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Next Campaign to try out

pdc4930#3270pdc4930#3270 Registered Users Posts: 491
what started out as a alternative to empire when that campaign won't load to finishing the campaign for Harkon with different units.

I now have an choice to make.

continue my empire campaign. (at around turn 120 or so and Chaos just came)

continue my Minor Faction Beastmen campaign. (Turn 46, but aside from getting end game units, no goal)

or

Start a Teclis Campaign ME (Everqueen is kind of boring and already did Tyrion)

Start a Mazdamudi Campaign ME (only have done Kroc Gar and his upkeep buffs make the campaign a cakewalk and prep for LP)

Start a Skarsnick Campaig0 or Grimgor (did a warzzag campaign and it got boring real quick)


what should I try next?

Comments

  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    Skarsnik.

    With a challenge of not losing your starting capital.
    Furthermore, I consider that Daemon Prince must be removed.
  • PrinceTyrionPrinceTyrion Registered Users Posts: 26
    Alith Anar Vortex Campaign
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Or Continue. Forgot to add that.

    doesn't Skarsnik start out with a minor settlement? not a capital?
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    PdcGunner said:

    Or Continue. Forgot to add that.

    doesn't Skarsnik start out with a minor settlement? not a capital?

    I mean it's his faction capital, not province capital you should not let fall, Karak Azgaraz.
    Furthermore, I consider that Daemon Prince must be removed.
  • BoombastekBoombastek Registered Users Posts: 2,139

    Alith Anar Vortex Campaign

    Alith anar the strongest faction in game.
    If he boring from Alarielle, Alith anar too ez.

    To OP try Belegar. With all buffs that got from last 2 dlc GS AI factions it can be not cakewalk.
    Legendary/VH battles Belegar can be quiet hard, atleast at begun.
  • PrinceTyrionPrinceTyrion Registered Users Posts: 26

    Alith Anar Vortex Campaign

    Alith anar the strongest faction in game.
    If he boring from Alarielle, Alith anar too ez.

    To OP try Belegar. With all buffs that got from last 2 dlc GS AI factions it can be not cakewalk.
    Legendary/VH battles Belegar can be quiet hard, atleast at begun.
    Maybe, High Elves are strong, but Alith Anar starting position in Vortex Campaign is interesting.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,753
    I think I’d do Skarsnik of those. Mazda I’d prefer to wait until the new Lizardmen units and LLs come. Teclis I’d prefer to wait for the same reason to make that area more interesting. And for both I’d wait until Vampirates get looked at to make them less of an autoresolve pain.

    Skarsnik though. Fun stuff. Haven’t tried him since late TWW1 but before the arrival of Norsca. I don’t think personally that he is as fun as Belegar simply because Belegar get’s that 50% upkeep increase which makes his army have to do some epic racing across the map and get all up in everyone’s faces. He is the rabid guard dog of Karak Izor chained to a pole with a limit ob how far his leash lets him go in the beginning. Before he breaks those chains and races over and mauls any Greenskins he can get a hold of in the Badlands. But Skarsnik is part of the best Lord pack yet and is quite fun.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Theo91#7431Theo91#7431 Registered Users Posts: 3,324
    Skarsnik is awesome, one of my favourite campaigns. I want to start a new campaign with him but am a little bit hesitant because the green skin overhaul must surely be soon... right??
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,753
    Theo91 said:

    Skarsnik is awesome, one of my favourite campaigns. I want to start a new campaign with him but am a little bit hesitant because the green skin overhaul must surely be soon... right??


    Yeah forgot about that. With uncertainty over who is next I’d probably discard any playing of Greens or Empire until news of the next update race comes along. Doesn’t matter to me. Got loads of Lords left for other races I’ve never even played like Throgg, Helleballz, Alarilulz, Durthu, Khatep, the Fay Enchantress. Not to mention Wurrzag, Azhag, Volkmar and Tretch for races that are getting updated or potentially updated.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Razmirth#5806Razmirth#5806 Registered Users Posts: 2,286
    Skarsnik campaign is a challenge, but worth it. I will say early game is pretty manageable since your buffed goblin units will be on par with most early/mid game infantry. But late game you’ll notice a lack of sturdy units and lack of armour piercing will be hard on your armies.

