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Just a few simple reasons why TROGLODON should be in the LP...

2

Comments

  • Tears_After_HateTears_After_Hate Registered Users Posts: 143
    Troglodon is also waaaaaaaaaaay better than a fifth Stegadon and a fourth Bastiladon! :D The Lizardmen are more Stegadon and Bastiladon than every other lizardmen units, so booooring! :D
    Troglodon is unique like a fresh summer wind.
  • #184229#184229 Registered Users Posts: 993
    They should give us pure monsters/dinos

    Razordon
    Salamander
    Ripperdactyl
    Troglodon

    I will be happy with that
  • Tears_After_HateTears_After_Hate Registered Users Posts: 143
    xXF1aKOXx said:

    They should give us pure monsters/dinos

    Razordon
    Salamander
    Ripperdactyl
    Troglodon

    I will be happy with that

    Yes. :)

    And CA can turn Skink Oracle into a generic lord because there are no other Lizardmen lords. So Skink Oracle as lord with exclusive Troglodon mount + feral Troglodon as unit.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,797
    As long as we get Razordon and Salamander i´m good



    Nurgle is love

    Nurgle is life

    #JusticeForNurglingForumAvatars
  • DraculasaurusDraculasaurus Registered Users Posts: 4,771

    I'm gonna go really dark horse and wish for Skink Archers. The Lizardmen are one of my favorite factions but boy do I hate it when I don't have proper missile troops.

    That's what the Salamander and Razordon are for; giving the Lizardmen more (but limited) ranged options. Not having traditional archers or artillery is an intentional weakness the Lizardmen have, it's not changing anytime soon.
  • fan3982173917524862#7883fan3982173917524862#7883 Registered Users Posts: 1,584

    I'm gonna go really dark horse and wish for Skink Archers. The Lizardmen are one of my favorite factions but boy do I hate it when I don't have proper missile troops.

    That's what the Salamander and Razordon are for; giving the Lizardmen more (but limited) ranged options. Not having traditional archers or artillery is an intentional weakness the Lizardmen have, it's not changing anytime soon.
    And Lizardmen along with Skaven have suffered in terms of relative strength compared to WH2 factions because their units that give them some form of different playstyles were held back for DLC. I hope they don't do the same for WH3 factions.
    On the Troglodon, as much as I love the model and would love to see it, I don't think it's going to make it in the Lord Pack. The lord pack would need to satisfy the need for LM's ranged weakness, it will probably add Razordons and Salamanders, as they both have a similar model but different role. I think the Ripperdactyls are also an easy unit they could make and as other posts suggested, the Engine of the Gods as a support unit. I would really love to be proven wrong and see the Troglodon make an appearance.
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,884

    Ludbone said:

    Haters gonna hate. . .

    Troglodon is my n.1 Lizardmen dinos. A must have.
    Furthermore a Troglodon model with in-game skink colours was shown during a CA video dev diary.

    People make way too much of that photo. It was just a bit of window dressing, it meant nothing.
    But it was in the video! Lizardmen also have to get CA Devs as mount option. They were there too.
    SiWI: "no they just hate you and I don't blame them."
  • GerardofthetitanGerardofthetitan Registered Users Posts: 445
    I love it.
    And yes, as others said, it's thousands of times better than a redundant and lame 5th Stegadon and Bastiladon.
  • psychoak#6605psychoak#6605 Registered Users Posts: 3,415
    The LL is almost certainly going to be Tehenhauin, and I expect we're getting Red Crested Skinks from his special army list, but there wasn't a Skink lord character there either.

    It would be extremely contrarian for CA to release not even a hero, but a standard unit, as a lord choice. They haven't been sticklers for the lord/hero delineation, which makes a lot of sense considering TT didn't have the same mechanical separation, but characters and regular troops are still entirely different.

    The idea that there needs to be one, is entirely a personal viewpoint. I don't see any evidence to suggest it's going to happen.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,849
    psychoak said:

    The LL is almost certainly going to be Tehenhauin, and I expect we're getting Red Crested Skinks from his special army list, but there wasn't a Skink lord character there either.

