 201
    Hehe how can you tell?

    Oooh and defo add RoR for both... are we asking for too much? 🤔
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,884
    Nah. RoR is standard at this point though I wish they had come with the same amounts as the first game. Hopefully, they continue the trend of more unique RoR like the DE black pegasus riders. That's way more unique than this unit is gray and red instead of gray and blue!

    I think most people are pretty realistic in their requests and they did say this LP would have more units than the last, but that could mean one more or 3 more. Impossible to guess.
    SiWI: "no they just hate you and I don't blame them."
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Let me add my suggestions unit wise.

    Rats:

    Stormfiends seem a little too much like just amped up rat orgres and could easily be filled by ROR, also end times and all. I think the DoomFlayer fits a needed role for Skaven as a lighter Chariot than the Doom Wheel.

    Wolf rats Yes Yes, as lighter cav.

    Poison wind Mortars: I'm not sure about since the Plagueclaw does anti infantry and they already have globodiers. maybe a more mobile arty. ROR globodiers?

    all the rat guns. Yes Yes


    lizards:

    all good except the Dread Suarian, If this unit was place in the game, It would easily be larger than the mammoth, but what role would it play that would be different from the Carnosuar? Troglodon has the spit attack and is only a mount

    I think the ark of Sotek and/or the engine of the gods fills an area of affect role.

    Razordons, Salamanders and Ripperdactyls yes the great great plan needs this





  • Mad_D0c_#1516Mad_D0c_#1516 Registered Users Posts: 1,556
    edited February 2019
    Pocman said:



    - Ikit Claw + vermin lord + jezzails + giant rats + ratling gun + death wind mortars for the Skavens.

    - Totenham (engine of the gods as mount option) + Gor'Rok (FLC) for LMs, with the dead toad added as a Itza only mechanic.

    Skink Oracle with Troglodon as a generic lord, razordon, salamander and ripperdactyls as troops. Red crested skinks to fill some gaps.

    Dread saurian is un-doable.

    This is exactly what I want.
  • LennoxPoodle#1380LennoxPoodle#1380 Registered Users Posts: 1,983

    Skaven:
    Legendary Lord:
    Thanquol (although it's probably going to be Ikit)

    Generic Lord:
    Exhalted Verminlord

    Units:
    Warplock Jezzails

    Doomflayer

    Ratling Gun

    Giant Rats


    Lizardmen:
    Legendary Lord:
    Tehenhauin the Prophet of Sotek

    Generic Hero:
    Engine of the Gods on Ancient Stegadon for Skink Priests (including Tehenhauin)

    Units:
    Skink Oracle on Troglodon

    Ripperdactyl Riders

    Salamanders

    Razordons


    FLC:
    Legendary Lord:
    Lord Kroak

    Unit:
    Arc of Sotek (a bit optimistic, but a stand in for Shadow Walkers AND the Kharibdys)

  • Timpeyo#7210Timpeyo#7210 Registered Users Posts: 2,111
    These could be other good options if it's ikit







  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976
    I'm against the Dread Saurian and the Stormfiends, personally. I'd much rather get the Ark of Sotek or Engine of the Gods and Mortar Team respectively.
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  • Ludbone#5956Ludbone#5956 Registered Users Posts: 2,217

    #NeverForget


    Hard to forget.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,844
    Good to know that I am not the only one who really doesn't want to see Dread Saurian in this pack!

    Regarding Skink Oracle, I think he would be a good candidate to be upgraded to Hero/Lord status - they could model him as an analogue to the Warrior Priest or Runesmith, making him a support character with some nifty mounts. I know this isn't 100% TT accurate, but it seems better than just adding a Lord Skink Chief or Priest, which seems exceedingly boring as an addition.
  • Ol_Nessie#9894Ol_Nessie#9894 Registered Users Posts: 4,310
    Goatforce said:

    Regarding Skink Oracle, I think he would be a good candidate to be upgraded to Hero/Lord status - they could model him as an analogue to the Warrior Priest or Runesmith, making him a support character with some nifty mounts. I know this isn't 100% TT accurate, but it seems better than just adding a Lord Skink Chief or Priest, which seems exceedingly boring as an addition.

