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Share your Total War WarHammer 3 launch wish-list!

Reeks#2417Reeks#2417 Registered Users Posts: 10,610
Hi people and other entities!
After reading a unhealthy amount of WH3 discussions(that always end up in a giant slugfest about divided/undivided "sigh") i have finally decided on my personal wish-list for the launch of the last installment of this game series and i thought to share it with y´all this fine spring morning.

Personally my wish list for WH3 launch is:

1: Ogres(Without a doubt the race i´m looking forward to the most, i hope they are so well made that they thump my beloved Skaven down from the top spot of my favorite race list!)


2:Nurgle(Glottkins spreading grandpa Nurgle´s Nurglings including diseases all over the Empire, gather round children we got poxes for the whole family!)


3:(Dawi-Zharr would be a close third, giant hat´s...Demonic artillery....Mutant centaur Dawi yes please!.....Potent Dawi magics for all to see!)


4:Nagash(Some of the best lore i´ve read is about the big o´l baddie of the dead-things and that´s the sole reason that i would love to be able to purge the world of anything living controlling Nagash himself)

4,5:Legions of Slaanesh(all them twisted creeps just makes me want to creep out! But i have a gut feeling we will see em in game two, if not they might dethrone Nagash from his spot on the list!



To be completely honest here as long as i get to play Ogres/Dawi Zharr/Nurgle themed chaos armies at some point in Warhammer 3 consider me one happy beaver :) the above would just be my take on a dream scenario release of game 3 ;)

Feel free to post your own favorite version of a race/faction launch list!

Ps: Keep the eternal war of Divided/Undivided out of this thread thanks!



Nurgle is love

Nurgle is life

#JusticeForNurglingForumAvatars
«1

Comments

  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 41,369
    1) Ogres
    2) Demons of Chaos
    3) Kislev
    4) Chaos Dwarfs
    5) DoW or Cathay

    The above is the ideal starting lineup.

    Excluding the LP's as they're obvious I'd do

    1) Khorne vs Tzeentch - Monos
    2) Nurgle vs Slaanesh - Monos
    3) Crossover DLC
    4) Final Game of the best eva edition with a DLC adding various desired units.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • #1609#1609 Registered Users Posts: 3,636
    My wish
    - Map going from east of Empire/Kislev up to Cathay for Game 3, and Northt to Chaos Reams.
    At least this

    - Mega campaign: extended to have more of Lustria and Southlands (be able to sail around it), up to Cathay + more detailed Empire provinces (too big, too empty).

    Race and factions
    4 playable at start, including
    - Chaos (as one race with god specific factions)
    - Chaos Dwarves
    - Ogres Kingdom
    - Cathay

    Pre orfer bonus DLC: Empire v2, to go with more provinces i n Empire, more playable factions, some extra units (inlcudn g knightly orders), Heros/lords...


    DLC
    - Kislev as 5th race (ala Tomb King)
    - Nippon
    - Hung, Kurgan
    - Ind



  • RikisRikis Registered Users Posts: 1,682
    1. Dawi Zarr, my most anticipated game 3 race. Chaos fueled machines with crazy magic fueled dwarfs. Always find it fascinating in a way that chaos worshippers could have one of the strictest and orderly societies, albeit extremely cruel.

    2. Kislev. If there was a faction that I want to be ungodly unforgiving and hard it would be Kislev, the real shield of civilization. Don't know exactly how they could make it work but I want to be bombarded yet hold the line.

    3. Ogre Kingdoms. I have no idea how they will be implemented honestly. To bad the food system is already a thing, would have actually made a lot of sense for the Ogres.l, limiting their growth and lowering morale and all that.

    4. Deamons of chaos. Honestly would like them to have 4 LL, each representing their respective gods. This would be a pure deamons faction.

    DLC:. Monogod chaos factions. Adding all them chaos LL missing and mixing the two sides of mortals and deamons.

    DLC2:. Undead of the east. Basically the undead factions east of the world edge mountains. Neferata, Nameless, etc with their own unique mechanics.

