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@Grom_the_Paunch how would you be able to skip VC onto Southern Realms? Every time they add DLC they put the factions in the game for free and only make you pay to play as them. This would be no different: an update to a faction you still have to pay to unlock.
Can I ask what TEB is? I'm not down with all of the acronyms yet.
As I've said before I doubt they would make them unique in their own little update pack which is why I specified that this would likely come alongside Southern Realms/Dogs of War where it makes sense and could be something they patch while working on this.
Sorry about the acronym thing. Habits. I tried to put together a dictionary once... It seemed like a good idea at the time.
Wait, was that that discussion of all the jargon people use on the forum like Charlegemenes and stuff. 'Cuase if so, I thought that was great.
@Grom_the_Paunch how would you be able to skip VC onto Southern Realms? Every time they add DLC they put the factions in the game for free and only make you pay to play as them. This would be no different: an update to a faction you still have to pay to unlock.
Can I ask what TEB is? I'm not down with all of the acronyms yet.
As I've said before I doubt they would make them unique in their own little update pack which is why I specified that this would likely come alongside Southern Realms/Dogs of War where it makes sense and could be something they patch while working on this.
Sorry about the acronym thing. Habits. I tried to put together a dictionary once... It seemed like a good idea at the time.
Wait, was that that discussion of all the jargon people use on the forum like Charlegemenes and stuff. 'Cuase if so, I thought that was great.
@Grom_the_Paunch I'd argue that the main incentive to buying DLC is and always has been the new starting position and mechanics. I doubt anyone was discouraged from buying the queen and the crone because they had the wood elves and Alith Anar. In fact, the Free-LC lord that often comes with dlc packs is usually used as an incentive in and of itself to allow you a taste of what you might get with the main pack. That's what Lokhir and Alith were like.
@Grom_the_Paunch how would you be able to skip VC onto Southern Realms? Every time they add DLC they put the factions in the game for free and only make you pay to play as them. This would be no different: an update to a faction you still have to pay to unlock.
Can I ask what TEB is? I'm not down with all of the acronyms yet.
As I've said before I doubt they would make them unique in their own little update pack which is why I specified that this would likely come alongside Southern Realms/Dogs of War where it makes sense and could be something they patch while working on this.
Sorry about the acronym thing. Habits. I tried to put together a dictionary once... It seemed like a good idea at the time.
Wait, was that that discussion of all the jargon people use on the forum like Charlegemenes and stuff. 'Cuase if so, I thought that was great.
@Grom_the_Paunch I'd argue that the main incentive to buying DLC is and always has been the new starting position and mechanics. I doubt anyone was discouraged from buying the queen and the crone because they had the wood elves and Alith Anar. In fact, the Free-LC lord that often comes with dlc packs is usually used as an incentive in and of itself to allow you a taste of what you might get with the main pack. That's what Lokhir and Alith were like.
That's certainly a fair point. You do have to be careful there though. The tree spirits didn't excite me about Alarielle. I had used them before and was like: "Ok, but I know I prefer Sea Guard and dragons." I use her thematically because I'm a sucker for that, but I can see people not bothering at all. Aranessa using stuff from the new DLC could have the same impact. People may be like: "Yeah, I've done those guys now. I don't see the point in spending more money."
People are odd about DLC. I am. I bought Vampire Coast with a pre-order and then found I hated using them. I should have known. They're all drab and grey. I like green and red stuff. You know... Vibrant and fast. I got suckered in by the crabs. They don't have suckers, actually. Ok, I got clawed in. Other people get really tight about these purchases. This is a big game. This ain't no single purchase console game from ye olde video game boutique. It's worth it for me, but many others are far more choosy about DLC rather than shelling out (darn crabs!) for the whole game.
These factors have to be considered. Adding tree spirits was reaching back for an old unit in a DLC that isn't selling much anymore. Aranessa would be reaching forward, pinching some TEB goodies and letting some folks have a taste of the newest DLC without buying it.