    I'm of a similar mind and also because if we don't get the Oracle/Troglodon in this way I don't think we'll see it at all. Most of the missing LM units seem like they'd take precedence over it so it'd make sense that it wouldn't make the cut for units. But since there's no further Lord or Hero choices left to add, I have no qualms at all about the Oracle being morphed a bit into a support character.
  • Lord_HenkusLord_Henkus Registered Users Posts: 1,766
    I'm having troubles to comprehend this topic. I mean... A serious topic from Gotrek_Beastslayer. In which parallel universum did I wake up?
    How negative I may sound, game is stil 11 out of 10

    Also, please slow down combat!




  • Michael4537Michael4537 Registered Users Posts: 2,377
    Canuovea said:

    I'm against the Dread Saurian and the Stormfiends, personally. I'd much rather get the Ark of Sotek or Engine of the Gods and Mortar Team respectively.

    MORTAR SQUAD!
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,822
    Ol_Nessie said:

    Goatforce said:

    Regarding Skink Oracle, I think he would be a good candidate to be upgraded to Hero/Lord status - they could model him as an analogue to the Warrior Priest or Runesmith, making him a support character with some nifty mounts. I know this isn't 100% TT accurate, but it seems better than just adding a Lord Skink Chief or Priest, which seems exceedingly boring as an addition.

    I'm of a similar mind and also because if we don't get the Oracle/Troglodon in this way I don't think we'll see it at all. Most of the missing LM units seem like they'd take precedence over it so it'd make sense that it wouldn't make the cut for units. But since there's no further Lord or Hero choices left to add, I have no qualms at all about the Oracle being morphed a bit into a support character.
    Eh, It'd be a bit sad to see him but not in his support role for a Slann, but at the same time I want a skink Lord, so it's a bit of a catch 22. Get the Oracle as the lord and compromise the character or don't get him and have something else promoted in its stead.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • GerardofthetitanGerardofthetitan Registered Users Posts: 445
    Funny how the Oracle with Troglodon is the most possible unit to be added due to that CA intereview. And this is good. I love that acid spinosaur.
  • #28957#28957 Registered Users Posts: 3,041
    Replace Stormfiends with PW Mortar and Dread Sauran with Ark of Sotek and we're good.
    Now I am known as "numbers".
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 19,435
    The ordinary can't see the truth for what it is. Much greatness sleeps within Stormfiends and Dread Saurian. They can't see it. They never will. Yes, truth of truths.
  • Pocman#6295Pocman#6295 Registered Users Posts: 6,209

    Tbh I don't understand why so many people want the skink oracle as a lord choice.

    The TT Skink Oracle was not a lord, he wasn't even a hero, all a Skink Oracle was was a generic skink that happens to be the name given to any skink capable of riding a Trogladon (the Troglodon itself being the weakest of all the LM monsters). The Skink Oracle had the same stats as a generic skink and the only special abilities it had came from a magic stick it had that let LM wizards use him as the point of origin for spells. Thats it!

    All that aside. My preferred outcome is this:

    LIZARDMEN
    LL: Tehenhauen (unique mechanics and red crested skinks as unique unit)
    Generic Lord: Skink Lord (melee preferably)
    Units: Razordon, Salamander, Ripperdactyls, Troglodon (only if we get 4 units)
    FLC LL: Tetto'eko (unique mechanics)

    SKAVEN
    LL: Ikit Claw (unique mechanics)
    Generic Lord: Master Moulder (or make the Verminlord a high level skill summon for Grey Seers)
    Units: Jezzails, Ratling Guns, Wolf Rats, Doom Flayers (only if we get 4 units)

    I could see the Troglodon being made into a normal unit.

