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Disclaimer: no, I don't expect CA to do a U-turn based on my comment, Im just giving a voice to alternatives I think would be more interesting that I think CA could implement in the future. I shouldn't have to tell you this but here we are.
Gor-Rok and Kroak might be the most likely besides Tehenhuain but they might not be the most interesting. I fully expect them to be implemented I'm merely hoping to offer a different perspective and stimulate some discussion.
I really like Kroak and really wanted to see him but as I've talked about it with people and listened to what they have to say, my love for the idea of his inclusion has waned.
I think Tehenhuain, Nakai, Tetto'Eko, Oxyotl and even Tik Taq'To could offer alot more to the Lizardmen and the game as a whole in terms of playstyle.
Nakai and Oxyotl both have the potential to be nomadic Lizardmen factions. Perhaps acting like belisarius from the Total War Attila DLC where they can capture territory on behalf of the other Lizardmen factions, give them the ability to liberate destroyed lizard men factions, perhaps add some new minor Lizardmen factions that don't exist on turn 1 that we as Nakai/Oxyotl have to bring back to life (since half of Lustria is just ruins) this all works perfect for their lore.
Tetto'Eko could bring with him the Skink Oracles and the Trogladons as mounts for Skink lords and hero's (not as a unit I don't think). people say the Skink Oracles would clash with the Slann mage priests gameplay wise but there's an easy way to fix this that I haven't heard anyone suggest: give them different lores of magic! The Lizardmen are missing alot of the lores of magic, you could add them along with the Skink Oracles and give half to the Skinks, half to the Slann.
Obviously Tehenhuain would act like Skarsnik, I think everyone has kind of understood what he could do for the faction.
Even setting aside the unique playstyles these characters could offer, I think adding a Skink or Kroxigor lord would help to convey the diversity of the Lizardmen in game which currently isn't there. The Lizardmen are supposed to all be parts to a larger whole but right now (and this would continue if you added Kroak and Gor-Rok) the picture painted of the Lizardmen is unbalanced. Right now, to me, it feels like all the non Sauras/Slann units in the Lizardmen roster are just disposable sub species. Maybe this is a problem I have with the lore more than the game but I think having lords of these species would elivated their importance in the roster and the race as a whole.
I just don't see Gor-Rok or Kroak offering much, especially since they are litterally the same functionally and race wise as the two Lords we've already got. (Although Kroak being a relic Slann does also show a side of the Lizardmen we haven't seen in game yet, I still think these other characters would invigorate the faction alot more and bring more to the table. What do you guys think?
Alot could be done with Oxyotl: he could have Alith Anar and the Skavens ability to Ambush people in their normal stance.
You could give his army vanguard deployment, poison attacks, aquatic or let him give stalk to the units in his sphere of influence or something.
Allow him to move invisible on the campaign map when he's walking through forested areas (the trade off being that it's still slower for him than walking on the roads).
Unlike Nakai, if you do make him a nomadic faction he could have the Beastmens trait of hiding when encamped as well.
(I'm not saying he should have all of these at once)
But Oxyotl is a very poor choice for a LL. He's an assassin and works solo. He has never led any troops, even less an army. Ever. Can't see how he could become a lord when there are so many other viable options.
@Fossoway he doesn't actually work alone. He roams around with a band of skinks and he has helped lift sieges on Lizardmen settlements before, not just by himself but with his Skink legion.
This is one of the reasons I made this post: a lot of people, including myself have resigned themselves to the position of 'thats never gonna happen' or 'that'd be to difficult' or 'well that doesn't gel with the lore/that lord isn't as important as others who also aren't in the game yet'
This mindset is why Kroak and Gor-Rok are the most requested and yet CA has added who they please so far, whether or not they are the most important absent character, whether or not they should be a lord and so on.
Alot could be done with Oxyotl: he could have Alith Anar and the Skavens ability to Ambush people in their normal stance.
