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Sigh... there are many games out there (Nobunaga's Ambition, ROTK by Koei, etc) that allow Ageless generals... it doesn't mean new ones don't get born... it just means characters don't die. So yes, you could still have Cao Cao, Cao Pi and the rest of his line...
The only problem I would find... is that if characters cannot die, how can new factions be created - Like if Dong Zhuo doesn't die... Wang Yun, would not be able to complete his plot (getting Lu Bu to assassinate Dong Zhuo). There are ways around it, I suppose, but I guess we'll just have to wait and see what CA decide.
To your list of games I would add two older titles, namely Three Kingdoms: Fate of the Dragon (2001) and Dragon Throne: Battle of Red Cliffs (2002). Both of these real-time strategies allowed you to play as some of the fabled characters such as Cao Cao, Liu Bei or Sun Quan, as well as hire generals and so on. If my memory serves right (they were some of my childhood games), then the aging aspect was not present there, because the games focused on the key characters of the Three Kingdoms era, their kingdom management and their adventures.
If it’s an option you can put on or off i’m fine. Modding is not an option for me while this messes up other things like character development.
Personally I would like ca to focus on conflicts where you cover like a maximum of 50 years where 1 turn equals 1 season or Just like 3k where it’s 5 seasons per year. The advantage of this is (imo) that you have the time to grow attached to your characters but still have some family tree activities which is kinda cool to shape your heir as a worthy leader.
For me one of the major annoying things of Rome2 was generals dying to quickly due to the 1 turn equals 1 year. That is next to the crappy campaign ai.
Imo Warhammer and particularly 3k finally cracks the nut with regard to player - character involvement. One of the best steps for the series next to the much needed expansion for diplomacy.
Note that ca stated that in romance mode the chances of legendary characters dying is less likely. Although i’m Not sure how this works with characters getting older.
If it’s an option you can put on or off i’m fine. Modding is not an option for me while this messes up other things like character development.
Personally I would like ca to focus on conflicts where you cover like a maximum of 50 years where 1 turn equals 1 season or Just like 3k where it’s 5 seasons per year. The advantage of this is (imo) that you have the time to grow attached to your characters but still have some family tree activities which is kinda cool to shape your heir as a worthy leader.
For me one of the major annoying things of Rome2 was generals dying to quickly due to the 1 turn equals 1 year. That is next to the crappy campaign ai.
Imo Warhammer and particularly 3k finally cracks the nut with regard to player - character involvement. One of the best steps for the series next to the much needed expansion for diplomacy.
Note that ca stated that in romance mode the chances of legendary characters dying is less likely. Although i’m Not sure how this works with characters getting older.
Well said on so many parts about Rome 2 and Warhammer! I really couldn't feel involved even with the 'legendary' Rome 2 characters at all, meanwhile Warhammer's legendary lord system has really hit the nail right on the head.
As its been said, this will almost certainly become a "year/turn" mod. Granted the 5 turns per year should stretch out the ageing process of certain characters (I was worried people would die too soon of old age if the turns per year were not right) but 5 turns per year should insure characters lasting a bit
As far as Romance vs Records mode, I would probably like that certain characters had a better chance of being wounded in Records mode for the soul purpose of avoiding something silly (we have all had an easy win battle and our general got caught by an arrow that leaves us with the -_- face ) but i guess that adds to each campaign. Romance mode doesnt sound like something I am going to play much but it sounds like that is the mode where the characters have a better chance of survival
Id just say wait for the mods bro, people usually put in good work when it comes to that, im actually going to have to not get to attached to campaigns because I always end up implementing mods like crazy into my games (vanilla TW games always seem to be lacking in certain areas such as unit skins and whatnot)
Sigh... there are many games out there (Nobunaga's Ambition, ROTK by Koei, etc) that allow Ageless generals... it doesn't mean new ones don't get born... it just means characters don't die. So yes, you could still have Cao Cao, Cao Pi and the rest of his line....
Im confused, RoTK (koei) your generals age and die, all the time. I dont know about Nobunaga's ambition.