    Now what of Nagash in all this? Although it would be cool to play him as a LL, I would almost rather see him being some grand campaign mechanic or the main threat of game 3's campaign similar to a certain godlike rodent in game 2.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,257
    I don't care about what races are in from the get go. I assume I shall be deeply satisfied whatever comes and if not from the start at least some time down the line. And it isn't like there is that much left to choose from, especially if we only get the Darklands and nothing beyond.


    No my wishlist is different.

    1. New features. When TWW2 came along it featured Ruin Searching and On the Seas Treasure Hunting. It of course also featured the much lauded Rites for the new races.

    I want something new to spice up my life for TWW3. What would that be then? Well how would I know? The only one off the top of my head would be a "Great Bazaar" like feature. A mechanic through which for exorbitant amounts of gold or some other form of currency you could buy items, followers and hire strange and spectacular Regiments of Renown. The Bazaar mechanic would be linked to controlling one of a couple of strategically placed (3-4 perhaps) settlements and building a special landmark building. One could be somewhere in Araby. One could be somewhere along the Silk Road. Maybe each has it's own unique selection of differing goods?

    That's just one idea.


    2. More focused campaign objectives for all races in conjunction with the ones already existing for painting the map. Have a finishing quest battle. Please also tell a little story outside the what I assume will be narrative Vortex campaign equivalent. Let all races feel a little more alive. You'll now have a spectacular big map with a game 2 that has been building up to something, would be a shame to leave the Immortal Empires campaign entirely devoid of any story elements besides Chaos and/or whatever else invasion you cook up.



    That's all I can Think of in a jiffy, but I wouldn't mind a more engaging Campaign map/empire building/diplomacy/trade.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • GunKingGunKing Registered Users Posts: 631
    Beyond the obvious, I want some quality of life improvements.

    More in-depth campaign play, more meaningful diplomacy. Doesn't need to be 3 Kingdoms of level, but something more than it is now would be great.

    Better sieges. I think CA has gone too far to change radically what they have already, but people always harping on sieges has got to get to them. If we must always assault one wall, I want it to be the best damn wall experience possible. Hell give me walls behind that wall. Give me burning oil, let me garrison archers in towers, set up barricades in city streets, put some artillery on city walls (would love to shoot cannons from the battlements).

    Given Game 3 will likely have a strong Chaos focus, this is the perfect opportunity to improve destruction effects. Burned bodies please, dragon fire should char people, not make them explode like blood bags. Burning forests would be great too. Also collapsing walls should have more gradual destruction, instead of 99% damage and then big black cloud, and then wall is 100% destroyed. Game 2 settlements have this, a little bit of this, but Game 1 settlements definitely do not and it looks lame.

    That's all I got off the top of my head.
  • JhoDeviloJhoDevilo Registered Users Posts: 76
    1. Nurgle/Khorne
    2. Legion of Nagash
    3. Slaanesh
    4. Chaos Dwarfs
    5. Kislev

    DLC Campaign Packs:

    1. Ogre Kingdoms
    2. Khorne/Nurgle
    3. Tzeentch
    4. DoW if they are not in game 2
  • Yakinton#1016Yakinton#1016 Registered Users Posts: 453
    These 3 is the top for base game
    Dawi Zarr
    Oger kingdoms
    And some kind of demons undivided under Balakor


    And for DLC
    Kislev (if not base game)
    And monogoods with demons warriors and beastmen from each god
    DoW (if not in wh2)

  • Shomy9342Shomy9342 Registered Users Posts: 343
    Besides remaining races(CD,OK, Demons and Kislev) All east races or at least Cathay to be in. Tigermen and Snakmen look like interesting units that if there is no Ind race they can be in Cathay roster of Monkey King or DoW roster so someone can make Ind mod by placing them and Araby roster together(I have hope because for whatever reason Andy Hall mention them in Total war warhammer 2 e book).

    So yeah just Cathay and at least Tigermen and Snakemen as units in some roster if Ind doesn't become race and Nippon mod can just be Cathay monsters with Shogun 2 models if that race doesn't make it in.
  • MonochromaticSpider#5650MonochromaticSpider#5650 Registered Users Posts: 2,298
    I suspect all will be well on the race front. Don't really worry about that enough to make it part of a wishlist.

    So what would be nice?