You could give his army vanguard deployment, poison attacks, aquatic or let him give stalk to the units in his sphere of influence or something.
Allow him to move invisible on the campaign map when he's walking through forested areas (the trade off being that it's still slower for him than walking on the roads).
Unlike Nakai, if you do make him a nomadic faction he could have the Beastmens trait of hiding when encamped as well.
(I'm not saying he should have all of these at once)
He could be the Albion starting position lord and is tasked with conquering Norsca and other inhospitable locations. Green climate for chaos wasteland and snow, immunity to chaos attrition. And as you suggested, traits that encourage a skirmish playstyle.
CA please, give us Kroak. Or if you can't do that, Gor-Rok will be fine. Anything really to make Itza playable.
The argument against more Skink-led factions is that it's just not the case in LM society. Tehenhauin was the only Skink who could conceivably be thought of as a leader of an independent LM faction, the Cult of Sotek. All Temple Cities are led by Slann and their armies commanded by Saurus. Even Tetto'Eko (he's not an Oracle btw; he's a Priest) is subservient to the Slann of Tlaxtlan so it wouldn't be entirely right for him to be at the head of that faction. If CA were still doing 2 or 3 LLs per faction, someone like Tiktaq'To might make sense, but it seems like the trend of 1 LL per faction from now on is pretty well cemented.
@3982173917524862 yeah that would be another viable place to put him. Although I would like for us to get a nomad Lizardmen army or something similarly unique at some point. It's all well and good adding in new lords but not if 99% of them act the same.
Maybe have Oxyotl up north and make Nakai the nomad type. Giving Oxyotl immunity to chaos attrition is perfect for his backstory. I don't necessarily want to exclude the possibility of Albion getting in one day though (as unlikely as that may be)
I agree with you... no to the magicless mazdamundi and the mountless corq'gar... the warrior skink with buff to skinks and a potential skink only army and the oversized oversized crocodile with bufs to monstrous are the way to go.
CA please, give us Kroak. Or if you can't do that, Gor-Rok will be fine. Anything really to make Itza playable.
The argument against more Skink-led factions is that it's just not the case in LM society. Tehenhauin was the only Skink who could conceivably be thought of as a leader of an independent LM faction, the Cult of Sotek. All Temple Cities are led by Slann and their armies commanded by Saurus. Even Tetto'Eko (he's not an Oracle btw; he's a Priest) is subservient to the Slann of Tlaxtlan so it wouldn't be entirely right for him to be at the head of that faction. If CA were still doing 2 or 3 LLs per faction, someone like Tiktaq'To might make sense, but it seems like the trend of 1 LL per faction from now on is pretty well cemented.
And then the Slann of Tlaxtlan go to meditate and Tetto'eko's like "fine, I'll do this myself".
Furthermore, I consider that Daemon Prince must be removed.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
OI_Nessie so you would rather they adhere to the lore to the detriment of the game and the race? I'm not saying you're wrong I'm saying, to be blunt, who gives a ****? How good would it be to play as Nakai the wanderer? Roaming around the jungles of Lustria defending the Lizardmen and conquering on behalf of another faction for once? Unfortunately the only way that can happen because of the nature of the game, is if he leads an army which technically in the lore he doesn't.
I'm not trying to insult the lore I'm saying that total war Warhammer isn't Table Top, it works alot differently and so we have to bend or break the rules if we want to get the most we can out of the medium of games that Warhammer exists in here.
If you were Complaining about Sartosa being made vampires or about how Gorst is in it as a lord rather than Neferata then I'd be shoulder to shoulder with you demanding that the lore be respected and better adhered to but not everything from the lore can or will translate well into this game and we would severely limit what we could do if we did just adhere to it (we wouldn't have any Norsca or vampire coast)
CA has the authority to make **** up if they want to and here is an example where I think they should use that right.
