[Disclaimer: I know that focusing on what isn’t there and ‘what doesn’t work well enough’ can often sound entitled and too negative. For me at least, it’s the exact opposite, the Warhammer games have truly captivated me since I got them mid last year and thinking about what might still be in store and thinking of ways to change it for the better is exciting for me, me as it gets me more engrossed in the lore that I knew nothing of before playing and it stimulates my creative side. So just to say, I love this game and I appreciate CA’s work and even hope they hear me out, as well as the rest of us so the game can grow.]
Since people are starting to say that Warhammer 2 is winding down now I really wanted to pour over what might need to be changed before before we migrate to WH3 and what content could still be in store for us.
In this thread in particular, I wanted to focus on all the units, lords and hero’s that have fallen by the wayside and slowly piled up since the first game came out; not yet added in updates or patches. I know this isn’t going to be the first thread of its kind or the last, but I’ve been doing some digging and tried to collect all that has yet to be added (within reason) that ideally will be before WH2 is done.
Currently CA has two kinds of DLC: the head to head lord packs and the new races. Neither of these will be able to patch all of the holes in the rosters that have accumulated - unless we have a million head to heads – so, I think CA could do us a solid by continuing to release free lords and units between DLC’s over time until it adds up. They likely won’t add all that’s missing that way so to ensure they’re happy and that we get the most missing stuff that we can: they could make the final DLC for the game a big expansion that adds in anything that is missed. it’d end up being the size of a race pack or two even and it’d be a good optional thing to throw in at the end since the game would already be a complete package anyway. A lot of the units I’ll list will come in other DLC packs like the upcoming ‘rat and the serpent’ so this is also a list of what they could include, I’m just saying that if all else fails I think a little payed pack on the tail end would be good.
They said once upon a time that they wanted to make sure that by the time they’re done, all main factions would have the same number of Legendary lords (excluding DLC factions who don’t really have any more) I’ve comprised a list of all that’s missing with the goal of every main faction having around 5 playable legendary lords by the end of it (as misguided an idea that may well be)
I’ve excluded the Empire and Chaos for now because we will be here all day if I didn’t and they will likely be saved for game three, only seeing patches and a little something here or there beforehand.
Dwarfs
Legendary LordThorek Ironbrow (Runesmith)
Legendary HeroJosef Bugman
Grimm Burlaksson (Master Engineer)
Malakai Makaisson (Slayer Master Engineer) he can complement a lot of the missing units of slayers and the airships and combined they could help really flesh out Karak Kadrin
Generic HeroDaemon Slayers
Units Goblin Hewer (made by Malakai Makaisson)
Doomseekers ( RoR )
Dragon Slayers
Ironclad Airship
Dwarf Thunderbarge
Greenskins
Legendary Lords Gorbad Ironclaw
Grom the Paunch + Niblet
Generic lords
savage orc, black orc and night goblin variants of War Bosses
night goblin shaman
Generic Herobig boss
UnitsBig Stabba
River Trolls
Stone Trolls
Colossal Squig (forge world so maybe not)
Mangler Squigs
Snotling Pump Wagon
Gobblin Spear Chukkas
[ everything else is just misc weapon variants: dual axe, sword and shield, spears and so on for all the melee units which we don’t really need ]
MountArachnarok Spider (Goblin Shaman)
Vampire counts
Blood Line Vampire Lords (New Unique Skins)Lahmian Lady
Blood Knight Lord
Necharch Vampire Lord
Legendary Hero’s / Lords unlocked through the Bloodline mechanic (like the Norscan Eagle)Neferata (Lahmian Bloodline Lord)
Ushoran (Strigoi Bloodline lord)