    It would be extremely contrarian for CA to release not even a hero, but a standard unit, as a lord choice. They haven't been sticklers for the lord/hero delineation, which makes a lot of sense considering TT didn't have the same mechanical separation, but characters and regular troops are still entirely different.

    The idea that there needs to be one, is entirely a personal viewpoint. I don't see any evidence to suggest it's going to happen.

    I'd like it, and given it's large I think it will happen to be a showpiece. I just hope the Oracle isn't made into a lord. Much better to promote a hero to Lord status.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Dracklor#9977Dracklor#9977 Registered Users Posts: 4,771
    xXF1aKOXx said:

    Kranox said:

    Enforest said:

    Let me also remind that neither Troglodon or Carnosaur existed by themselves in the TT: they were either a mount for Saurus in case of Carnosaur, or for magical Skinks.

    Carnosaur is a pure killing machine, while Troglodon is support with poison spit, AoE melee attack/damage buff, aquatic, scaly skin and channeling ability (not sure how this would get implemented in game, probably free spells or shared spells with Slanns).

    Apples to oranges.

    Honestly they are not what I want the most, as long as we get salamanders and ripperdactyl I dont give a **** honestly, as long as its cool and gives new gameplay option im down
    No Razordon😦
    Oh them too for sure, but between them or Troglodon as long as they are implemented well im good


  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845

    Goatforce said:

    Goatforce said:

    But it not need into LM roster, weaker version of Carnosaur.

    It's already been said, but it isn't a weaker carnosaur, it is a powerful supporting unit (so no it isn't as worse Stegodon either).

    It shouldn't be a feral unit, it should be mounted by Skink Oracle. If it is a Lord/Hero (which I personally favour) it could be a runesmith/warrior priest style buff platform that also hits hard and is extremely fast (but has weaker buffs to compensate), if it is just a unit it can get some passive abilities and perhaps a bound spell too.

    It would be an interesting and unique unit, would be good to see it in action.
    Support unit gonna be engine of the gods, not a Troglodon.
    There is no guarantee that either will be in, and why not 2 supports with different roles? Oracle on Trog with actives and EotG with a lot of passives, tons can be done to differentiate them. When you take into account the rivivification crystal thay would make LM an extremely flexible race.
    Tehenhauin mount is engine of the gods.

    Real support would be add lore life. With revive crystal that can ressurect models in unit. Lore life became a nuke weapon.

    Generic skink lord? No, LL more than OK.
    Why no skink lord? Will allow to theme skink armies without having to use Tehenhuain, much like Gobbo Lord allows it without using Skarsnik. Lore of life would be an exceptionally powerful weapon for the LM though.

    That is fair, seems like EotG probably will be in then which is good, still has no bearing on whether Trogs and Oracles should be in though, they are quite different.
  • #184229#184229 Registered Users Posts: 993
    Reeks said:

    As long as we get Razordon and Salamander i´m good

    Yess please
  • psychoak#6605psychoak#6605 Registered Users Posts: 3,415
    Why no skink lord would be because there isn't one.

    You've got the slann lord, saurus lord and hero, and skink chief and priest hero. We have the full roster of character types in here already, and everyone is in their proper place.

    Could we have one? Sure, but why an oracle instead of an invented extra tier of the chief or priest? Oracles are lesser characters than priests.

    Goblins have a warboss on TT, orc, savage orc, black orc, goblin, and night goblin warboss , then everything in great shaman flavor except for black orcs. Same deal on the hero tier as big boss and shaman, then unit champions are regular ol' boss. Terribly imaginative faction naming.
  • Tears_After_HateTears_After_Hate Registered Users Posts: 143
    edited March 2019
    Promoting an already existing hero into a lord would be the laziest thing ever did by CA.
    This has so much sense as turning Kroxigors into Kroxigors but with Salamander and Razordon stats in order to not add those 2 units.
    After all those promises i want: Troglodon, Razordon, Ripperdactyls, Salamander...and Troglodon with Oracle can be a lord, so 3 units and 1 lord. Standard.
    How could this not be fair??