I respect that you want Itza, this thread is just me trying to give a voice to alternatives that I think are worth being heard, that would be more interesting to me.
Okay, I will immediately tell the team to drop everything they already did and begin from scratch. Because this is exactly how things work.
No need to be like that. I'm simply trying to voice alternatives that I believe would be more interesting, that they could implement in the future. Don't think me naïve.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
Furthermore, I consider that Daemon Prince must be removed.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
My prior comments to OI_Nesse apply to you as well.
As I stated in my original post, if the race is in fact run by the Slann and everyone else is just disposable then that's an issue I take with the lore and not just their portrayal in game. To me that's boring and stifling to what could be done with the race in WH2.
Why could you not tolerate any other lord? And why do you think your tolerance matters to myself, other fans or CA? As I said to OI_Nesse: sure, they might not be lords in the lore but the only way we get them in the game and get to play as them is if we make them lords because that's just how the game works.
They could appear as hero's but that's not something CA seems ready to do, apparently legendary hero's take as much effort to make as lords and I'd much prefer we get more lords than hero's (unless we're talking about a character like chakax who couldn't really be anything other than a hero and wouldn't bring anything unique to being a lord that I can see).
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Except that we got Lokhir. So Lord or Hero makes no difference. And Tetto'eko does make sense as a leader. He's given same reverence as a Slann. As well as predicting events and foresight is a great characteristic for a general.
Also by what metric are you suddenly fine with a Kroxigor then?
Furthermore, I consider that Daemon Prince must be removed.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Except that we got Lokhir. So Lord or Hero makes no difference. And Tetto'eko does make sense as a leader. He's given same reverence as a Slann. As well as predicting events and foresight is a great characteristic for a general.
Also by what metric are you suddenly fine with a Kroxigor then?
What does Lokhir have to do with anyhting? He is at least a great leader in the lore, miles more capable than any Skink besides Tehen.
As for Nakai, because he would at least bring something truly unique to the table... What will Tetto'eko be though? Another Skink-caster lord like Tehen, but with Lore of Heavens instead? It's the same argument as "Gor-rok is a mountless Kroq" and "Kroak is Mazda 2.0" really.
I don't mind whichever. But CA have the chance to add a Skink LL and a Kroxigor LL thus having quite different LLs in their roster which wouldn't be half bad. But still I'll roll with whatever comes, I don't really have any preference as long as each lord is well made and fun to play.
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
I'm generally in favor of monstrous LLs, they're so much fun. And to not have one in a faction defined by all its giant rampaging dinosaurs? Such an oversight, it's criminal.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Except that we got Lokhir. So Lord or Hero makes no difference. And Tetto'eko does make sense as a leader. He's given same reverence as a Slann. As well as predicting events and foresight is a great characteristic for a general.
Also by what metric are you suddenly fine with a Kroxigor then?
What does Lokhir have to do with anyhting? He is at least a great leader in the lore, miles more capable than any Skink besides Tehen.
As for Nakai, because he would at least bring something truly unique to the table... What will Tetto'eko be though? Another Skink-caster lord like Tehen, but with Lore of Heavens instead? It's the same argument as "Gor-rok is a mountless Kroq" and "Kroak is Mazda 2.0" really.
Lokhir was a hero character that's main point was commanding a Black Ark, that's all. He was added because he offered a start position outside of Naggaroth and Black Arks special mechanic.
You show that it doesn't matter if they're a leader because Nakai is not. In fact he's just a monstrous character, that's all that he brings. Tetto'eko at least provides some lore that can be implemented into the game thanks to his ability to predict future events compared to Nakai, Gor Rok and Chakuax who are pretty much all beat sticks and nothing more. Taking into account astromancy is an actual stance he can offer a faction that has a specially buffed stance and then some. He can also be a pure magic character compared to Tehenhauin who would be a mixed melee/caster lord. Even Kroak technically had good suggestions, to be fair.