Am I making sense? I should probably not type everything that pops into my head, but it's fun.
When player start play as Aranessa at 1 turn you can raise dead to 20 unit and start siege of Tilea, still on 1 turn.
Tilea can't be made playable faction by CA. Tilea main faction of Southern Realm.
I bet DoW will not include Southern Realm.
I hope you are wrong, especially as there is already a precent with the Von Carsteins bumrushing Castle Drakenhof and do the same trick to the Vampire Counts. Besides, if DoW become playable, it's quite like that their faction capital will have extra garrison.Sure, between Sartosa, Tilea and Skavenblight it will get rather crowded, but some people might appreciate the challenge.
It was enough of a pain in the neck that CA made Aranessa a vampirate LL to fill their roster rather than leaving her leading human (DoW) pirates. It would be straight up mean if they nixed Tilea as a DoW faction because of a change they themselves made.
When player start play as Aranessa at 1 turn you can raise dead to 20 unit and start siege of Tilea, still on 1 turn.
Tilea can't be made playable faction by CA. Tilea main faction of Southern Realm.
I bet DoW will not include Southern Realm.
I hope you are wrong, especially as there is already a precent with the Von Carsteins bumrushing Castle Drakenhof and do the same trick to the Vampire Counts. Besides, if DoW become playable, it's quite like that their faction capital will have extra garrison.Sure, between Sartosa, Tilea and Skavenblight it will get rather crowded, but some people might appreciate the challenge.
It was enough of a pain in the neck that CA made Aranessa a vampirate LL to fill their roster rather than leaving her leading human (DoW) pirates. It would be straight up mean if they nixed Tilea as a DoW faction because of a change they themselves made.
There no other faction that on 1 turn just going destroy your captail, even when your captail had increased garrison.
The thing it's made by CA. They are forcing player to go for Tilea. CA can moved Aranessa close to minor erranty bretonia factions, but no.
I bet it left for next dlc after LP. i bet Araby. Kind no any Landmark into main Araby cities. They filled with Erranty bretonia. Lots resourses that mostly no impact into early TK gameplay. In ME added closed province with ports (Sudenburg) without allow trade with other world. The closest faction that get real profit from ports is Queek and Kroq gar. CA confirmed after last LP atleast one dlc. And there even few ruins into Arkhan black tower province. That just screaming this place left for something.
I not hating DoW. But be reasonable. They had ogre units. Southern realms not presented into Vortex map. DoW will be dlc game 3
It is possible, but I'm not counting the adjacency as a clear sign. As I said, the Von Carsteins can take Castle Drakenhof very early - and in fact are strongly encouraged to. I agree the Vortex map is not a good sign for the DoW characters, though most of them are (or were, at one point) mercenary characters that can move around. Araby is certainly possible as well, though it has a lot less "tabletop cred" than DoW.
I'm aware that Sartosa isn't supposed to be a vampire/undead faction and while playing as Aranessa I was just thinking that they could update the roster if they do a Southern Realms/Dogs of War DLC.
They might not get rid of the undead units entirely, perhaps they would just expand the roster, downplaying the Vampire Coast units by adding pirate variants of the Southern Realms units.
Her Sartosa militia units right now are just slight reskins of Empire units just like the rest of the Southern Realms has had since the release of the first game which I think adds some credence to the idea of a redesign.
Dogs of War certainly isn't high on my list of things I want to see, I'd much prefer Araby or the Amazon's beforehand, but if they do add them I'd love for them to expand on/redesign Sartosa too. What do you think? Is that something you'd like to see too?
Im doubtful that this will happen, but I honestly don't see any reason why not. People have been demanding mono god's since the first game came out, they've been speculating and hoping that the empire gets redesigned and allows for multiple start positions, perhaps diversifies the regions of the empire, adding unique units. Then there's the wood elves which CA themselves have said they want to redesign And list goes on.