    Sorry for my bad english.
  • JhoDeviloJhoDevilo Registered Users Posts: 76
    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.
  • #184229#184229 Registered Users Posts: 993

    Promoting an already existing hero into a lord would be the laziest thing ever did by CA.
    This has so much sense as turning Kroxigors into Kroxigors but with Salamander and Razordon stats in order to not add those 2 units.
    After all those promises i want: Troglodon, Razordon, Salamander, Razordon...and Troglodon with Oracle can be a lord, so 3 units and 1 lord. Standard.
    How could this not be fair??

    Sorry for my bad english.

    You forgotten about Ripperdactyl
  • Tears_After_HateTears_After_Hate Registered Users Posts: 143
    xXF1aKOXx said:

    Promoting an already existing hero into a lord would be the laziest thing ever did by CA.
    This has so much sense as turning Kroxigors into Kroxigors but with Salamander and Razordon stats in order to not add those 2 units.
    After all those promises i want: Troglodon, Razordon, Salamander, Razordon...and Troglodon with Oracle can be a lord, so 3 units and 1 lord. Standard.
    How could this not be fair??

    Sorry for my bad english.

    You forgotten about Ripperdactyl
    Right, thanks. :D
  • Tears_After_HateTears_After_Hate Registered Users Posts: 143
    JhoDevilo said:

    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.

    WHAT??? WHEN??? NO! :s
  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,508
    edited March 2019
    JhoDevilo said:

    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.

    We just shouldn't see every week as an announcement.

    Because this forum for example ( included me) Were hype on the last 2 weeks of March because we thought it would finally come infos and a release at Beginning april or middle.

    CA would really be a bad studio if they didn't consider their own DLC as "hypeworthy".


  • Dracklor#9977Dracklor#9977 Registered Users Posts: 4,771
    JhoDevilo said:

    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.

    That sounds like **** to me 😂😂😂

    Im sorry, a company would never ever say like well guys its gonna suck, plus Honestly they said more units than Q&C wich is 3 to 4 units per faction, there isnt much to add other than salamanders, ripperdactly and the others, unless they go RCS, bastiladon with the engine of sotek and skink archer. Wich is basically calling for CAs headquarter to be bombed


  • Lunaticprince#9972Lunaticprince#9972 Registered Users Posts: 7,508
    edited March 2019
    @Kranox


    Let's be honest, CA has an angry community that has been waiting forever for an LL pack.


    If it comes in a mediocre or even poor quality, (reskin or exactly as many units as Q&C, even both combine)

    Then I can realistically say that CA will lose many customers.


  • Dracklor#9977Dracklor#9977 Registered Users Posts: 4,771
    Steamage said:

    @Kranox


    Let's be honest, CA has an angry community that has been waiting forever for an LL pack.


    If it comes in a mediocre or even poor quality, (reskin or exactly as many units as Q&C, even both combine)

    Then I can realistically say that CA will lose many customers.

    Oh yeah they surely don't want to drop oil in a forest fire


  • Theo91#7431Theo91#7431 Registered Users Posts: 3,327
    They can also make the troglodon rapid. There aren’t many large monsters that are also very fast. Would give it more of a niche as a support unit if it had speed of around 100 whereas the carnosaur is more destructive
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845
    psychoak said:

    Why no skink lord would be because there isn't one.

    You've got the slann lord, saurus lord and hero, and skink chief and priest hero. We have the full roster of character types in here already, and everyone is in their proper place.

    Could we have one? Sure, but why an oracle instead of an invented extra tier of the chief or priest? Oracles are lesser characters than priests.

    Goblins have a warboss on TT, orc, savage orc, black orc, goblin, and night goblin warboss , then everything in great shaman flavor except for black orcs. Same deal on the hero tier as big boss and shaman, then unit champions are regular ol' boss. Terribly imaginative faction naming.