The only one I've seen good arguments for are the Itza duo. Since it's literally the capital of Lustria. And despite my misgivings about it it would make sense for one of them to be there. Just that I think it's a joke how Nakai is even being considered "unique" when he's just a buffed Kroxigor. Literallly.
Furthermore, I consider that Daemon Prince must be removed.
OI_Nessie so you would rather they adhere to the lore to the detriment of the game and the race? I'm not saying you're wrong I'm saying, to be blunt, who gives a ****? How good would it be to play as Nakai the wanderer? Roaming around the jungles of Lustria defending the Lizardmen and conquering on behalf of another faction for once? Unfortunately the only way that can happen because of the nature of the game, is if he leads an army which technically in the lore he doesn't.
I'm not trying to insult the lore I'm saying that total war Warhammer isn't Table Top, it works alot differently and so we have to bend or break the rules if we want to get the most we can out of the medium of games that Warhammer exists in here.
If you were Complaining about Sartosa being made vampires or about how Gorst is in it as a lord rather than Neferata then I'd be shoulder to shoulder with you demanding that the lore be respected and better adhered to but not everything from the lore can or will translate well into this game and we would severely limit what we could do if we did just adhere to it (we wouldn't have any Norsca or vampire coast)
CA has the authority to make **** up if they want to and here is an example where I think they should use that right.
I respect that you want Itza, this thread is just me trying to give a voice to alternatives that I think are worth being heard, that would be more interesting to me.
Please, do tell me exactly how Kroak or Gor-Rok would be a detriment to the game and the race. What would any of the other characters offer that is better than what either of those two would? There's every indication that they'd be popular with the players, or at least more so than any Skink besides Tehenhauin would be. Yea, CA has the authority to make things up and the last time they did that it didn't go over so well with everyone else.
So basically you don't want Itza, with the most powerful lizardman army, to not be playable. The same Itza with a gold mine start ………
Sorry, but Gor-rok is probably happening with Kroak a close second.
Saying that if the next lord packs surprises us and gives us 2 LL per faction, then the best next contender is Tetto'Eko (Total Recall, really GW) commanding his one settlement faction in Lustria.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Except that we got Lokhir. So Lord or Hero makes no difference. And Tetto'eko does make sense as a leader. He's given same reverence as a Slann. As well as predicting events and foresight is a great characteristic for a general.
Also by what metric are you suddenly fine with a Kroxigor then?
What does Lokhir have to do with anyhting? He is at least a great leader in the lore, miles more capable than any Skink besides Tehen.
As for Nakai, because he would at least bring something truly unique to the table... What will Tetto'eko be though? Another Skink-caster lord like Tehen, but with Lore of Heavens instead? It's the same argument as "Gor-rok is a mountless Kroq" and "Kroak is Mazda 2.0" really.
Lokhir was a hero character that's main point was commanding a Black Ark, that's all. He was added because he offered a start position outside of Naggaroth and Black Arks special mechanic.
You show that it doesn't matter if they're a leader because Nakai is not. In fact he's just a monstrous character, that's all that he brings. Tetto'eko at least provides some lore that can be implemented into the game thanks to his ability to predict future events compared to Nakai, Gor Rok and Chakuax who are pretty much all beat sticks and nothing more. Taking into account astromancy is an actual stance he can offer a faction that has a specially buffed stance and then some. He can also be a pure magic character compared to Tehenhauin who would be a mixed melee/caster lord. Even Kroak technically had good suggestions, to be fair.
The only one I've seen good arguments for are the Itza duo. Since it's literally the capital of Lustria. And despite my misgivings about it it would make sense for one of them to be there. Just that I think it's a joke how Nakai is even being considered "unique" when he's just a buffed Kroxigor. Literallly.
I too could collect some scraps of lore to make up one special mechanic for Nakai, like semi-horde "wandering" and answering to your fellow Lizardmen in distress, buffing creatures summon army abilities, even better when defending, etc. And Tetto'eko would be a 3rd caster LL, with only one "beat stick". It's not fair!