    I wouldn't call it the weakest monster though. It was more of a "does a lot of things but is not good at any of them" than actually weak.

    I mean, if it was made into a normal unit it would have:

    - A magic aura of some kind (probably WoM generation or regen).

    - Maybe some kind of bound spell

    - A ranged attack to represent the fact that it had a ranged poisonous attack in TT (either a pure ranged attack, or a bound ability like a poisonous breath or something like Throggs bound spit ability).

    - Poison.

    That's quite a lot of extras that can be quite powerful if used in conjuction with, for example, a carnosaur scarvet and a Slann lord.


    I would personally be 100% okay with that being added as a normal unit.

    The reason why most people count it as a lord or hero is because we think (or at least I think) that CA is perfectly capable of sacrificing another normal unit by saying "we did not add a lord/hero for LMs because there was none left to add, and we already added 4 different units (troglodon included). Therefore, there was no place for Razordon/Salamander/Ripperdactyl."
  • Nyxilis#3646Nyxilis#3646 Registered Users Posts: 8,271
    I'd rather round out with Broodhorror to have a trifecta of slowly growing in size rats. Giant > Wolf > Brood than stormfiend.

    Or rather have the mortar, I'm all for more weapons teams that shoot things.

    Hell, bring the Warp Grinder and even if you cant' give it a tunneling mechanic.. which I don't think would be that atrociously hard even if it was only for itself... give it a nice hot knife through butter effect.

    Verminlords would be cool as a summon.. but bring on my pack masters! Could go with the giant rats, gives bonuses and the like tall the monster units of skaven. Whips them into shape.. and you...
  • DavidTWWH#4143DavidTWWH#4143 Registered Users Posts: 1,332
    I agree with most people's choice of units, though personally I have no interest in the dread saurian and not much in the storm fiends.

    I'm also not that into the vermin lord, mostly cause I would love to see a lord that can ride a brood horror, maybe a master mutato of clan moulder. Problem with that is, I'm not sure if it's unique enough, so the vermin lord is probably the better choice, regardless of my personal preference.

    Either way they have so many interesting and fun choices for units that we're likely to get a very exciting dlc.
    Stating opinions as if they're facts in your signature and adding "Change my mind" doesn't make them facts, change my mind.
  • Chocolate_RainChocolate_Rain Registered Users Posts: 1,057

    I'd remove stormfiends - they're a bad unit - and replace them with poison wind mortars or Doom Flayers. I'd also remove the Dread Saurian - another bad unit- with the Engine of The Gods or y'know any other unit. I'd also add Red Crested Skinks to LM for a total of 5, they're easy to do so they're a no brainer addition.

    Gor-Rok is also quite boring, the Vanilla Lizard has a good look but simply isn't good enough for a DLC LL. The Skink is the only good LM LL choice for this pack.

    I'll also point out that yeah, this level of content is a bit unrealistic, but we can always hope. My own list was rather similar.

    If you think the amount of contents of this list is unrealistic then asking for recolored Skink Cohort as 5th Lizardmen unit is out of question. Unless, you know, recolored Skink Cohort will take the place of Razordon/Salamander/Ripperdactyls...the worst possible outcome.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,746
    Nyxilis said:

    I'd rather round out with Broodhorror to have a trifecta of slowly growing in size rats. Giant > Wolf > Brood than stormfiend.

    Or rather have the mortar, I'm all for more weapons teams that shoot things.

    Hell, bring the Warp Grinder and even if you cant' give it a tunneling mechanic.. which I don't think would be that atrociously hard even if it was only for itself... give it a nice hot knife through butter effect.

    Verminlords would be cool as a summon.. but bring on my pack masters! Could go with the giant rats, gives bonuses and the like tall the monster units of skaven. Whips them into shape.. and you...

    Every Skaven post is an excuse for me to plug my Dream dLc: a fleshed out Clan moulder faction with brood horrors, wolf rats, rat ogre variants (armored, extra limbs, regeneration etc.) and most of all, the chimaerat.

