currently playing a Luthor Harkon Campaign and I have noticed the Lizardmen tend to have trouble beating the Vampire coast once they get enough arty and guns.
considering I'll do a new lizardmen campaign once the lizard/skaven DLC comes out (thinking it may have Itza as a starting point), I was wondering for people who have done a Mazdamundi Campaign how have they dealt with the Vampirates factions?
what army comps have you use or strategy?
where you able to completely destroy the vampires?
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0 · Disagree AgreeThe longer it takes for you to reach them, the worse off you will be. They cant hold a candle to lizards in a brawl though. Get around them and get everything into melee.
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0 · Disagree Agree-LL (or Oldblood on Carnosaur)
-Skink Priest on Engine of the Gods
-Saurus Scar Veteran on Carnosaur
-Skink Chief on Ancient Stegadon
-4 units of Saurus Cav with Spears (sometimes replace 2 with Horned Ones)
-2 units of Kroxigors
-2 units of Chameleon Skinks
-5 units of Temple Guard
-2 Bastilidon with Solar Engine
-Bastilidon with Revivication Crystal
In the case of the OP I would use the Chameleons to distracy their artillery while my cav moves up the flanks to deal with it (and their ranged infantry). My lords/heroes charge up the middle to take out their Lords/Heroes/Queen Bess and my Infantry/Kroxigors move up center (Kroxigors flanking the center) to engage their front lines.
The Solar Engines target their Necrolith Colossai/Laviathans to try and get their HP down until I can spare some cav or Carnosaurs to finish them off. While all this is going down the Revivication Crystal is healing any unit that needs it most (target priority to Lords/Heroes/Cavalry)
Those 4 Lords/Heroes can tank basically anything when you charge them as a herd.
An important thing to note vs undead (of any kind) is that you dont have to beat all of them... you just have to take out the Lords/Heroes and they will begin to rapidly disintegrate. It is usually for this reason that I target Lords/Heroes first.
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0 · Disagree AgreeSalamanders would wittle down infranty level units and cuase leadership drops.
Razordons are also a another ranged unit that may act like bolt thrower.
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0 · Disagree AgreeThat they also have plentiful AP damage is annoying.
In fact, everything about them is annoying.
Can I please get a toggle to remove VCoast from my game entirely? I'm tired of even looking at that ridiculousness.
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0 · Disagree AgreeI literally just shot a Gunnery Mob with Handguns with two units of Dwarf Rangers because it kept just shuffling them around without returning fire. And with Zombies being as slow as they are it took them a while to get into the "preferred" position. 0 loses to a unit wiped for free.
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0 · Disagree Agreewould any large dinos be any use against the the coast or would they be shoot to pieces?
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0 · Disagree Agree"Surrender and serve me in life, or die and slave for me in death." - Vlad von Carstein
Kislev - from darkness to light.19/3
My steam workshop - mods.
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0 · Disagree Agree