what started out as a alternative to empire when that campaign won't load to finishing the campaign for Harkon with different units.
I now have an choice to make.
continue my empire campaign. (at around turn 120 or so and Chaos just came)
continue my Minor Faction Beastmen campaign. (Turn 46, but aside from getting end game units, no goal)
or
Start a Teclis Campaign ME (Everqueen is kind of boring and already did Tyrion)
Start a Mazdamudi Campaign ME (only have done Kroc Gar and his upkeep buffs make the campaign a cakewalk and prep for LP)
Start a Skarsnick Campaig0 or Grimgor (did a warzzag campaign and it got boring real quick)
what should I try next?
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With a challenge of not losing your starting capital.
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0 · Disagree Agreedoesn't Skarsnik start out with a minor settlement? not a capital?
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0 · Disagree AgreeIf he boring from Alarielle, Alith anar too ez.
To OP try Belegar. With all buffs that got from last 2 dlc GS AI factions it can be not cakewalk.
Legendary/VH battles Belegar can be quiet hard, atleast at begun.
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0 · Disagree AgreeSkarsnik though. Fun stuff. Haven’t tried him since late TWW1 but before the arrival of Norsca. I don’t think personally that he is as fun as Belegar simply because Belegar get’s that 50% upkeep increase which makes his army have to do some epic racing across the map and get all up in everyone’s faces. He is the rabid guard dog of Karak Izor chained to a pole with a limit ob how far his leash lets him go in the beginning. Before he breaks those chains and races over and mauls any Greenskins he can get a hold of in the Badlands. But Skarsnik is part of the best Lord pack yet and is quite fun.
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0 · Disagree AgreeYeah forgot about that. With uncertainty over who is next I’d probably discard any playing of Greens or Empire until news of the next update race comes along. Doesn’t matter to me. Got loads of Lords left for other races I’ve never even played like Throgg, Helleballz, Alarilulz, Durthu, Khatep, the Fay Enchantress. Not to mention Wurrzag, Azhag, Volkmar and Tretch for races that are getting updated or potentially updated.
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0 · Disagree AgreeEspecially when you need to take on chaos and the like. Even dwarves can be challenging. If you wanna commit to taking mostly goblins, you need to be pretty good at micromanaging and using squigs/nasty skulkers for AP damage. Remember that you can only get black orcs or any orca from karak eight peaks, so you can always hire a few of them to go into your endgame stacks for the purpose of chaos and what not.
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0 · Disagree AgreeThe Eight Peaks restriction people mention above is incorrect as it is currently bugged - there are two other sources of Orcs. If you capture Black Crag you can recruit Black Orcs out of the tier 4 building. You can also recruit Savage Orcs out of Ekrund at tier 3. My guess is that CA scripted out the standard tier buildings that allow you to recruit Orcs when Skarsnik captures a settlement, but completely forgot about the unique ones.
Messing up Twister mats since 1240.
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0 · Disagree Agreedouble postMessing up Twister mats since 1240.
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2 · Disagree AgreeLast time I played Dawi, I was Thorgrim and pretty much auto resolved from the last few turns.
Also it would be nice to play good guys after playing pirates
Managing your money and with a ME goal would be great.
If it goes south, I’ll play Skarsnik.
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0 · Disagree AgreeMessing up Twister mats since 1240.
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0 · Disagree AgreeSkarsnik can take as much time as he needs.
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0 · Disagree Agree-New Rules: https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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0 · Disagree AgreeI feel if you build up fortifications and keep humans alive you could survive even that, tho. Just through sheer Dwarven grit.
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0 · Disagree AgreeRank 7 Nasty skulkers with Waagh had with all red skills 85 attack and 40 dmg.
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0 · Disagree Agreedo you have any tips for Belegar for Vcoast update?
diffuclty is normal
on turn 16 and have to go back in saves after Grimgor is doubled up on me at Varenka hills. I may fight it out due to auto resolve only slightly out of my favor, but I will have to retreat if I win or not.
some people are saying I should take out Skasnik first, some say I should get the biggest stack I'm comfortable with and beeline for K8P. Currently have 15 stack with all ghosts. mostly dwarf warriors, 2 rangers, 2 miners, and a grudge thrower, with 1000+ income coming every turn and decent reserves.
I think I may go back a few saves to recuit more Rangers but they aren't good in a fight when the Orcs overwhelm my smaller army.
Arnessa Wiped out Tilea and for some reason walked through my territory without declaring war, but Skavenblight will keep her busy.
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0 · Disagree AgreeNever understood why going for K8P right off the bat is always proposed. Now, relocating close to Karaz-a-Karak and fighting alongside Thorgrim and Grombrindal I can imagine but straight up K8P sounds suicidal, unless Karak Azul starts doing miracles down there.
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0 · Disagree AgreeWell I basically ended up with 2 armies conquering the entirety of the Badlands and just managed to take it as it turned over to 20 severity grudge. But I confed main Dwarves faction so I had Karaz-a-Karak as well for a base.
Perhaps that's a way forward? Thorgrim gets slapped by Grimgor and you shamelessly confed him?
Though, even without that and with grumbling and fuming I would have enough to keep fielding 2+ armies, on Hard. Now that I took K8P though I'm at 17k income. Guess that campaign is basically done for me...
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0 · Disagree AgreeBetter deal with Skarsnik at first. After all buffs to GS, now he easly can made in mid game 4-5 stacks. You can't ignor that little bastard.
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0 · Disagree AgreeSkarsnik can still build viable armies, he has access to trolls, giants, artillery, and araknarok spiders, which are just plain unholy terrors. Combined with heavy poison debuffs from a bunch of stalk infantry, and you can make a real mess out of late game doomstacks with your monster units, especially with a waagh in the mix.
Belegor just has to build PO everywhere and he can ignore the damned grudge. The upkeep penalty? He's a bloody dwarf, money grows on trees for the guy. At legendary, that huge boost to upkeep is pretty inconsequential compared to the titanic changes that come from having lots of armies out.
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0 · Disagree AgreeI played thorugh it on normal and managed to take K8P by turn 58.
took a little backtracking here and there in saves. but I did it.
I had to say thanks to Clan Mors by plaguing K8P that weakened the Mutinus gits armies and the Mutinus gits stupidity by sending their two other stacks too far away from K8P and going into ambush mode.
Also thanks to Orion for keeping Skavenblight at bay.
pretty much did it with just dwarf warrriors, miners, rangers and a 2 catapults.
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