But that's not even my point: I am not advocating for Nakai to be a FLC lord or against Tetto'eko, I just pointed out if we get a second non-Slann and non-Saurus LL, it could be Nakai so all 4 species are represented, and I honestly hope Itza would be implemented in a way it deserves, with its two main characters: Gor-rok as leader and Kroak as hero/Bess-like RoR. I respect your opinion, but I still stand by that Itza must be a focus, but if CA ever will make 5th LL, it could be anything: Tetto'eko, Nakai, Tiqtaq, Tichi-huichi, you name it.
Yes, let's make 2 of 4 Lizardmen LLs a caste that specificaly meant to be servants, not leaders. Tehen is unique because he managed to break his bonds, every other Skink character is a champion of Cities or actual leader.
The only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
Now that sounds funny, because LM named army list characters are 4 of 9 Skinks. 3 are Saurus and 2 are Slann. Kroxigors don't even get a playable character.
If anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
I said leaders, not characters. I understand that CA can make up stuff and make heroes faction leaders, but 2 Skinks and 1 Saurus and Slann would be Sartosa-tier dissapointment.
Except that we got Lokhir. So Lord or Hero makes no difference. And Tetto'eko does make sense as a leader. He's given same reverence as a Slann. As well as predicting events and foresight is a great characteristic for a general.
Also by what metric are you suddenly fine with a Kroxigor then?
What does Lokhir have to do with anyhting? He is at least a great leader in the lore, miles more capable than any Skink besides Tehen.
As for Nakai, because he would at least bring something truly unique to the table... What will Tetto'eko be though? Another Skink-caster lord like Tehen, but with Lore of Heavens instead? It's the same argument as "Gor-rok is a mountless Kroq" and "Kroak is Mazda 2.0" really.
Lokhir was a hero character that's main point was commanding a Black Ark, that's all. He was added because he offered a start position outside of Naggaroth and Black Arks special mechanic.
You show that it doesn't matter if they're a leader because Nakai is not. In fact he's just a monstrous character, that's all that he brings. Tetto'eko at least provides some lore that can be implemented into the game thanks to his ability to predict future events compared to Nakai, Gor Rok and Chakuax who are pretty much all beat sticks and nothing more. Taking into account astromancy is an actual stance he can offer a faction that has a specially buffed stance and then some. He can also be a pure magic character compared to Tehenhauin who would be a mixed melee/caster lord. Even Kroak technically had good suggestions, to be fair.
The only one I've seen good arguments for are the Itza duo. Since it's literally the capital of Lustria. And despite my misgivings about it it would make sense for one of them to be there. Just that I think it's a joke how Nakai is even being considered "unique" when he's just a buffed Kroxigor. Literallly.
I too could collect some scraps of lore to make up one special mechanic for Nakai, like semi-horde "wandering" and answering to your fellow Lizardmen in distress, buffing creatures summon army abilities, even better when defending, etc. And Tetto'eko would be a 3rd caster LL, with only one "beat stick". It's not fair!
But that's not even my point: I am not advocating for Nakai to be a FLC lord or against Tetto'eko, I just pointed out if we get a second non-Slann and non-Saurus LL, it could be Nakai so all 4 species are represented, and I honestly hope Itza would be implemented in a way it deserves, with its two main characters: Gor-rok as leader and Kroak as hero/Bess-like RoR. I respect your opinion, but I still stand by that Itza must be a focus, but if CA ever will make 5th LL, it could be anything: Tetto'eko, Nakai, Tiqtaq, Tichi-huichi, you name it.