Abhorash (Blood Knight Bloodline Lord)
Walach Harkon (Blood Knight Bloodline Lord)
Melkhior the Ancient (Necharch bloodline lord)
Zacharias the Everliving (Necharch bloodline lord)
Konrad Von Carstein (Von Carstein bloodline lord)
Generic HeroCairn Wraith
UnitsSpirit Host’s
MountsCoven Throne
Abyssal Terror
[ We don’t really need Most of this, all I’d really want would be the more distinct looks for the bloodlines ]
Bretonnia
[ Bretonnia has all their units implemented but they need much more love. There should be more unique characters, but which ones should be playable and which ones should be hero’s, I’m not sure, but I’ll take a stab at it ]
Playable Legendary LordsBohemond Beastslayer (Bastonne Faction)
Tancred due de Quenelles (Parravon Faction)
[ If they update Bretonnia they could add in the crusades and allow us to play them in the vortex campaign ]
Playable Legendary Lords (Vortex Campaign)Odo d’Outremer
Sir John Tyreweld (Knights of Origo Faction)
Non-Playable Lords (Attain via confederate)Repanse de Lyonesse
Chilfroy d’Artois (new Skin)
Legendary heroArmand d’Aquitaine (Carcasonne)
Reynard de Shasser (Bretonnia under Louen)
Donna don Domingio (Knights of Origo Faction)
Units Palisades for archers
Beastmen
Legendary LordsSlugtounge
Ghorros Warhoof
Taurox The Brass Bull
Gorthor the Cruel (possibly)
Generic LordsDoombull
UnitsPreyton (Please!)
Ghorgon
Jabberslythe
Wood Elves
Legendary LordsAriel
Drycha
Sisters of Twilight (Naestra + Arahan)
Non-Playable Lords (Attain via confederate)Araloth (Talsyn faction)
Naileth the Prophetess (Wydrioth Faction)
Generic lordsSpell Weaver
Legendary HeroScarloc
Generic Hero'sGlade Captain
Shadow Dancer
MountsGreat Stag
Norsca
Legendary lordsLord mordkin
Egil Stryrbjorn
Bjorn berastruck
Sarl the Faithless
[ I'm aware there are plenty more options for Norsca LL, I was just listing the ones that seemed most important to the faction and listed only 3 so we could get their lord count up to 5 like I stipulated at the beginning ]
Generic lordsSkin Wolf Warekin
Fimir Warrior/Shaman
High Elves
Non-Playable Lords (Attain via confederate)Prince Imrik (Calador)
Princess Eldyra (Tiranoc)
Eltharion the Grim (Yvresse)
Belannaer the Wise (Saphery)
Generic Lord
Archmage
Anointed Assuryan (acts as a support lord, focusing on buffing the army)
Legendary HeroCaradryan (Captain of the Phoenix guard, he’s a Lord Bodyguard)
Generic Hero Dragon Mage
Sea Helm (pointless, just put them at the helm of the Sky cutters)
Units
Sky Cutter
White Lion Chariot
MountsGriffin Mount
Phoenix Mount (Fire and Ice)
Dark Elves
Legendary lords
Malus Darkblade
Tullaris Dreadbringer (Hero or leader of the scourge of Khaine)
Generic lords
Black Ark Fleet Master (just a new skin on black ark dread lords)
High Beast Masters (Lords for monster + Cold One heavy armies)
Legendary HeroShadowblade (master Assassin)
Kouran Blackhand (Captain of the Black Guard, another lord Bodyguard)
Hubris Rakarth (Beastmaster)
Units Bloodwrack Medusae
Scourge runner Chariot (Beast Masters)
Lizardmen
Legendary Lords Gor-Rok
Tehenhauin
Lord Kroak (maybe make him like old bess/the green knight, sure, but I really love kroak and I’d love to see him as a lord)
Legendary HeroTetto’Eko (Skink Oracle)
Chakax (best among the Temple Guard, he’s a lord bodyguard)
Nakai (Green Knight Type Character or Queen Bess esc rite summon)
Tiktaq’To (Leads a regiment of renown of teradon/razordactyl riders or a hero)
Oxyotl (could be a lord but seems like the same deal as shadowblade, hes a Legendary hero assassin)
Generic HeroSkink Oracle (clashes with Slann Mage priests)
Units Razordon
Salamander
Ryperdactyl Riders
Red Crested Skinks
Bastiladon (ark of Sotek)
Ancient Stegadon (Engine of the Gods)
Dread Sauras (forge world so maybe not)
Mounts Trogladon
Skaven
Legendary LordIkit Claw (Clan Stryre)
Thanquol (Gray seer) + Boneripper (Stormfiend mount)
Throt the Unclean (Clan Moulder)
Deathmaster Snikch (clan Eshin) it’d be good to have him as a lord but he could also be a master assassin Legendary hero for the Skaven.