    Especially when you need to take on chaos and the like. Even dwarves can be challenging. If you wanna commit to taking mostly goblins, you need to be pretty good at micromanaging and using squigs/nasty skulkers for AP damage. Remember that you can only get black orcs or any orca from karak eight peaks, so you can always hire a few of them to go into your endgame stacks for the purpose of chaos and what not.
  • WallyBFeed#8810WallyBFeed#8810 Registered Users Posts: 398
    Skarsnik is good fun, plus it doesn't seem as likely that there will be a Greenskins rework before the Lizardmen DLC - would save a Lizardmen campaign for that.

    The Eight Peaks restriction people mention above is incorrect as it is currently bugged - there are two other sources of Orcs. If you capture Black Crag you can recruit Black Orcs out of the tier 4 building. You can also recruit Savage Orcs out of Ekrund at tier 3. My guess is that CA scripted out the standard tier buildings that allow you to recruit Orcs when Skarsnik captures a settlement, but completely forgot about the unique ones.
    This message was brought to you by the Purple Hand.



    Messing up Twister mats since 1240.
  • WallyBFeed#8810WallyBFeed#8810 Registered Users Posts: 398
    edited February 2019
    double post
    Post edited by WallyBFeed#8810 on
    This message was brought to you by the Purple Hand.



    Messing up Twister mats since 1240.
  • Theo91#7431Theo91#7431 Registered Users Posts: 3,324
    mdardis said:

    Skarsnik is good fun, plus it doesn't seem as likely that there will be a Greenskins rework before the Lizardmen DLC - would save a Lizardmen campaign for that.

    The Eight Peaks restriction people mention above is incorrect as it is currently bugged - there are two other sources of Orcs. If you capture Black Crag you can recruit Black Orcs out of the tier 4 building. You can also recruit Savage Orcs out of Ekrund at tier 3. My guess is that CA scripted out the standard tier buildings that allow you to recruit Orcs when Skarsnik captures a settlement, but completely forgot about the unique ones.

    I’m ok with this not being changed haha
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    I decided to do a Belegar campaign.
    Last time I played Dawi, I was Thorgrim and pretty much auto resolved from the last few turns.

    Also it would be nice to play good guys after playing pirates

    Managing your money and with a ME goal would be great.


    If it goes south, I’ll play Skarsnik.
  • WallyBFeed#8810WallyBFeed#8810 Registered Users Posts: 398
    Theo91 said:


    I’m ok with this not being changed haha

    Same! I guess Belegar really does have the hardest campaign :D
    This message was brought to you by the Purple Hand.



    Messing up Twister mats since 1240.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    yeah also with Belegar that I just found out, the taking of 8 peaks is a grudge. Normally I quickly finished grudges, but this one will take awhile and effectivity puts a time limit of the campaign. Capture 8 peaks or the gudge debuffs effectively make it impossible later.

    Skarsnik can take as much time as he needs.
  • Canuovea#6291Canuovea#6291 Registered Users, Moderators, Knights Posts: 15,976
    PdcGunner said:

    yeah also with Belegar that I just found out, the taking of 8 peaks is a grudge. Normally I quickly finished grudges, but this one will take awhile and effectivity puts a time limit of the campaign. Capture 8 peaks or the gudge debuffs effectively make it impossible later.

    Skarsnik can take as much time as he needs.

    Kinda. He doesn't get access to any Orc units though, so if he takes too long he finds himself dealing with high tier armies without Black Orcs.
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  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited February 2019
    PdcGunner said:

    yeah also with Belegar that I just found out, the taking of 8 peaks is a grudge. Normally I quickly finished grudges, but this one will take awhile and effectivity puts a time limit of the campaign. Capture 8 peaks or the gudge debuffs effectively make it impossible later.

    Skarsnik can take as much time as he needs.

    At some 50 turns in it becomes a 20 severity grudge. Before that it goes up to 8 severity so if you keep clean sheet you can suffer nothing before that. You're then locked into -3 base PO and further 10% upkeep until K8P gets taken. So I guess that's the time limit?