    You have a point there, there isn't one on TT, but tbh I think this would be something CA could bend the lore on for the sake of gameplay. It wouldn't break their aesthetic or playstyle and would offer viability to Skink based armies, which to me justifies them. But why Oracles? Yes it would be another bending of the lore (however skink Oracles are highly revered so if any unit could become a character in the roster it would be them) but to put it bluntly an Oracle could be made to be far more interesting than just a Chief or Priest, an upgrade would mean more flexibility in how it is implemented and perhaps a more bold (though not mold breaking) direction by CA - chief and priest are safe picks but with little room for innovation.
    JhoDevilo said:

    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.

    This is simply not true, he was warning against forum goers getting too worked up (especially since it was confirmed that the announce wouldn't be this month). Why would a CA employee say that the product they will shortly be selling would be dissapointing?

    Also, really, Skink Cohort and EotG only? Do you actually think that? It was, after all confirmed that we would be getting more units this pack than Q&C so you are proven incorrect on numbers alone (will be at least 3 units). There really is no reason for this doom-mongering.
  • BoombastekBoombastek Registered Users Posts: 2,139
    edited March 2019
    Theo91 said:

    They can also make the troglodon rapid. There aren’t many large monsters that are also very fast. Would give it more of a niche as a support unit if it had speed of around 100 whereas the carnosaur is more destructive

    Riperdactyl would be fast, strong in melee, fly unit.
  • Valkaar#2507Valkaar#2507 Registered Users Posts: 6,002
    Troglodon or not...that BS fight between the Spinosaurus and the T-Rex was one of the most frustrating, contrived, and ill-received moments of the franchise. There is a reason the Spinosaurus has not returned, even for a cameo, in subsequent movies.

    As a Lizardmen + Jurassic Park fan, that particular scene does not hype me at all, and if that made it in as a kill animation (unlikely) it would just leave a bad taste in my mouth each time I saw it. Literally any other kill animation would be preferred.

    Again, I’m not opposed to the Troglodon itself, and I am hyped for the DLC. I just hope they stay away from those particular kinds of throwbacks. CA going that direction would be like anti-hype for most Jurassic Park/Lizardmen fans I imagine.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,614
    Valkaar said:

    Troglodon or not...that BS fight between the Spinosaurus and the T-Rex was one of the most frustrating, contrived, and ill-received moments of the franchise. There is a reason the Spinosaurus has not returned, even for a cameo, in subsequent movies.

    As a Lizardmen + Jurassic Park fan, that particular scene does not hype me at all, and if that made it in as a kill animation (unlikely) it would just leave a bad taste in my mouth each time I saw it. Literally any other kill animation would be preferred.

    Again, I’m not opposed to the Troglodon itself, and I am hyped for the DLC. I just hope they stay away from those particular kinds of throwbacks. CA going that direction would be like anti-hype for most Jurassic Park/Lizardmen fans I imagine.

    Eh, I can live with it honestly, Rexy and the rex couple in TLW were larger than Spino, and since the lore heavily implies that JP Spinosaurus was an accidental proto-Indominus it's no big deal (now). Seriously compared to the real thing, that thing is a monster and a chimera, (I'm on team Rex btw.) I wouldn't mind seeing some sync animations, but it'll probably be no different from the carnosaur vs carnosaur syncs we have already.
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845


    Theo91 said:

    They can also make the troglodon rapid. There aren’t many large monsters that are also very fast. Would give it more of a niche as a support unit if it had speed of around 100 whereas the carnosaur is more destructive

    Riperdactyl would be fast, strong in melee, fly unit.
    He said large monster, and Ripper is a flying unit, Trog isn't. Rippers will probably be a glass-cannon unit, Trogs would be a lot more bulky (and single entity). There really is no comparison between the 2.
  • Ludbone#5956Ludbone#5956 Registered Users Posts: 2,217
    JhoDevilo said:

    Guys, as much as i love Troglodon, Razordon, Salamander and Ripperdactyls, CA Andy has said to tone down our hype for this DLC, because this DLC will be disappointing.

    I doubt we will ever get one of those units. In my opinion the units are Skink Cohort with short bow and Engine of Gods at best.

    Ha Ha Ha! CA is not gonna kill the DLC before even showing it.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




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