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Not a fan pretty much because it's a non-armybook unit that we got while we missed out on the Razordon and Oracle/Trog. If they really wanted to get as much use out of the rig as possible, they could have given us the Razordon, but instead they went with a rather uninspired invention. I am disappoint.
next time we will get Ancient Giant Dwarf Slayer that is 12 feet tall for Dwarfs, Ancient Grail Knight for Bretonnia Ancient Giant Miniature Space Hamster for Skaven ...
I love how each new DLC makes new factions more diverse nad intresting ... But I also hate the power creep every new DLC brings...
Not gonna lie, i would have prefered razordons or troglodon, but as others have said probably the options were or include the ancient salamander or not include anything, so i'm good with it.
It's difficult to say if the model is different or not from that of the regular salamander. If it's exactly the same, well, it's a joke. I could have made it in literally 15 minutes with PFM. If the model has some bell and whistles, it's acceptable.
Honestly the Ancient Salamander is the only thing in the whole DLC I don't like.
Not only would the Razordons be a better option but even without it I still would not want the Ancient Salamander. It's not for any one reason but more so for several.
One I am not against made up units however I don't really want CA to add new made up units if they really don't add anything. Two, the Lizardmen already have a lot of big dino's and are getting two other ones in the LL pack that are from the TT/lore that did we really need a 3rd one? This kinda ties into the first point. Finally Three, I find it makes the actual Salamanders less special. It's just the same thing but bigger.........that is kinda boring.
Having said though, I still love everything else from DLC, so I am still 87% happy.
I highly doubt it's a choice between Ancient Salamander and Razordons. The Ancient Salamander looks lke a remodeled Salamander. A Razordon would require a new model and new animations, so would probably be much more expensive. It was likely a choice between Ancient Salamander, nothing, or something else cheap.
That said I'll need to see what it does, but in principle I'm okay with it.
Agreed, despite what some people say it is not as simple as re-skinning the salamanders to make razordons. The attack animations would be completely different.
Reskin means just changing the texture, so no way that can be done. Looking at the models Razordons are significantly different so may even require new or altered skeletons, then as you say the animations would be different.
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I don't mind it, though I dearly hope CA didn't add it in thinking they could fill the Troglodon niche with a cheap re-size. That would not be acceptable penny pinching in my eyes.
I do like the mechanical implications though. I don't know if people have noticed, but Lizardmen have a lot of fire damage now. They already had fire bolas and solar engines. Now they have the Engine of the Gods and salamanders. A unit that makes the target more vulnerable to fire damage could ramp the damage output of multiple units at once.
At the very least I see it as an auto pick against Durthu.
It may change my Chotec army from a simple theme to a viable strategy, which I like.
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2 · Disagree AgreeAncient Grail Knight for Bretonnia
Ancient Giant Miniature Space Hamster for
Skaven...I love how each new DLC makes new factions more diverse nad intresting ...
But I also hate the power creep every new DLC brings...
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0 · Disagree AgreeThorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · Disagree AgreeNot only would the Razordons be a better option but even without it I still would not want the Ancient Salamander. It's not for any one reason but more so for several.
One I am not against made up units however I don't really want CA to add new made up units if they really don't add anything.
Two, the Lizardmen already have a lot of big dino's and are getting two other ones in the LL pack that are from the TT/lore that did we really need a 3rd one? This kinda ties into the first point.
Finally Three, I find it makes the actual Salamanders less special. It's just the same thing but bigger.........that is kinda boring.
Having said though, I still love everything else from DLC, so I am still 87% happy.
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1 · Disagree AgreeI miss the razordon, troglodon and dire saurian but salamanders are cool.
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0 · Disagree AgreeI do like the mechanical implications though. I don't know if people have noticed, but Lizardmen have a lot of fire damage now. They already had fire bolas and solar engines. Now they have the Engine of the Gods and salamanders. A unit that makes the target more vulnerable to fire damage could ramp the damage output of multiple units at once.
At the very least I see it as an auto pick against Durthu.
It may change my Chotec army from a simple theme to a viable strategy, which I like.
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0 · Disagree Agree