    1) Better AR!
    2) Ability for all factions to clean out the inventory of rubbish items and followers.
    3) Less ridiculous ruin riddles or alternatively much better ruin rewards.
    4) More depth in the campaign objectives. Less "must capture / raze this settlement on the other side of the world and kill these factions that you have no particular reason to be at war with".
    5) Option to reduce unit order acknowledgement on battle map.

  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,716
    Ogre kingdoms
    Chaos dwarfs
    Kislev
    Chaos (4 factions one for each power. Beastmen, warriors and daemons as one. Whoever you chose as a LL can become the lord of the endtimes after a long journey)
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • #1609#1609 Registered Users Posts: 3,636
    Beside maps and factions, additional items in my wishlist, gameplay related

    - More weathers: rain, fog, snow, blizard, night battles... With gameplay effect depending on race.

    - Bring back "can hide in bush", we shouldn't have only forest/open, an intermediate would be nice

    - More togable formations, at least the basic one such as square/shieldwall, with visual such as in Rome 2 and better game effect.

    - Ability to mount/dismount cavalry, and lord. If a lord has unlocked several mounts, option to select the mount in battle set up (a bit like when asigning banner to units). Mount cannot be changed during the battle, but the lord can mount/dismount.

    - More siege maps: without going as far as in Rome with full cities, I think more varied siege maps would be better

    - Option when taking a city to keep the initial sin, or replace it with your own (each option having different effects, like changing skin reduce the building levels, keeping skins allows keepign some building but increase public disorder)

    - better support for capacity: have the UI display current number/capacity, for every race and not only TK

    - Better diplomacy: the concept of alliance and coaltiion like in 3K seems nice, to avoid the issue of "you are allied with A and B, B declare war on A and you are screwed"/

    - Rework the ruins: instead of only ruined cities, add explorable dungeon, a bit like sea treasure. Appear randomly on the map, can be explored. Chance to get a riddle, or a battle against Chaos, Beastmen, Orcs, for treasure.


  • eomat#7953eomat#7953 Registered Users Posts: 3,014
    edited March 2019
    Ogres,Chaos Dwarfs, Daemons of Chaos, Kislev and by Trilogies end (Middenland with Ulric units, Knights Panther, Celestial Hurricanum, Amethyst Wizard, Empire Provincial units, Eltharion the Grim on Stormwing vs Grom the Paunch, Dogs of War with Asarnil the Dragonlord upgraded to LL status and Ghorros Warhoof.

    And CA bring back give regions in diplomacy. Make unique maps for campaign for capitals (eg Altdorf).
  • Infinite_MawInfinite_Maw Registered Users Posts: 1,531
    edited March 2019
    1. Ogre Kingdoms, the next race that I really want to play
    2. Kislev, the one after Ogre Kingdoms
    3. Playable Empire in the main WH3 campaign with new features relating to chaos corruption resistance and province management. Along with new lords and a ton of new units which should, at the minimum, consist of
    • Boris Todbringer and all 'canon' Middenland unique units (Ulric Wolf Priest, Warriors of Ulric, Wolf-kin, Hunting Hounds, Teutogen Guard and Knights of the White Wolf). Children of Ulric would be interesting, but not needed especially because they feel a tiny bit out of place with the rest of the roster (I am looking at you mourngul).
    • Celestial Hurricanum
    • Long Rifles (at least so they don't get outranged by zombie pirates)
    • Master Engineer
    • New variant of a steam tank
    • Huntsmen
    • Another knightly order exclusively for the Empire faction (not Middenland, so perhaps one of the comet or sigmar named orders). The new order should be able to survive in sustained combat and do either anti-large or armour-piercing damage.
    • Sisters of Sigmar. Yes I know it was sort of implied that their organisation was finally wiped out before or during the Great War Agaisnt Chaos, but their fate was still ambiguous overall. If we had vampire pirates added in then there is nothing stopping them from being added in too, especially if they act as a support unit which give area wide buffs or debuffs. Also another exclusive unit that can't be recruited by Middenland.
    • New lords I guess, you can decide what would should be picked, but apart from Al-Ulric Emil Valgeir none of the other Empire LL interest me.
    4. Depending on how they are done, perhaps DoW as a final campaign pack and a way to give a shoutout to all the small ideas that could not make it as their own race pack (brilliant way for modders to then take over).
    5. Chaos Dwarfs

    Sieges could use an update, but I have never been hyped over sieges.
  • Mad_D0c_#1516Mad_D0c_#1516 Registered Users Posts: 1,541
    1. Ogres
    2. DoC
    3. Cathay
    4. Chaos dwarfs

    How or which of monogods will be implemented first is equal for me, because I will not buy/play before both LPs are out.