    I feel if you build up fortifications and keep humans alive you could survive even that, tho. Just through sheer Dwarven grit.
    Furthermore, I consider that Daemon Prince must be removed.
  • BoombastekBoombastek Registered Users Posts: 2,139
    edited February 2019
    .
    Canuovea said:

    PdcGunner said:

    yeah also with Belegar that I just found out, the taking of 8 peaks is a grudge. Normally I quickly finished grudges, but this one will take awhile and effectivity puts a time limit of the campaign. Capture 8 peaks or the gudge debuffs effectively make it impossible later.

    Skarsnik can take as much time as he needs.

    Kinda. He doesn't get access to any Orc units though, so if he takes too long he finds himself dealing with high tier armies without Black Orcs.
    Trolls + giants + Aracnorok.

    Rank 7 Nasty skulkers with Waagh had with all red skills 85 attack and 40 dmg.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Don't want to make a new discussion for this,

    do you have any tips for Belegar for Vcoast update?
    diffuclty is normal

    on turn 16 and have to go back in saves after Grimgor is doubled up on me at Varenka hills. I may fight it out due to auto resolve only slightly out of my favor, but I will have to retreat if I win or not.

    some people are saying I should take out Skasnik first, some say I should get the biggest stack I'm comfortable with and beeline for K8P. Currently have 15 stack with all ghosts. mostly dwarf warriors, 2 rangers, 2 miners, and a grudge thrower, with 1000+ income coming every turn and decent reserves.

    I think I may go back a few saves to recuit more Rangers but they aren't good in a fight when the Orcs overwhelm my smaller army.

    Arnessa Wiped out Tilea and for some reason walked through my territory without declaring war, but Skavenblight will keep her busy.

  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    PdcGunner said:

    Don't want to make a new discussion for this,

    do you have any tips for Belegar for Vcoast update?
    diffuclty is normal

    on turn 16 and have to go back in saves after Grimgor is doubled up on me at Varenka hills. I may fight it out due to auto resolve only slightly out of my favor, but I will have to retreat if I win or not.

    some people are saying I should take out Skasnik first, some say I should get the biggest stack I'm comfortable with and beeline for K8P. Currently have 15 stack with all ghosts. mostly dwarf warriors, 2 rangers, 2 miners, and a grudge thrower, with 1000+ income coming every turn and decent reserves.

    I think I may go back a few saves to recuit more Rangers but they aren't good in a fight when the Orcs overwhelm my smaller army.

    Arnessa Wiped out Tilea and for some reason walked through my territory without declaring war, but Skavenblight will keep her busy.

    I personally just killed off Skarsnik and Aranessa. Former because I couldn't even diplomacy with him and to keep them off the Empire, and latter because she's too aggressive and to have human shields against Noctilus, Skavenblight and Wurzzag(cause she likes to kill Border Princes too).

    Never understood why going for K8P right off the bat is always proposed. Now, relocating close to Karaz-a-Karak and fighting alongside Thorgrim and Grombrindal I can imagine but straight up K8P sounds suicidal, unless Karak Azul starts doing miracles down there.
    Furthermore, I consider that Daemon Prince must be removed.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Crossil said:

    PdcGunner said:




    I personally just killed off Skarsnik and Aranessa. Former because I couldn't even diplomacy with him and to keep them off the Empire, and latter because she's too aggressive and to have human shields against Noctilus, Skavenblight and Wurzzag(cause she likes to kill Border Princes too).

    Never understood why going for K8P right off the bat is always proposed. Now, relocating close to Karaz-a-Karak and fighting alongside Thorgrim and Grombrindal I can imagine but straight up K8P sounds suicidal, unless Karak Azul starts doing miracles down there.

    Reason being the unless you get some new Grudges to keep grudge severity down, if you keep the grudge for 8 peaks going for too long, your upkeep gets too high and you won't be able to afford an army.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited February 2019
    PdcGunner said:

    Crossil said:




    I personally just killed off Skarsnik and Aranessa. Former because I couldn't even diplomacy with him and to keep them off the Empire, and latter because she's too aggressive and to have human shields against Noctilus, Skavenblight and Wurzzag(cause she likes to kill Border Princes too).

