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lizardmen Strategies against Vcoast in Campaign

pdc4930#3270pdc4930#3270 Registered Users Posts: 491
currently playing a Luthor Harkon Campaign and I have noticed the Lizardmen tend to have trouble beating the Vampire coast once they get enough arty and guns.

considering I'll do a new lizardmen campaign once the lizard/skaven DLC comes out (thinking it may have Itza as a starting point), I was wondering for people who have done a Mazdamundi Campaign how have they dealt with the Vampirates factions?

what army comps have you use or strategy?
where you able to completely destroy the vampires?

Comments

  • GettoGecko#7861GettoGecko#7861 Registered Users Posts: 1,708
    You can expect a nerf to the VP autoresolve with the new DLC which will probably make them weaker if not a free kill. And also LM will get some new stuff to play around, but as a general advise get in fast and eat them even if they taste like rotten fish.
  • Helhound#7332Helhound#7332 Registered Users Posts: 5,569
    Terradon riders and cold/horned ones. Depending on how long it took you to get there, Carnasaurs to deal with the big stuff.

    The longer it takes for you to reach them, the worse off you will be. They cant hold a candle to lizards in a brawl though. Get around them and get everything into melee.
  • Dracklor#9977Dracklor#9977 Registered Users Posts: 4,771
    I used a whole lot of Saurus and Skinks, with Mazdamundi on Zlaaq obliterating the zombies with his spells. Saurus will crush any infantry from the Vampire coast. Skinks will be good to shut down their artiellry and missiles while terradons, when used intelligently can be so dangerous, they are a risky pick tough


  • WhySoSalty#3990WhySoSalty#3990 Registered Users Posts: 1,719
    strike fast. Vampirates are strong in range battles but once you got them into melee you can tear them apart like paper
    My ancestors are smiling at me, Imperial, can you say the same?


  • Ninjipples#4797Ninjipples#4797 Registered Users Posts: 843
    I have a standard stack I use with basically every Lord and I find that it is flexible enough that it is effective vs basically any race (possible exception of Dwarfs, I haven't had to fight them much as LM so not sure)

    -LL (or Oldblood on Carnosaur)
    -Skink Priest on Engine of the Gods
    -Saurus Scar Veteran on Carnosaur
    -Skink Chief on Ancient Stegadon
    -4 units of Saurus Cav with Spears (sometimes replace 2 with Horned Ones)
    -2 units of Kroxigors
    -2 units of Chameleon Skinks
    -5 units of Temple Guard
    -2 Bastilidon with Solar Engine
    -Bastilidon with Revivication Crystal

    In the case of the OP I would use the Chameleons to distracy their artillery while my cav moves up the flanks to deal with it (and their ranged infantry). My lords/heroes charge up the middle to take out their Lords/Heroes/Queen Bess and my Infantry/Kroxigors move up center (Kroxigors flanking the center) to engage their front lines.

    The Solar Engines target their Necrolith Colossai/Laviathans to try and get their HP down until I can spare some cav or Carnosaurs to finish them off. While all this is going down the Revivication Crystal is healing any unit that needs it most (target priority to Lords/Heroes/Cavalry)

    Those 4 Lords/Heroes can tank basically anything when you charge them as a herd.

    An important thing to note vs undead (of any kind) is that you dont have to beat all of them... you just have to take out the Lords/Heroes and they will begin to rapidly disintegrate. It is usually for this reason that I target Lords/Heroes first.
  • Dracklor#9977Dracklor#9977 Registered Users Posts: 4,771

    You can expect a nerf to the VP autoresolve with the new DLC which will probably make them weaker if not a free kill. And also LM will get some new stuff to play around, but as a general advise get in fast and eat them even if they taste like rotten fish.

    Yeah I think with ripperdactly and Salamanders this matchup will be much easier


  • RikisRikis Registered Users Posts: 1,682
    I imagine the same way you play the original Vamp Counts vs Coast, go in quick and swarm them. They dont last long vs Grave Guards except for the crabs... Thats another matter.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Kranox said:



    Yeah I think with ripperdactly and Salamanders this matchup will be much easier

    RipperDactlys would basically be pegasus knights for lizardmen, They would be a fast air shock calvary that would wipe out the deck droppers and harass the back line better.