    Let their be fancy ogre or demon stuff in the collectors edition and it would be my christmas wish (even it is released in january, I can wait to the following christmas).

    my favorism of missing factions:

    1. Ogre Kingdom
    2. Monogod Slaanesh
    3. Monogod Tzeentch
    4. Monogod Khorne
    5. Monogod nurgle
    6. DoW
    7. Araby
    8. Cathay
    9. Chaos Dwarfs
    10. Kislev
    11. Eastern tribes Subfaction for Norsca
    12. Fishmen
    13. Ind
    15. Amazon
    16. Khuresh
    17. Hobgoblin khanate
    18. Nippon
    19. Nagash (AI Enemy in campaign is enough for me)
    .
    99 Albion
    .
    9999999 = hoping never: Halflings
  • Razmirth#5806Razmirth#5806 Registered Users Posts: 2,286
    Well...I’m easy. Chaos dwarfs and I’m happy. Everything else is inconsequential. I’ve been waiting for 20 some years to see chaos dwarfs updated/in a game properly, and it will be worth the wait when 3 comes out. Hopefully.
  • makar55makar55 Registered Users Posts: 2,955
    1. At least 30 quest battles per race.
    2. RPG-like Lord editor.
    3. City editor.
    4. Completely reworked sieges.
    5. 2K textures for troops.
  • GodWillTellGodWillTell Registered Users Posts: 1,148


    - a Monogods exclusive story mode and world map, the Realm of Chaos.

    Copy/paste:

    Phase 1 ---> create your army in the name of your God.

    Phase 2 ---> take the complete control over the Chaos Realm as the strongest and absolute Chaos God.

    Phase 3 ---> the Mortal World invasion begins...and so The End Times, *by using Dimensional Gates/Portals, just like in Empire*.

    The core races i want to see:

    - Nurgle Mon.
    - Khorne Mon.
    - Slaanesh Mon. (or DLC)
    - Tzeentch Mon. (or DLC)
    - Kislev
    - Nagash
    - Chaos Dwarfs
    - Ogres (or DLC)

  • Michael4537Michael4537 Registered Users Posts: 2,377
    steph74 said:

    My wish
    - Map going from east of Empire/Kislev up to Cathay for Game 3, and Northt to Chaos Reams.
    At least this

    - Mega campaign: extended to have more of Lustria and Southlands (be able to sail around it), up to Cathay + more detailed Empire provinces (too big, too empty).

    Race and factions
    4 playable at start, including
    - Chaos (as one race with god specific factions)
    - Chaos Dwarves
    - Ogres Kingdom
    - Cathay

    Pre orfer bonus DLC: Empire v2, to go with more provinces i n Empire, more playable factions, some extra units (inlcudn g knightly orders), Heros/lords...


    DLC
    - Kislev as 5th race (ala Tomb King)
    - Nippon
    - Hung, Kurgan
    - Ind



    Pretty much this.
  • misunderstoodvampire#7653misunderstoodvampire#7653 Registered Users Posts: 1,325
    Staring in the Game

    Going to require more in the initial to sell as well as 1 and 2. Therefore they will take more time to add more races to the beginning

    6 Chaos Factions/Races-
    Khorne
    Nurgle
    Tzeentch
    Slaanesh
    Warriors of Chaos
    Daemons of Chaos
    Ogre Kingdoms
    Chaos Dwarfs
    Kislev

    DLC
    Lots of Lord Packs
    Cathay
    Lots of DLC/FLC for the combined map

  • ASA#4545ASA#4545 Registered Users Posts: 52
    steph74 said:

    My wish
    - Map going from east of Empire/Kislev up to Cathay for Game 3, and Northt to Chaos Reams.
    At least this

    - Mega campaign: extended to have more of Lustria and Southlands (be able to sail around it), up to Cathay + more detailed Empire provinces (too big, too empty).