Generic LordChieftain (not needed)
Legendary HeroSkweel Gnawtooth (Pack master)
Generic HeroMaster Moulder (Pack Master)
UnitsJazzels
Giant Rats
Wolf Rats (Forge World so maybe not)
Stormfiends
Doom Flayer
Rattling Gunners
Deathvermin (Clan Rictus)
Albino Stormvermin (Thanquol)
Poison Wind Mortar
Blightscap Plague Pack
Augmented/Mutant/Armoured Rat Ogres (I heard none of these are official? Or they were retconned, I’m not sure, but Moulder needs more unique stuff and these seem like a decent go to)
Warp Grinder (not Needed)
MountsGreat Pox Rat
Brood Horror (forge world so maybe not)
Tomb kings
Legendary LordKing Tutankhanut (Numas Faction)
Sehenesmet (a Bone Giant, Liche Priest)
Ramhotep the Visionary (could be a leader of a construct only faction. Possibly a horde faction as well but he might be unbalanced, and I don’t think we need him. He could also appear as a LH)
Legendary HeroPrince Apophas (possible TK Master Assassin)
Tomb Herald Nekaph (another Lord Bodyguard, this time for Settra)
Generic HeroTomb Herald
Liche Priest (Loremasters of Hoeth for TK)
Units Bone Giant (Melee)
Bestethi (giant Cats)
in total: 132 - 136 new units lords and hero’s
New DLC factions have added between 31 and 43 unique units lords and hero’s. among all that’s missing (which includes plenty of stuff with assets already in the game and a fair few things we don’t actually need to see and probably shouldn’t) this amounts to 3 times the number included in the vampire coast
We still have plenty of Free-LC and DLC packs coming between now and the end of the games cycle so if we widdle it down I'd imagine at the end we will have a factions worth of missing stuff (maybe 1.5 – 2 factions worth) so the DLC wouldn’t be a crazy undertaking and could cost about 20 Pounds/25 dollers which i think would be fair.
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2 · Disagree Agree- Report
0 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeSadly, CA has also pretty much confirmed that they have no intention of doing LHs since for all the work involved in making a unique character, the payoff is best when they're implemented as a LL.
As far as the Dwarf units you suggested, the best opportunity for them to come was with the Karak Kadrin themed Resurgent update. I'm also not sure if there would be an appreciable difference, if there is a difference at all, between an Ironclad airship and a Thunderbarge.
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0 · Disagree AgreeBjorn Bearstruck
Sayl the Faithless( who is kinda the perfect choice since they have no caster lord)
And Surtha Ek just to divide the community for fun.
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2 · Disagree AgreeEltharion the Grim on Stormwing VS Grom the Paunch? Yes please!
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1 · Disagree AgreeHe should get a Chariot drawn by Mammoths though to be a bit more serious
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0 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeIn terms of Slayer units, I'd say nearly every option left would be more appropriate as an RoR; Goblin-Hewer, Long Drong's Slayers, Brotherhood of Grimnir, etc. I really don't think Slayers should be all that varied in terms of generic units. They're simply one facet of a much larger identity. I still want my Slayer Hero though.