My point being that many of the factions could do with a tune up and many people want them to change. Redesigning Sartosa or adding more human units to the faction seems to me like it'd be alot easier than what could and perhaps should be done to many of the first game factions. I'm simply bringing this up as an idea and trying to stimulate some discussion on the topic, I implore you to not wave it off with a "CA is to lazy so forget it"
I'm also not saying this should be a priority or take precedent over more important fixes or additions; it's just something they could revisit if they ever decide to update Vampire Coast or add Southern Realms/Dogs of War.
Dogs of war will probably realese in TWW3 due to the fact its roster has Ogres and Ogres are released in TWW3
Border princes / Estelia / Tilea / New world colonies will be turned into the Dogs of war factions.
Eh, DoW have units from practically everywhere, not just Ogres. They don't need Ogres to be playable, and it's not like CA can't make the skeleton for them and reuse it later. Ideally, they should have been released for game 1, but as representatives for the mercenary armies they can pop anywhere with a significant human presence - and it's not like the Darklands are more typical for them than the New World is, Tilea and Estalia at least have launched multiple expeditions to Lustria.
I wish they would, undead Sartosa is stupid. VCoast should have been a 2 Lord pack or if they wanted four they could have reskinned the zombies as living and had 2 living pirate factions vs 2 undead...would have made more sense and cut down on the insane corruption. Still mad VCoast isn't limited to coastal settlements and are immune to untainted attrition....hope they don't keep dumbing down campaign stuff like that in the future
No, they will never change Sartosa. Should have never been undead in the first place (not every factions NEEDS 4 LL. Less then 4 is okay too) but it is what it is.
Tilea isn't hamgstrung on whipping boy potential. The Tilean area is full of city states. They can shunt in minor factions there with easy that can be a whipping boy for anyone. Or you can just travel a little further south and attack the Border Princes. Arenessa doesn't have to go for Tilea, Estalia is always wide open. Also, the whipping boy thing is not a hard rule. They can happily flaunt it if they so choose to. Some of the factions already are slapped pretty close to each other with barely any whipping boy fodder between them. When I play Harkon i'm usually butting heads with Teclis in barely any turns at all. Might create an issue with certain factions snuffing out quickly but that's already a thing. I wont see most factions by the time I get anywhere in the map.
It's, however, quite unlikely that they'll do anything more with Sartosa. They actually did put effort into making it a Vampire Coast territory. And that's unfortunate, because it's likely permanent. There is very little incentive to change her back over to DoW/Tilea. That would require resources and for the Vampire Coast players who payed for it would want a replacement. Which means making a whole nothing lord. The moment they decided against making more Dreadfleet characters and to move her over this was a done deal. So it's just not low hanging fruit it'd be a big deal to shift her over.
Sartosa is now the undead's land. The token humans they slathered on the undead flesh are just that. Tokens.
If DoW come they'll likely still be Tilean, most of the other lords spread out on some 'expedition, treasture hunting, mercenary' thing. So starting completely somewhere else. One of them will in fact be butting up against Arenessa, but that really isn't a deal breaker. But, she wasn't exactly a major point for them other than from Dreadfleet and with a large host of people to draw for legendary lords they'll likely see no reason to touch Sartosa.
The potential is undeniable, but I would only bet on maybe one or two new units if we are lucky.
Team Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."
The potential is undeniable, but I would only bet on maybe one or two new units if we are lucky.
yes i have to concur most of dow army would be crossbows, crossbows with shield, pikes, handguns, heavy cav, cannons. but will have giants as monsters.so reskins.
they will make core of army.
ogres can be added as a ror in game three like they added giant slayers to dawi. i don't know apart from Birdmen of Catrazza, Fenbeast and Truthsayer what they will add as new units with new skeletons plus animation
Guys, by Warhammer 3 the World will be drown in LLs. Being close to another one does not rule out a whole race for being in existence. If Borgio starts in Miragliano, then he has to slay Aranessa, simple as cake.