I firmly disagree. Nakai would be closer to Tretch out of unique faction mechanics. The one closer to likes of Anar and Lokhir is in fact Tetto'eko as there is the astromancy stance that seems build perfectly to implement him. In fact I do dare you to "scrap up lore" for Nakai because he literally has 2 snippets of info about him in entirety of the lore. Another Alberic more than anything. But good to see this gets ignored because the forums think it cool for no reason. I guess I should be asking for a Amazons LL in SR because it's "unique" irrelevant of how much it makes sense.
"3rd caster lord" you must absolutely hate Vampires. There's absolutely nothing wrong with 3 casters, in fact Tehenhauin would preferably be a mixed character. As Ol Nessie likes pointing out they are the original casters of the setting.
Furthermore, I consider that Daemon Prince must be removed.
Nakai? Nakai should be like the Green Knight at best! If we get Nakai as LL, i think Gilles le Breton should be a Proper LL then.
The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!
Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!
Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first. 'Waaaaaaaggh! Gorfang!'
@OI_Nessie "what would any of the other characters offer" maybe if you actually read my comments you'd know. Maybe if you actually engaged in the discussion I set up you'd find out........
@Enforest I hope so too man. Ideally all the characters I mentioned will make it in and I fully expect Itza to be part of the DLC, but I'd really love Nakai and think his playstyle would be so good. I just wanted to bring some attention back to him and the others who I think deserve to get in at some point. Who I think could offer more unique playstyles than just their starting position, which is all Gor-Rok really has to my mind.
Comments
You could give his army vanguard deployment, poison attacks, aquatic or let him give stalk to the units in his sphere of influence or something.
Allow him to move invisible on the campaign map when he's walking through forested areas (the trade off being that it's still slower for him than walking on the roads).
Unlike Nakai, if you do make him a nomadic faction he could have the Beastmens trait of hiding when encamped as well.
(I'm not saying he should have all of these at once)
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
- Report
1 · Disagree AgreeBut Oxyotl is a very poor choice for a LL. He's an assassin and works solo. He has never led any troops, even less an army. Ever. Can't see how he could become a lord when there are so many other viable options.
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2 · Disagree AgreeThis is one of the reasons I made this post: a lot of people, including myself have resigned themselves to the position of 'thats never gonna happen' or 'that'd be to difficult' or 'well that doesn't gel with the lore/that lord isn't as important as others who also aren't in the game yet'
This mindset is why Kroak and Gor-Rok are the most requested and yet CA has added who they please so far, whether or not they are the most important absent character, whether or not they should be a lord and so on.
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1 · Disagree AgreeThe argument against more Skink-led factions is that it's just not the case in LM society. Tehenhauin was the only Skink who could conceivably be thought of as a leader of an independent LM faction, the Cult of Sotek. All Temple Cities are led by Slann and their armies commanded by Saurus. Even Tetto'Eko (he's not an Oracle btw; he's a Priest) is subservient to the Slann of Tlaxtlan so it wouldn't be entirely right for him to be at the head of that faction. If CA were still doing 2 or 3 LLs per faction, someone like Tiktaq'To might make sense, but it seems like the trend of 1 LL per faction from now on is pretty well cemented.
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3 · Disagree AgreeMaybe have Oxyotl up north and make Nakai the nomad type. Giving Oxyotl immunity to chaos attrition is perfect for his backstory. I don't necessarily want to exclude the possibility of Albion getting in one day though (as unlikely as that may be)
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2 · Disagree AgreeThe only LL besides Saurus/Slann and Prophet of Sotek I can tolerate is somehow evolved/blessed Nakai that could devolop telephatic communication and some sort of intellect so he could lead armies.
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0 · Disagree AgreeI'm not trying to insult the lore I'm saying that total war Warhammer isn't Table Top, it works alot differently and so we have to bend or break the rules if we want to get the most we can out of the medium of games that Warhammer exists in here.
If you were Complaining about Sartosa being made vampires or about how Gorst is in it as a lord rather than Neferata then I'd be shoulder to shoulder with you demanding that the lore be respected and better adhered to but not everything from the lore can or will translate well into this game and we would severely limit what we could do if we did just adhere to it (we wouldn't have any Norsca or vampire coast)
CA has the authority to make **** up if they want to and here is an example where I think they should use that right.