    Would also love to see a verminlord at some point.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664
    Pocman said:

    The reason why most people count it as a lord or hero is because we think (or at least I think) that CA is perfectly capable of sacrificing another normal unit by saying "we did not add a lord/hero for LMs because there was none left to add, and we already added 4 different units (troglodon included). Therefore, there was no place for Razordon/Salamander/Ripperdactyl."

    Personally, I don't see them going to the effort of introducing the Troglodon just for a character mount when there are plenty of mounts already available for Skink characters.
  • DavidTWWH#4143DavidTWWH#4143 Registered Users Posts: 1,332
    True but they could add a feral troglodon too, which would make it worth it.

    And before someone says it's impossible for lore reasons, the same was said about all the other feral units when they were announced.
    Stating opinions as if they're facts in your signature and adding "Change my mind" doesn't make them facts, change my mind.
  • Ludbone#5956Ludbone#5956 Registered Users Posts: 2,217
    Feral Troglodon is very plausible. Hands down.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • HeresyHound#5667HeresyHound#5667 Registered Users Posts: 8,286

    Nyxilis said:

    I'd rather round out with Broodhorror to have a trifecta of slowly growing in size rats. Giant > Wolf > Brood than stormfiend.

    Or rather have the mortar, I'm all for more weapons teams that shoot things.

    Hell, bring the Warp Grinder and even if you cant' give it a tunneling mechanic.. which I don't think would be that atrociously hard even if it was only for itself... give it a nice hot knife through butter effect.

    Verminlords would be cool as a summon.. but bring on my pack masters! Could go with the giant rats, gives bonuses and the like tall the monster units of skaven. Whips them into shape.. and you...

    Every Skaven post is an excuse for me to plug my Dream dLc: a fleshed out Clan moulder faction with brood horrors, wolf rats, rat ogre variants (armored, extra limbs, regeneration etc.) and most of all, the chimaerat.

    Would also love to see a verminlord at some point.
    No that's MY dream DLC. Go get another dream! Then again my original dream DLC got into the game already...

    As long as we Don't get Throt in game 2 I hold out a sliver of hope.Don't forget some Flayerkin and Burrowing Behemoth and Rat Riders.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,822

    I'd remove stormfiends - they're a bad unit - and replace them with poison wind mortars or Doom Flayers. I'd also remove the Dread Saurian - another bad unit- with the Engine of The Gods or y'know any other unit. I'd also add Red Crested Skinks to LM for a total of 5, they're easy to do so they're a no brainer addition.

    Gor-Rok is also quite boring, the Vanilla Lizard has a good look but simply isn't good enough for a DLC LL. The Skink is the only good LM LL choice for this pack.

    I'll also point out that yeah, this level of content is a bit unrealistic, but we can always hope. My own list was rather similar.

    If you think the amount of contents of this list is unrealistic then asking for recolored Skink Cohort as 5th Lizardmen unit is out of question. Unless, you know, recolored Skink Cohort will take the place of Razordon/Salamander/Ripperdactyls...the worst possible outcome.
    Wrong.

    RCS can't take the place of anything, you can't make any of those with the same resources it takes to make a RCS. Remember slots aren't a thing, especially not in lists like these where it's assumed CA goes all out.

    And yes, obviously the level of content here is unrealistic if we look at all the other LP's.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 24,517
    Those Redditt posts tell me they're focusing on units, so it's not implausible to think we will get RCS as a RoR and we get all the 'most wanted' weapon teams and dinos.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,822

    Those Redditt posts tell me they're focusing on units, so it's not implausible to think we will get RCS as a RoR and we get all the 'most wanted' weapon teams and dinos.

    Of course. The 3 Dinos plus Trog and 3-4 of the simpler Skaven units, that's a possibility. But absolutely everything? Probably not, and if they're doing that they may as well make RCS a unit.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
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