    Never understood why going for K8P right off the bat is always proposed. Now, relocating close to Karaz-a-Karak and fighting alongside Thorgrim and Grombrindal I can imagine but straight up K8P sounds suicidal, unless Karak Azul starts doing miracles down there.

    Reason being the unless you get some new Grudges to keep grudge severity down, if you keep the grudge for 8 peaks going for too long, your upkeep gets too high and you won't be able to afford an army.
    I never felt like Dwarves are capable of running out of income. Then again I almost solely build income buildings and trade. Rarely a garrison or recruitment. Oh, and sacking. Province capital sacking is grate.

    Well I basically ended up with 2 armies conquering the entirety of the Badlands and just managed to take it as it turned over to 20 severity grudge. But I confed main Dwarves faction so I had Karaz-a-Karak as well for a base.

    Perhaps that's a way forward? Thorgrim gets slapped by Grimgor and you shamelessly confed him?

    Though, even without that and with grumbling and fuming I would have enough to keep fielding 2+ armies, on Hard. Now that I took K8P though I'm at 17k income. Guess that campaign is basically done for me...
    Furthermore, I consider that Daemon Prince must be removed.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    noted. I'll backtrack 3 turns and make a ranger building, spam tool shops, and and Help Karak Norn with Skarsik. Once everything north is dandy up north, make my way down to K8P.
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    Well, that and occasional brewery. Beer for trade and PO.
    Furthermore, I consider that Daemon Prince must be removed.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    Crossil said:

    Well, that and occasional brewery. Beer for trade and PO.

    already have one.
  • BoombastekBoombastek Registered Users Posts: 2,139
    PdcGunner said:

    Don't want to make a new discussion for this,

    do you have any tips for Belegar for Vcoast update?
    diffuclty is normal

    on turn 16 and have to go back in saves after Grimgor is doubled up on me at Varenka hills. I may fight it out due to auto resolve only slightly out of my favor, but I will have to retreat if I win or not.

    some people are saying I should take out Skasnik first, some say I should get the biggest stack I'm comfortable with and beeline for K8P. Currently have 15 stack with all ghosts. mostly dwarf warriors, 2 rangers, 2 miners, and a grudge thrower, with 1000+ income coming every turn and decent reserves.

    I think I may go back a few saves to recuit more Rangers but they aren't good in a fight when the Orcs overwhelm my smaller army.

    Arnessa Wiped out Tilea and for some reason walked through my territory without declaring war, but Skavenblight will keep her busy.

    There tip from game what units is best to use in early game. Check Belegar starting landmark.

    Better deal with Skarsnik at first. After all buffs to GS, now he easly can made in mid game 4-5 stacks. You can't ignor that little bastard.
  • psychoak#6605psychoak#6605 Registered Users Posts: 3,415
    Taking K8P isn't actually a necessity for either faction.

    Skarsnik can still build viable armies, he has access to trolls, giants, artillery, and araknarok spiders, which are just plain unholy terrors. Combined with heavy poison debuffs from a bunch of stalk infantry, and you can make a real mess out of late game doomstacks with your monster units, especially with a waagh in the mix.

    Belegor just has to build PO everywhere and he can ignore the damned grudge. The upkeep penalty? He's a bloody dwarf, money grows on trees for the guy. At legendary, that huge boost to upkeep is pretty inconsequential compared to the titanic changes that come from having lots of armies out.
  • pdc4930#3270pdc4930#3270 Registered Users Posts: 491
    An update from My Angrund Campaign.

    I played thorugh it on normal and managed to take K8P by turn 58.
    took a little backtracking here and there in saves. but I did it.

    I had to say thanks to Clan Mors by plaguing K8P that weakened the Mutinus gits armies and the Mutinus gits stupidity by sending their two other stacks too far away from K8P and going into ambush mode.

    Also thanks to Orion for keeping Skavenblight at bay.

    pretty much did it with just dwarf warrriors, miners, rangers and a 2 catapults.
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