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Bretonnia
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Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeI think by virtue of Ungrim's faction/Lord effects and skills, he already has a more distinct army composition by the sheer virtue of having more than one or two Slayer units in his army. The army of Karak Kadrin in the lore isn't solely composed of Slayers. It has a higher proportion of Slayers compared to any other hold, but there's certainly good representation from the other parts of the Dwarf roster.
I know this might be Grudge-worthy of a Dwarf fan to say but, outside of Thorek and a Slayer Hero, there's not much more that I think is really needed for the Dwarf roster to be complete, especially with some other races as threadbare as they are.
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Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreeBut god I hope we get a lot more LPs to make the roster look more like this, I mean I can take or leave the Legendary Heroes personally (would rather have them of course but units and Lords seem more important), but complete unit rosters and 4+ LLs (I would be very happy with 3 in the case of Norsca though) each would be the dream!
Edit: for WoC I would love it if we got A LP with:
Valkia and Festus (or Tamhurkan) - and Van Horstman as FLC
Marked warriors
Slaughterbrute and/or Vortex Beast
Chaos Warshrine
perhaps Chimera (would be similar to manticore but with breath attack)
and an ascention mechanic adding the ability to turn Lords into Daemon Princes
Whilst this wouldn't cover everything it would give the faction a lot more flavour, adding in chaos gods as a tangible part of gameplay (perhaps generic lords could dedicate themselves individually, in the same way the Norscan factions can, to earn favour and Daemonhood), and more to play with in general for the faction which is a little monotone atm. This is probably a lot for a LP and might be controversial but I know I would shell out for it, probably as much as the Race Pack itself costs or even more for this!
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0 · Disagree AgreeApophas is kind of cool, but as far as I know he doesn't have any land, hes not really a lord and he only works for himself. I could be wrong but based on what I read about him, he murdered most of the nobility in his kingdom, even his king, back when the tomb kings were still human. e only exists now to offer up souls to the lord of the underworld in place of his own so he can keep living. he could work like a TK master assassin I guess, but his allegiance is to himself.
I've added Sarl now since he keeps getting mentioned, I didn't know he was a caster which makes him a more needed inclusion gameplay wise than Egil or the other meatheads, thanks
I don't think its likely Norsca will get 5 LL which is why i initially didn't include many for them in my list but yeah, if we see even half of what I've listed i will be so happy ^_^
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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1 · Disagree AgreeOne thing to note, a lot of Legendary Heroes would make ideal secondary lords for certain factions. Think of Ghorst and Isabella as an example.
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3 · Disagree AgreePerhaps Apophas could fit well into the Legendary Hero catagory, though CA could handwave a "he collared some lich priest to build an army and retake his rightful kingdom (and work on his curse)" sorta thing, but I think he could burst into scarabs and reform elsewhere and stuff which would be interesting for gameplay. I would quite like to see him, possibly because he is the most "The Mummy" Imhotep style characters imo.
I guess daemons are going to be big in game 3, but unless there are going to be cross game LPs (please CA) I can't see a unit that will take that much effort being added any other time than the next LP - and not having such a big flashy unit would, to me, be a bit of a tragedy.
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0 · Disagree AgreeYes LH would work well as LL but there are so many of them that i think adding LH's as a thing is well justified. if I piled them all into the legendary lords list i worry that it would seem to bloated and unreasonable. Plus, some smaller factions dont actually have enough factions to justify all of these lords and heroes (in ME the wood elves only have 2 factions to spear at the moment). by having the list this way we can also better identify their roles in the lore and game.
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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2 · Disagree Agree- Report
1 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree AgreePrior to Q&C, when it seemed that CA was just not doing spellcaster lords for the Elves, I was advocating for the Annointed as an additional generic lord for the High Elves. You call it "just a lord noble", but it really isn't despite being armed with a halberd: Annointed, on the tabletop, are marked by the bonuses they give to their unit (at least on foot), and I could see the Annointed behaving similar to Arch-Lectors, being a Lord focused more on granting defensive buffs to allies within their aura over personal fighting ability.