And by WH3, if things are like that, most rants will be about LLs dying too fast with their own factions because of their proximity.
I've composed a replacement army list for Sartosa based in part off of a fan made army list that brought together all the info there is on Sartosa into one book and based another part on what it says on the Wiki. I went through the Vampire Coast roster to see if and how Sartosan units could replace the zombies and this is what I've come to.
The following is a list of all the general vampire coast units alongside what they could be replaced with.
Zombie Pirate Deckhands Mob (dual Swords) – Replace entirely with Sartosa Free Company
Zombie Pirate Deckhands Mob (Polearms) – Replace with Harpooners or Sartosan Fisherman Militia (they would be skirmish units like Skink cohorts)
Animated Hulks – Replace with Sons of Stormfels (Shark Men, act like Kroxigors) this unit would Causes fear and have rampage
Mornghuls – Replace them with Swabbies / Cutthroats: a Unit which CA could make functionally identical to the Ninjas from Shogun 2, they would have the stalk and bombs and be alright in melee. this would combine the functionality of the Mornghuls and the Gunnery Mob Bombers.
Zombie Pirate Gunnery Mob (Bombers) – Replace them with Swabbies / Cutthroats (ninjas from Shogun 2)
Zombie Pirate Gunnery Mob (Handguns) – Replace them fully with an updated version of the Sartosa Militia
Depth Guard – Replace with Disgraced Bretonnian Knights, Estalian Swordsmen or Norse Reavers
Depth Guard (polearms) – Replace with Pikemen or Dwarf Sea dogs (Pirate Dwarf Slayers)
Syreens - Replace with Dark maidens (widows of dead sailors who are consumed by grief and forced by dark spirits to walk out into the ocean and drown. They sink to the ocean floor where they wander aimlessly until they come across some sunken ship. Most ships have a figurehead at the front and its usually a woman. These wandering spirits then possess the figurehead of the sunken ship, using it as a new body and rise to the surface in search of revenge for their fallen lover)
Mornghul Haunter – They would have to make something up, replace him with a mercenary or something.
Fleet Captain – replace with the Pirate Sorcerer (allow Sartosa to keep Lore of the deep but remove the lore of vampire and add Lore of Fire)
Units they should reskin to being alive / to be more Sothern Realms
Mortars Cannonade Queen Bess Fleet Admiral Deck Gunners Rotting Leviathan (hermit Crab) Rotting Prometheans (small Hermit Crabs) Gunnery Wight – Reskin and replace with Master Gunner or Powder Monkey Zombie Pirate Gunnery Mob (Hand Cannons) – Reskin and rename to Swivel Gunners
Units that should be removed from the Sartosa roster
This is just a list of all the new units that could be added to the Sartosa roster. I added this because some don't directly replace ones from the Vampire Coast roster.
Sea giant (I don't want to see this but its something that exists that could be implemented)
Kharibdyss
Dark maidens
Norse Reavers
Tilean Pikeman
Estalian Swordsmen
Dwarf Sea dogs / Troll Slayers
Ex-Empire Pistoliers (no mount)
Disgraced Bretonnian knights (no mount)
Merwyrms (could be added to Vampire Coast in general, not just Sartosa)
Kaairioc-Cro Sea devil (dark lands sea devil) is this even legit? It could be a cool inclusion if so.
Flying galleys (could be implemented alongside the Dwarven Thunderbarge if they ever decide to add that)
Sea serpent Riders (monsterous Cavalry / Shock Cavalry) this unit would have Poison attacks and Cause fear. CA could just reskin of the Tomb Kings Necropolis knights for these.
Comments
'Cuase if so, I thought that was great.
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0 · Disagree AgreeNew Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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1 · Disagree AgreeVampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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0 · Disagree Agree- Report
1 · Disagree AgreePeople are odd about DLC. I am. I bought Vampire Coast with a pre-order and then found I hated using them. I should have known. They're all drab and grey. I like green and red stuff. You know... Vibrant and fast. I got suckered in by the crabs. They don't have suckers, actually. Ok, I got clawed in. Other people get really tight about these purchases. This is a big game. This ain't no single purchase console game from ye olde video game boutique. It's worth it for me, but many others are far more choosy about DLC rather than shelling out (darn crabs!) for the whole game.
