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Beastmen in Naggarond

jennifersbody1jennifersbody1 Registered Users Posts: 69
Are they on steroids? Or have too many kids been pulling their fur at the petting zoo? Whatever it is, something’s really got their goat...

I’ve been trying to make headway in a very hard Morathi Vortex game for a while, restarting numerous times because of these abominable Beastmen. As soon as I try to do anything outside my starting province, up they pop, sacking and razing, and I have to rush back to stop them.

Finally managed it one playthrough, while also eliminating Khatep and subjugating Cylostra since they were both pulled into the fight by the warherds (who seem to be remarkably adept at talking other factions into declaring war on me), turned around to go finally get Vaul’s Anvil, and found that I was literally the last Druchii standing. Everything north of Hag Hall had been razed to the ground, and Beast stacks were just raving out up there. Do you know how embarrassing it is to pick your millennial emo son up out of the dirt and still try to convince everyone that he’s the rightful king? Or to go out of your way to revive your decrepit arch-rival just so you can still be the prettiest at parties? Humiliating, is what it is.

So, yeah... what’s up with the Beastmen of Naggarond? Am I the only one finding this?

Comments

  • EvilPanda#8470EvilPanda#8470 Registered Users Posts: 970
    that sound juicy...i can't imagine the smell of the ashes,the sounds of thousands emos crying,the mere sight or countless ageless fortress burned into the ground by the pernicious,disgusting,fearsome Warherds lurking from forest to forest,seeking for the next target....

    joke asyde :) i never experienced something similar. i'm also using a mod to improve beastmen respawn because i find them dead in the first few turns and never a real threat...so no,never happened to me before this mod.seems like a strange and unlucky(for emos LoL >:) ) situation!

    on the other hand,it's still better then the empire of undead from vampirates and counts....
  • BoombastekBoombastek Registered Users Posts: 2,141
    Nagarond in ruins? Are you sure mb it was Tretch?
    All beastmen in New world is minor factions, they can't deal with Malekith or Har ganeth without mods.
  • jennifersbody1jennifersbody1 Registered Users Posts: 69

    Nagarond in ruins? Are you sure mb it was Tretch?
    All beastmen in New world is minor factions, they can't deal with Malekith or Har ganeth without mods.

    Definitely not Tretch, they dusted him too. I’m currently in the process of colonising a continent of ruins.

    Luckily, for some reason I can’t possibly imagine, the Cult of Pleasure seems more than up to the task of repopulating a landmass the size of North America in just a few months...
  • jennifersbody1jennifersbody1 Registered Users Posts: 69
    As for mods, I’m using SFO and mixxu’s lord’s, but they’ve never given me such problems before. Did SFO buff the Beasts? (Now there’s a euphemism if ever I heard one)
  • SteppelordSteppelord Registered Users Posts: 2,315
    A couple of points...

    1. I think it's definetely SFO, they allow a lot of beastmen.

    2. It is quite lore correct so many beastmen (though not them beating malekith)

    3. Naggarond is Malekith's capital. You mean naggaroth.
  • FranzSaxonFranzSaxon Registered Users Posts: 2,423

    that sound juicy...i can't imagine the smell of the ashes,the sounds of thousands emos crying,the mere sight or countless ageless fortress burned into the ground by the pernicious,disgusting,fearsome Warherds lurking from forest to forest,seeking for the next target....

    joke asyde :) i never experienced something similar. i'm also using a mod to improve beastmen respawn because i find them dead in the first few turns and never a real threat...so no,never happened to me before this mod.seems like a strange and unlucky(for emos LoL >:) ) situation!

    on the other hand,it's still better then the empire of undead from vampirates and counts....

    This is my issue. I never see them enough. I need a lore accurate campaign and they def should be everywhere. Modding saves us
  • endurstonehelm#6102endurstonehelm#6102 Registered Users Posts: 4,283
    SFO significantly buffs the beastmen.

  • Patrikseve#8733Patrikseve#8733 Registered Users Posts: 2,133
    endur said:

    SFO significantly buffs the beastmen.

    They also give you an option to increase the spawns of them ingame midgame. I find that it helps to increase the dangers mid game with more feral greenskings and beastmen hordes towards the endgame when Chaos do show up.
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