I respect that you want Itza, this thread is just me trying to give a voice to alternatives that I think are worth being heard, that would be more interesting to me.
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0 · Disagree AgreeIf anything Skinks seem more represented than others in character numbers. Which to me makes sense as they seem to have more personality than others.
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0 · Disagree AgreeLINK
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0 · Disagree AgreeAs I stated in my original post, if the race is in fact run by the Slann and everyone else is just disposable then that's an issue I take with the lore and not just their portrayal in game. To me that's boring and stifling to what could be done with the race in WH2.
Why could you not tolerate any other lord? And why do you think your tolerance matters to myself, other fans or CA? As I said to OI_Nesse: sure, they might not be lords in the lore but the only way we get them in the game and get to play as them is if we make them lords because that's just how the game works.
They could appear as hero's but that's not something CA seems ready to do, apparently legendary hero's take as much effort to make as lords and I'd much prefer we get more lords than hero's (unless we're talking about a character like chakax who couldn't really be anything other than a hero and wouldn't bring anything unique to being a lord that I can see).
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0 · Disagree AgreeAlso by what metric are you suddenly fine with a Kroxigor then?
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1 · Disagree AgreeAs for Nakai, because he would at least bring something truly unique to the table... What will Tetto'eko be though? Another Skink-caster lord like Tehen, but with Lore of Heavens instead? It's the same argument as "Gor-rok is a mountless Kroq" and "Kroak is Mazda 2.0" really.
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2 · Disagree AgreeNakai 4lyfe
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4 · Disagree AgreeYou show that it doesn't matter if they're a leader because Nakai is not. In fact he's just a monstrous character, that's all that he brings. Tetto'eko at least provides some lore that can be implemented into the game thanks to his ability to predict future events compared to Nakai, Gor Rok and Chakuax who are pretty much all beat sticks and nothing more. Taking into account astromancy is an actual stance he can offer a faction that has a specially buffed stance and then some. He can also be a pure magic character compared to Tehenhauin who would be a mixed melee/caster lord. Even Kroak technically had good suggestions, to be fair.
The only one I've seen good arguments for are the Itza duo. Since it's literally the capital of Lustria. And despite my misgivings about it it would make sense for one of them to be there. Just that I think it's a joke how Nakai is even being considered "unique" when he's just a buffed Kroxigor. Literallly.
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2 · Disagree AgreeSorry, but Gor-rok is probably happening with Kroak a close second.
Saying that if the next lord packs surprises us and gives us 2 LL per faction, then the best next contender is Tetto'Eko (Total Recall, really GW) commanding his one settlement faction in Lustria.
https://forums.totalwar.com/discussion/228632/new-army-proposal-carnival-of-chaos-i-e-we-have-vampire-pirates-now-here-are-some-nurgle-clowns
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0 · Disagree AgreeBut that's not even my point: I am not advocating for Nakai to be a FLC lord or against Tetto'eko, I just pointed out if we get a second non-Slann and non-Saurus LL, it could be Nakai so all 4 species are represented, and I honestly hope Itza would be implemented in a way it deserves, with its two main characters: Gor-rok as leader and Kroak as hero/Bess-like RoR. I respect your opinion, but I still stand by that Itza must be a focus, but if CA ever will make 5th LL, it could be anything: Tetto'eko, Nakai, Tiqtaq, Tichi-huichi, you name it.
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0 · Disagree Agree"3rd caster lord" you must absolutely hate Vampires. There's absolutely nothing wrong with 3 casters, in fact Tehenhauin would preferably be a mixed character. As Ol Nessie likes pointing out they are the original casters of the setting.
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2 · Disagree AgreeWhere is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!
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4 · Disagree AgreeVampire Counts
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