You're also getting Caradryan and Korhil mixed up. The Phoenix Guard, despite the name, are not bodyguards - that's the White Lions, of whom Korhil is the captain. Probably the most suitable way to implement Caradryan would probably be to implement the Annointed, and then have Caradryan being a special Annointed that could be picked up at a high Influence cost.
(As much as I like them, Imrik and Belannaer could probably be given similar treatment.)
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0 · Disagree AgreeLegendary Lord
Thorek Ironbrow (Runesmith)
Legendary Hero
Josef Bugman
Grimm Burlaksson (Master Engineer)
Malakai Makaisson (Slayer Master Engineer) he can complement a lot of the missing units of slayers and the airships and combined they could flesh out Karak Kadrin
King Kazador
Generic HeroDaemon Slayers
Units
Goblin Hewer (made by Malakai Makaisson)
Doomseekers ( RoR )
Dragon Slayers
Ironclad Airship
Dwarf Thunderbarge
Legendary Lords
Gorfang Rotgut
Generic lordssavage orc, black orc and night goblin variants of War Bosses
night goblin shaman
Generic Hero
big boss
Units
Big Stabba
River Trolls
Stone Trolls
Colossal Squig (forge world so maybe not)
Mangler Squigs
Snotling Pump Wagon
Gobblin Spear Chukkas
[ everything else is just misc weapon variants (dual axe, sword and shield, spears and so on for all the melee units which we don’t really need ]
Mount
Arachnarok Spider (Goblin Shaman) both variants
Blood Line Vampire Lords (New Unique Skins)
Lahmian Lady
Blood Knight Lord
Necharch Vampire Lord
No more LLs for VCs. Some of them could go in a nagash faction in WH3
Generic HeroCairn Wraith
Units
Spirit Host’s
Mounts
Coven Throne
Abyssal Terror
[ We don’t really need Most of this, all I’d really want would be the more distinct looks for the bloodlines ]
[ Bretonnia has all their units implemented but they need much more love. There should be more unique characters, but which ones should be playable and which ones should be hero’s, I’m not sure, but I’ll take a stab at it ]
Playable Legendary Lords
Bohemond Beastslayer (Bastonne Faction)
Tancred due de Quenelles (Paravon Faction)
[ If they update Bretonnia they could add in the crusades and allow us to play them in the vortex campaign ]
Playable Legendary Lords (Vortex Campaign)
Odo d’Outremer
Sir John Tyreweld (Knights of Origo Faction)
Non-Playable Lords (Attain via confederate)
Chilfroy d’Artois (new Skin)
Legendary hero
Armand d’Aquitaine (Carcasonne)
Reynard de Shasser (Bretonnia under Louen)
Donna don Domingio (Knights of Origo Faction)
Units
Palisades for archers
Legendary Lords
Slugtounge
Ghorros Warhoof
Taurox The Brass Bull
Ungrol Four-Horn
Generic LordsDoombull
Units
Preyton (Please!)