    Race and factions
    4 playable at start, including
    - Chaos (as one race with god specific factions)
    - Chaos Dwarves
    - Ogres Kingdom
    - Cathay

    Pre orfer bonus DLC: Empire v2, to go with more provinces i n Empire, more playable factions, some extra units (inlcudn g knightly orders), Heros/lords...


    DLC
    - Kislev as 5th race (ala Tomb King)
    - Nippon
    - Hung, Kurgan
    - Ind



    Yes this will do. Maybe add the Hobgoblins as a DLC.
  • MonochromaticSpider#5650MonochromaticSpider#5650 Registered Users Posts: 2,298
    Anyone arguing that there should not be a pure Daemons faction can sod right off. :smiley:
    No, not some mismash of warriors, beastmen and cherry-picks from the monogods. Daemons only. As per the army book.

    That said, the race issue will probably sort itself out eventually, so it really isn't the biggest deal for me.

    What would I really want?
    1) Better AR.
    2) Better AI that doesn't play hide and seek unless you throw mods at it.
    3) Better diplomacy. Doesn't have to be great diplomacy but can we please stop having dwarves and orcs ally or other silly things like that?
    4) Better ruins. Either less annoying ruin puzzles or much, much better ruin rewards.
    5) A way to clean up unwanted items and followers for all factions.
    6) Deeper main quest objectives. Less of that "occupy or raze this city on the other side of the world" or "destroy this faction that you have no particular reason to be at war against".

    And once they get around to making a ME equivalent for WH3...
    7) Hybrid horde mode for WoC and Beastmen. At least let them build freaking outposts or something.
    8) Updated WE without that freaking Amber. It is such a dreadful mechanic that does a massive disservice to an otherwise very fun faction.
    9) Updated Greenies.
    10) An Empire that actually manages to unify and become the Empire, rather than always dying piecemeal.
    11) More gameplay toggles during campaign setup. Army capacity limits, special anti-player aggression, confederation difficulty, AI bonuses, raid PO penalty, supply lines... Why not just make all that something the player can toggle natively instead of something that one has to mess about with mods to adjust?
  • Federykx99Federykx99 Registered Users Posts: 562
    Realistic/expected (has to make it in, period):
    -Daemons of Chaos
    -Ogre Kingdoms
    -Chaos Dwarves
    -Cathay
    -Kislev

    What would be ideal:
    -All of the above
    -Kingdoms of Ind
    -Undead of the East
    -Monogods (I don't really care about them but as long as they don't draw away too many resources from other factions, I'm ok with it)
    -Nippon (although 90% that it will get the Albion treatment)
    -Hobgoblin Khanate (personally I don't
    see them as being an independent faction but rather as a Chaos Dwarves subfaction which can't recruit Chaos Dwarves.
    -Khuresh (I dunno, CA could invent something and I wouldn't complain, just pay)

    As for game mechanics:
    -A cool and compelling story at least on par with game 2
    -unique and perfectly done gimmicks for each race
    -reworks of all the worse and less unique factions of the old games
    -Grand Campaign map WITHOUT CUTOUTS, comprehensive of the entirety of Lustria, Niggarond and the Southlands, well done old world, possibility to go directly from Cathay to the New World, Northern Chaos wastes, possibly the Realm of Chaos as well
    -Regional visual changes depending on who is the owner of a territory like in game 1 (this should have never been taken out)
    -Better siege battles (99% impossible, we're stuck with these assy sieges for the time being).
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,257
    The whole huge map without cutoffs is something a lot of us want I think. Even stretching further than the Darklands. I just think a lot of us are resigned to never getting that wish fulfilled.

    But for me personally that would probably be the single greatest thing as it allows for so much more to add and so much more diversity. Which is perfect for someone who wishes this lovely Warhammer adventure to keep on chugging for many years to come (and not just because the release schedule is super slow).
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • HeinarcHeinarc Registered Users Posts: 15
    edited March 2019
    1) Better campaign AI.
    - Able to decently coordinate multi army offensives, not loosing them 1 by 1.
    - Retreat and protect it's core territory against a large threat
    - Has a clue about how to build a military province and an economic province
    - Has a clue about building balanced high tier armies
    Should help providing late game challenge instead of artificially spamming doomstacks in your territory (vortex)


    2) Improved diplomacy
    - Option to negociate minor settlements (for a lot of gold with close allies, or as part of a peace treaty)
    - Improved military coordination options. Make AI actually follow orders if your stronger than them. Have a "colonize" and "don't fu... take this town" options.