These factors have to be considered. Adding tree spirits was reaching back for an old unit in a DLC that isn't selling much anymore. Aranessa would be reaching forward, pinching some TEB goodies and letting some folks have a taste of the newest DLC without buying it.
Am I making sense? I should probably not type everything that pops into my head, but it's fun.
New Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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0 · Disagree Agree- Report
0 · Disagree AgreeIt was enough of a pain in the neck that CA made Aranessa a vampirate LL to fill their roster rather than leaving her leading human (DoW) pirates. It would be straight up mean if they nixed Tilea as a DoW faction because of a change they themselves made.
Land is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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0 · Disagree AgreeThe thing it's made by CA. They are forcing player to go for Tilea.
CA can moved Aranessa close to minor erranty bretonia factions, but no.
I bet it left for next dlc after LP.
i bet Araby. Kind no any Landmark into main Araby cities. They filled with Erranty bretonia. Lots resourses that mostly no impact into early TK gameplay. In ME added closed province with ports (Sudenburg) without allow trade with other world. The closest faction that get real profit from ports is Queek and Kroq gar. CA confirmed after last LP atleast one dlc. And there even few ruins into Arkhan black tower province. That just screaming this place left for something.
I not hating DoW. But be reasonable. They had ogre units. Southern realms not presented into Vortex map. DoW will be dlc game 3
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0 · Disagree AgreeLand is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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0 · Disagree AgreeBorder princes / Estelia / Tilea / New world colonies will be turned into the Dogs of war factions.
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0 · Disagree AgreeLand is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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0 · Disagree Agreehttps://forums.totalwar.com/discussion/294736/the-final-content-to-finish-dwarfs-of
The final rework for Vampire Counts
https://forums.totalwar.com/discussion/295376/the-midnight-aristocracy-invites-to-the-final-dance
I have thought about Fishmen
https://forums.totalwar.com/discussion/302623/i-have-thought-about-fishmen/p1
Proposal for Nippon
https://forums.totalwar.com/discussion/303348/i-have-been-doing-some-thinking-about-nippon
Proposal for Da Vinci themed Tilea
https://forums.totalwar.com/discussion/303762/welcome-to-tilea-gentlemen
Proposal for Ind
https://forums.totalwar.com/discussion/322058/the-lands-of-ind-are-welcoming-you
Rework + DLC
https://forums.totalwar.com/discussion/322574/bretonnia-needs-dlc-and-rework-and-i-tried-a-bit
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0 · Disagree AgreeLand is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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0 · Disagree AgreeIt's, however, quite unlikely that they'll do anything more with Sartosa. They actually did put effort into making it a Vampire Coast territory. And that's unfortunate, because it's likely permanent. There is very little incentive to change her back over to DoW/Tilea. That would require resources and for the Vampire Coast players who payed for it would want a replacement. Which means making a whole nothing lord. The moment they decided against making more Dreadfleet characters and to move her over this was a done deal. So it's just not low hanging fruit it'd be a big deal to shift her over.
Sartosa is now the undead's land. The token humans they slathered on the undead flesh are just that. Tokens.
If DoW come they'll likely still be Tilean, most of the other lords spread out on some 'expedition, treasture hunting, mercenary' thing. So starting completely somewhere else. One of them will in fact be butting up against Arenessa, but that really isn't a deal breaker. But, she wasn't exactly a major point for them other than from Dreadfleet and with a large host of people to draw for legendary lords they'll likely see no reason to touch Sartosa.