Ghorgon
Jabberslythe
Wood Elves
Legendary Lords
Ariel
Drycha
Sisters of Twilight (Naestra + Arahan)
Non-Playable Lords (Attain via confederate)
Araloth (Talsyn faction)
Naileth the Prophetess (Wydrioth Faction)
Generic lords
Spell Weaver
Legendary Hero
Scarloc
Generic Hero's
Glade Captain
Shadow Dancer
Mounts
Great Stag
Units
Arrow variants
Oak dryads
Wild Hunters
Legendary lords
Lord Mortkin
Bjorn berastruck
Sarl the Faithless
[ I'm aware there are plenty more options for Norsca LL, I was just listing the ones that seemed most important to the faction and listed only 3 so we could get their lord count up to 5 like I stipulated at the beginning ]
Generic lords
Shaman of the tribes
Fimir Noble
Non-Playable Lords (Attain via confederate)
Prince Imrik (Calador)
Eltharion the Grim (Yvresse)
Belannaer the Wise (Saphery)
Generic Lord
Archmage
Anointed Assuryan (not much point, basically a lord noble, I think an anointed legendary hero would be better)
Legendary Hero
Caradryan (Captain of the Phoenix guard, he’s a Lord Bodyguard)
Generic Hero
Dragon Mage
Sea Helm (pointless, just put them at the helm of the Sky cutters)
Units
Sky Cutter
White Lion Chariot
High Elf shortspearmen/swordman
Mounts
Griffin Mount
Phoenix Mount (Fire and Ice)
Legendary lords
Malus Darkblade
Tullaris Dreadbringer (Hero or leader of the scourge of Khaine)
Generic lords
Black Ark Fleet Master (just a new skin on black ark dread lords)
High Beast Masters (Lords for monster + Cold One heavy armies)
Legendary Hero
Shadowblade (master Assassin)
Kouran Blackhand (Captain of the Black Guard, another lord Bodyguard)
Hubris Rakarth (Beastmaster)
Units
Bloodwrack Medusae
Scourge runner Chariot (Beast Masters)
Legendary Lords
Gor-Rok
Techenhuan
Lord Kroak (maybe make him like old bess/the green knight, sure, but I really love kroak and I’d love to see him as a lord)
Legendary Hero
Tetto’Eko (Skink Oracle)
Chakax (best among the Temple Guard, he’s a lord bodyguard)
Nakai (Green Knight Type Character or Queen Bess esc rite summon)
Tiktaq’To (Leads a regiment of renown of teradon/razordactyl riders or a hero)
Oxyotl (could be a lord but seems like the same deal as shadowblade, hes a Legendary hero assassin)
Generic Hero
Skink Oracle (clashes with Slann Mage priests)
Units
Razordon
Salamander
Ryperdactyl Riders
Red Crested Skinks
Bastiladon (ark of Sotek)
Ancient Stegadon (Engine of the Gods)
Dread Sauras (forge world so maybe not)
Mounts
Trogladon
Legendary Lord
Ikit Claw (Clan Stryre)
Thanquol (Gray seer) + Boneripper (Stormfiend mount)
Throt the Unclean (Clan Moulder)
Deathmaster Snikch (clan Eshin) it’d be good to have him as a lord but he could also be a master assassin Legendary hero for the Skaven.
Generic Lord
Chieftain (not needed)
Legendary Hero
Skweel Gnawtooth (Pack master)
Generic Hero
Master Moulder (Pack Master)
Units
Jazzels
Giant Rats
Wolf Rats (Forge World so maybe not)
Doom Flayer
Rattling Gunners
Deathvermin (Clan Rictus)
Albino Stormvermin (Thanquol)
Poison Wind Mortar
Blightscap Plague Pack
Augmented/Mutant/Armoured Rat Ogres (I heard none of these are official? Or they were retconned, I’m not sure, but Moulder needs more unique stuff and these seem like a decent go to)
Warp Grinder (not Needed)
Mounts
Great Pox Rat
Brood Horror (forge world so maybe not)
Legendary Lord
Prince Apophas
King Tutankhanut (Numas Faction)Sehenesmet (a Bone Giant, Liche Priest)
Ramhotep the Visionary (could be a leader of a construct only faction. Possibly a horde faction as well but he might be unbalanced, and I don’t think we need him. He could also appear as a LH)
Legendary Hero
Tomb Herald Nekaph (another Lord Bodyguard, this time for Settra)
Generic Hero
Tomb Herald
Liche Priest (Loremasters of Hoeth for TK)
This would be my version:
Added certain LLs I think there are missing, took out all the "has been dead for hundreds of years and there is no real way of outting him into the game without destroying lore".
Plus added a few weapon variants/champion units that would add a lot of tactical variety, specially for MP.
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