    3) Optimized turn timers and loading times. Could be helped with the above (less agent spam, no 2 units armies..).


    4) Decent campaign primary objectives. Vortex was very good in this regard. Ideas below :
    -Should induce a race and rythm : be the first to meet your objectives or you loose, with 20-30 turns as a second chance to ruin an opposing faction conditions
    - should be loreful, like claming your faction core provinces and upgrading them to T5
    - should tolerate adjustments (example control 7 of the 10 following cities...)
    - intermediate milestones should provide noticeable faction wide buffs (player and AI)
    -should include a nemesis component, eg as empire it's ok to have brettonia or dwarfs meeting their objectives, but it is intolerable to have chaos factions, greenskins or vampires meeting theirs.


    5) Less agents. Battle heroes are very good, but agent spam is annoying and time consuming in the latter stages of a campaign. Followers and items could also be more limited (i'd be ok with having "item like" yellow points in each lord skill tree, and get rid of the items altogether)

    6)Sieges
    -Add positions where the defended can actually place it's artillery
    -Add a trait to catapult like weapons to cause attrition in the city from turn 1, and to cannon-like weapons to start damage the towers/walls
    -Have less sieges altogether (they are quite repetitive) by making default garrisons stronger, and adding an upkeep cost to the walls building (Maybe 500 / 750 / 1000).


  • Infinite_MawInfinite_Maw Registered Users Posts: 1,531
    edited March 2019

    Realistic/expected (has to make it in, period):
    -Daemons of Chaos
    -Ogre Kingdoms
    -Chaos Dwarves
    -Cathay
    -Kislev

    What would be ideal:
    -All of the above
    -Kingdoms of Ind
    -Undead of the East
    -Monogods (I don't really care about them but as long as they don't draw away too many resources from other factions, I'm ok with it)
    -Nippon (although 90% that it will get the Albion treatment)
    -Hobgoblin Khanate (personally I don't
    see them as being an independent faction but rather as a Chaos Dwarves subfaction which can't recruit Chaos Dwarves.
    -Khuresh (I dunno, CA could invent something and I wouldn't complain, just pay)

    Cathay is not realistic or expected, not in comparison to monogods. I mostly blaming this on the WH3 map being stretched out, but heck I am willing to be surprised.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,610
    Razmirth said:

    Well...I’m easy. Chaos dwarfs and I’m happy. Everything else is inconsequential. I’ve been waiting for 20 some years to see chaos dwarfs updated/in a game properly, and it will be worth the wait when 3 comes out. Hopefully.

    Hey there i had an itch i could scratch in no other way than to respond to your post this fine yet chilly evening:

    Ogres are inconsequential now are they........Nurgle are inconsequential now is he.....











    Nurgle is love

    Nurgle is life

    #JusticeForNurglingForumAvatars
  • chrissher7chrissher7 Registered Users Posts: 2,038
    Rikis said:

    1. Dawi Zarr, my most anticipated game 3 race. Chaos fueled machines with crazy magic fueled dwarfs. Always find it fascinating in a way that chaos worshippers could have one of the strictest and orderly societies, albeit extremely cruel.

    2. Kislev. If there was a faction that I want to be ungodly unforgiving and hard it would be Kislev, the real shield of civilization. Don't know exactly how they could make it work but I want to be bombarded yet hold the line.

    3. Ogre Kingdoms. I have no idea how they will be implemented honestly. To bad the food system is already a thing, would have actually made a lot of sense for the Ogres.l, limiting their growth and lowering morale and all that.

    4. Deamons of chaos. Honestly would like them to have 4 LL, each representing their respective gods. This would be a pure deamons faction.

    DLC:. Monogod chaos factions. Adding all them chaos LL missing and mixing the two sides of mortals and deamons.

    DLC2:. Undead of the east. Basically the undead factions east of the world edge mountains. Neferata, Nameless, etc with their own unique mechanics.