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0 · Disagree AgreeTeam Vampire Counts
"Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."- Soren Johnson
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0 · Disagree Agreethey will make core of army.
ogres can be added as a ror in game three like they added giant slayers to dawi.
i don't know apart from Birdmen of Catrazza, Fenbeast and Truthsayer what they will add as new units with new skeletons plus animation
#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeIf Borgio starts in Miragliano, then he has to slay Aranessa, simple as cake.
And by WH3, if things are like that, most rants will be about LLs dying too fast with their own factions because of their proximity.
But ehy, it's how WH should work to start with.
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0 · Disagree AgreeThe following is a list of all the general vampire coast units alongside what they could be replaced with.
(here's the fan made army book for reference) https://issuu.com/m4cr1ii3n/docs/warhammer_-_pirates_of_sartosa/53
Zombie Pirate Deckhands Mob (dual Swords) – Replace entirely with Sartosa Free Company
Zombie Pirate Deckhands Mob (Polearms) – Replace with Harpooners or Sartosan Fisherman Militia (they would be skirmish units like Skink cohorts)
Animated Hulks – Replace with Sons of Stormfels (Shark Men, act like Kroxigors)
this unit would Causes fear and have rampage
Mornghuls – Replace them with Swabbies / Cutthroats: a Unit which CA could make functionally identical to the Ninjas from Shogun 2, they would have the stalk and bombs and be alright in melee. this would combine the functionality of the Mornghuls and the Gunnery Mob Bombers.
Zombie Pirate Gunnery Mob (Bombers) – Replace them with Swabbies / Cutthroats (ninjas from Shogun 2)
Zombie Pirate Gunnery Mob (Pistols) - ex-Empire Pistoliers (Dismounted)
Zombie Pirate Gunnery Mob (Handguns) – Replace them fully with an updated version of the Sartosa Militia
Depth Guard – Replace with Disgraced Bretonnian Knights, Estalian Swordsmen or Norse Reavers
Depth Guard (polearms) – Replace with Pikemen or Dwarf Sea dogs (Pirate Dwarf Slayers)
Syreens - Replace with Dark maidens (widows of dead sailors who are consumed by grief and forced by dark spirits to walk out into the ocean and drown. They sink to the ocean floor where they wander aimlessly until they come across some sunken ship. Most ships have a figurehead at the front and its usually a woman. These wandering spirits then possess the figurehead of the sunken ship, using it as a new body and rise to the surface in search of revenge for their fallen lover)
Mornghul Haunter – They would have to make something up, replace him with a mercenary or something.
Fleet Captain – replace with the Pirate Sorcerer (allow Sartosa to keep Lore of the deep but remove the lore of vampire and add Lore of Fire)
Mortars
Cannonade
Queen Bess
Fleet Admiral
Deck Gunners
Rotting Leviathan (hermit Crab)
Rotting Prometheans (small Hermit Crabs)
Gunnery Wight – Reskin and replace with Master Gunner or Powder Monkey
Zombie Pirate Gunnery Mob (Hand Cannons) – Reskin and rename to Swivel Gunners
Fell Bats
Necrofex
Terrorgheist
Scurvy Dogs
Deck Droppers
Bloated Corpses
This is just a list of all the new units that could be added to the Sartosa roster. I added this because some don't directly replace ones from the Vampire Coast roster.
Sea giant (I don't want to see this but its something that exists that could be implemented)
Kharibdyss
Dark maidens
Norse Reavers
Tilean Pikeman
Estalian Swordsmen
Dwarf Sea dogs / Troll Slayers
Ex-Empire Pistoliers (no mount)
Disgraced Bretonnian knights (no mount)
Merwyrms (could be added to Vampire Coast in general, not just Sartosa)
Kaairioc-Cro Sea devil (dark lands sea devil) is this even legit? It could be a cool inclusion if so.
Flying galleys (could be implemented alongside the Dwarven Thunderbarge if they ever decide to add that)
Sea serpent Riders (monsterous Cavalry / Shock Cavalry) this unit would have Poison attacks and Cause fear. CA could just reskin of the Tomb Kings Necropolis knights for these.
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
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