Either way, your missing the point. Planning on having that feature instead of programming it in later, building from the ground up for that reason instead of changing what you have already made to suit it. Drasticlly diffrent.
There was an Option (as the OP suggested) that you could make them ageless (but they could still be executed if you so chose) in ROTK (by Koei)
"I am the punishment of Tengger, if you had not sinned, he would not have sent me against you." - Chinghis Haan Temujin
CA_OtherTom#5812Registered Users, CA Staff, Community TeamPosts: 273
Hey folks - I should note that the game has 5 turns per year (spring, summer, autumn, harvest, winter).
That means 20 years is 100 turns, so excluding some of the older characters at the start of the campaign (Liu Biao) Your characters should be sticking around for the majority of your campaigns - unless you are careless with them.
And for those older characters at the start, their mortality is something we wanted to reflect. Liu Biao for instance was extremely concerned about his succession and it's something we hope players will also consider when playing him.
If its around 150-200 turns that would mean 30 to 40 years so I guess it wouldn't be too bad.
I guess I would be kinda sad to have awesome warriors like Lu bu or Guan Yu fighting for so many years having slain thousands of enemies just to die of old age 10 turns before the end of the campaign though.
Since the game has came out, do we have any known estimations for the Steam Workshop release?
I also remember that Total War: Rome 2 allowed us to simply modify a file in order to adjust how many turns meant one year, which is also one way to customise the character age mechanic. Is it something that we can also do here, or is it different?
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0 · Disagree AgreePersonally I would like ca to focus on conflicts where you cover like a maximum of 50 years where 1 turn equals 1 season or Just like 3k where it’s 5 seasons per year. The advantage of this is (imo) that you have the time to grow attached to your characters but still have some family tree activities which is kinda cool to shape your heir as a worthy leader.
For me one of the major annoying things of Rome2 was generals dying to quickly due to the 1 turn equals 1 year. That is next to the crappy campaign ai.
Imo Warhammer and particularly 3k finally cracks the nut with regard to player - character involvement. One of the best steps for the series next to the much needed expansion for diplomacy.
Note that ca stated that in romance mode the chances of legendary characters dying is less likely. Although i’m Not sure how this works with characters getting older.
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1 · Disagree Agree- Report
0 · Disagree AgreeAs far as Romance vs Records mode, I would probably like that certain characters had a better chance of being wounded in Records mode for the soul purpose of avoiding something silly (we have all had an easy win battle and our general got caught by an arrow that leaves us with the -_- face ) but i guess that adds to each campaign. Romance mode doesnt sound like something I am going to play much but it sounds like that is the mode where the characters have a better chance of survival
Id just say wait for the mods bro, people usually put in good work when it comes to that, im actually going to have to not get to attached to campaigns because I always end up implementing mods like crazy into my games (vanilla TW games always seem to be lacking in certain areas such as unit skins and whatnot)
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0 · Disagree Agree- Report
0 · Disagree AgreeOops! Sorry. You're talking about game play. Well, for the Fantasy side I guess it could be an option. For Records, no.
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1 · Disagree AgreeThat means 20 years is 100 turns, so excluding some of the older characters at the start of the campaign (Liu Biao) Your characters should be sticking around for the majority of your campaigns - unless you are careless with them.
And for those older characters at the start, their mortality is something we wanted to reflect. Liu Biao for instance was extremely concerned about his succession and it's something we hope players will also consider when playing him.
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5 · Disagree AgreeMy warhammer 2 vortex campaigns range from about 80 turns with tomb kings to about 150 with other races while mortal empires go up to 200-250 turns.
@Tom Any idea how long a 3k campaign last so far.
If its around 150-200 turns that would mean 30 to 40 years so I guess it wouldn't be too bad.
I guess I would be kinda sad to have awesome warriors like Lu bu or Guan Yu fighting for so many years having slain thousands of enemies just to die of old age 10 turns before the end of the campaign though.
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0 · Disagree AgreeI also remember that Total War: Rome 2 allowed us to simply modify a file in order to adjust how many turns meant one year, which is also one way to customise the character age mechanic. Is it something that we can also do here, or is it different?
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0 · Disagree Agree- Report
0 · Disagree Agree