    Now what of Nagash in all this? Although it would be cool to play him as a LL, I would almost rather see him being some grand campaign mechanic or the main threat of game 3's campaign similar to a certain godlike rodent in game 2.

    A pure daemons faction having all their lords from the start is an interesting suggestion as this actually solves a problem with monogods in that who leads them.
  • chrissher7chrissher7 Registered Users Posts: 2,038
    Kingdomogres
    Dawizharr
    Daemons
    Kislev
    As base races monogods occupying all of these would be disastrous and bad if only some.

    As to extra content we need southern realms or dow if they don’t arrive in this game. Do realise they would need to be shoehorned though. Monogods as dlc would be ok as long as they are priced lower to reflect their nature. In terms of roster they would be mostly already made daemons and warriors thrown together. Obviously lord packs are a must also preferably done quickly and no ridiculous waits this time. I also would not object to fareastern races although cathay has the most lore snippets so they should be priority.
  • Federykx99Federykx99 Registered Users Posts: 562
    edited March 2019

    Realistic/expected (has to make it in, period):
    -Daemons of Chaos
    -Ogre Kingdoms
    -Chaos Dwarves
    -Cathay
    -Kislev

    What would be ideal:
    -All of the above
    -Kingdoms of Ind
    -Undead of the East
    -Monogods (I don't really care about them but as long as they don't draw away too many resources from other factions, I'm ok with it)
    -Nippon (although 90% that it will get the Albion treatment)
    -Hobgoblin Khanate (personally I don't
    see them as being an independent faction but rather as a Chaos Dwarves subfaction which can't recruit Chaos Dwarves.
    -Khuresh (I dunno, CA could invent something and I wouldn't complain, just pay)

    Cathay is not realistic or expected, not in comparison to monogods. I mostly blaming this on the WH3 map being stretched out, but heck I am willing to be surprised.
    If we get Araby then Cathay is very very likely, the number of people who want either is comparable. Then again it's just my take on the OP's question, mind you I never touched the tabletop therefore I don't particularly root for armies with army books/older fluff, I'd choose Cathay, Nippon and Ind over Monogods any day.
    Also mind that if I were CA I would go where the most money is so most likely Monogods before them Eastern Kingdoms.

    Also, more than any faction or mechanic I just want the Grand Campaign map as big as it can be. I'm saying the entirety of the tww1 map, plus the entirety of tww2, plus the entirety of tww3 whose landmass will supposedly be as big as all that of tww2.
    Also, properly spaced continents and oceans. I dunno if they will go for it, but it's not like modern computers couldn't handle it; and in any way, people like me whose laptop can only run Vortex or Old world campaign should just suck it up and wait until we can upgrade our stations, rather than whine and get a sucky product as a result.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,257

    Realistic/expected (has to make it in, period):
    -Daemons of Chaos
    -Ogre Kingdoms
    -Chaos Dwarves
    -Cathay
    -Kislev

    What would be ideal:
    -All of the above
    -Kingdoms of Ind
    -Undead of the East
    -Monogods (I don't really care about them but as long as they don't draw away too many resources from other factions, I'm ok with it)
    -Nippon (although 90% that it will get the Albion treatment)
    -Hobgoblin Khanate (personally I don't
    see them as being an independent faction but rather as a Chaos Dwarves subfaction which can't recruit Chaos Dwarves.
    -Khuresh (I dunno, CA could invent something and I wouldn't complain, just pay)

    Cathay is not realistic or expected, not in comparison to monogods. I mostly blaming this on the WH3 map being stretched out, but heck I am willing to be surprised.
    If we get Araby then Cathay is very very likely, the number of people who want either is comparable. Then again it's just my take on the OP's question, mind you I never touched the tabletop therefore I don't particularly root for armies with army books/older fluff, I'd choose Cathay, Nippon and Ind over Monogods any day.
    Also mind that if I were CA I would go where the most money is so most likely Monogods before them Eastern Kingdoms.
    Araby is on the actual map. The amount of compressing or expanding of the combined map for game 3 required to press in even the westernmost tip of Cathay seems so great as to render their inclusion highly unlikely. At least if wr expect them to include about as much as they did with Mortal Empires.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
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