    Salamanders would wittle down infranty level units and cuase leadership drops.

    Razordons are also a another ranged unit that may act like bolt thrower.

  • Itharus#3127Itharus#3127 Registered Users Posts: 16,836
    Yeah the VCoast can be a problem because their monsters are the crunchiest in the game -- and that's hard to deal with as LM, who rely on their monsters a lot in TWWH.

    That they also have plentiful AP damage is annoying.

    In fact, everything about them is annoying.

    Can I please get a toggle to remove VCoast from my game entirely? I'm tired of even looking at that ridiculousness.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited February 2019
    Flyers, cav, superior infantry. AI Vampire Coast only has AR holding it together. Otherwise their army comps can easily be countered.
    Furthermore, I consider that Daemon Prince must be removed.
  • psychoak#6605psychoak#6605 Registered Users Posts: 3,415
    I've killed vampire coast doomstacks with bretonnian infantry. It's really not that hard.
  • steam_1645121400048jmklDesteam_1645121400048jmklDe Registered Users Posts: 687
    I haven't tried it yet but I bet chameleon skinks can get in range/ sneak to the side and harass the gunline
  • DraculasaurusDraculasaurus Registered Users Posts: 4,771
    Any unit with vanguard is your friend.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Itharus said:

    Yeah the VCoast can be a problem because their monsters are the crunchiest in the game -- and that's hard to deal with as LM, who rely on their monsters a lot in TWWH.

    That they also have plentiful AP damage is annoying.

    In fact, everything about them is annoying.

    Can I please get a toggle to remove VCoast from my game entirely? I'm tired of even looking at that ridiculousness.

    the Dinos vs. Vampire coast monsters, Dinos always win. Its the cheap AP hanguns and the poleamrs you have to watch out for.
  • #28957#28957 Registered Users Posts: 3,041
    psychoak said:

    I've killed vampire coast doomstacks with bretonnian infantry. It's really not that hard.

    Yes, for some reason VCoast stacks are super easy to defeat in manual combat. Probably because AI don't assign skill points right and don't do correct researches.
    Now I am known as "numbers".
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited February 2019
    Enforest said:

    psychoak said:

    I've killed vampire coast doomstacks with bretonnian infantry. It's really not that hard.

    Yes, for some reason VCoast stacks are super easy to defeat in manual combat. Probably because AI don't assign skill points right and don't do correct researches.
    I'd sooner say that it's because the AI doesn't understand how to protect and use its ranged units.

    I literally just shot a Gunnery Mob with Handguns with two units of Dwarf Rangers because it kept just shuffling them around without returning fire. And with Zombies being as slow as they are it took them a while to get into the "preferred" position. 0 loses to a unit wiped for free.
    Furthermore, I consider that Daemon Prince must be removed.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Crossil said:

    Enforest said:

    psychoak said:

    I've killed vampire coast doomstacks with bretonnian infantry. It's really not that hard.

    Yes, for some reason VCoast stacks are super easy to defeat in manual combat. Probably because AI don't assign skill points right and don't do correct researches.
    I'd sooner say that it's because the AI doesn't understand how to protect and use its ranged units.

    I literally just shot a Gunnery Mob with Handguns with two units of Dwarf Rangers because it kept just shuffling them around without returning fire. And with Zombies being as slow as they are it took them a while to get into the "preferred" position. 0 loses to a unit wiped for free.
    Skirmish mode for the zombies is their downfall. The AI never turns it off. Every time I play a battle as the coast, I turn off skirmish mode and turn on gaurd guard as they shoot point blank.

    would any large dinos be any use against the the coast or would they be shoot to pieces?
  • LuciferLucifer Registered Users Posts: 2,177
    Airpower works best against any army that has ranged units. Get in fast and pin them down while your army deals with the front line. Consider them, expendable, but they'll get the job done. This especially when you have fast cavalry to work the flanks.


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