Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Not the same Troglodon-thread~

2»

Comments

  • Djau#5149Djau#5149 Registered Users Posts: 13,296

    People saying X shouldn't be in the game because of whatever reason they come up with is lunacy.
    Vampire Coast is a faction in the game, how can you deny the possibility of including major factions cool units or other similar low profile factions?
    The more content the better, as long as it's properly handled and has basis on existing in the game.

    Elitism like this existed in the tabletop game, where some people only wanted Army Book content, and hated White Dwarf, Forgeworld, and Supplement content.

  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,614
    Canuovea said:

    Its a carnosaur with a sail on its back and a slightly longer snout.

    The same folks who complained about the Kharybdiss being a reskin would complain about the Troglodon being one. Its basically the same thing. And if we got it, who knows what we wouldn't have gotten from the rest of the pack?

    Those folks can dunk their head in a barrel of Snotling spores. Most folks wanted the Kharibdyss and were happy to see it, just as most folks want the Troglodon and will be ecstatic when it finally arrives. (and the Razordon, and the Bloodwrack Medusae, and the Ghorgon, and the....)
  • #28957#28957 Registered Users Posts: 3,041
    "B-but people will complain! It hurts my feelings!"
    Now I am known as "numbers".
  • yukishiro1#8819yukishiro1#8819 Registered Users Posts: 544
    Troglodon was terrible in the tabletop. Basically a meme it was so bad.

    Razordons, on the other hand, were semi-useful and would be nice to have.
  • Nemox#3260Nemox#3260 Registered Users Posts: 2,901

    Troglodon was terrible in the tabletop. Basically a meme it was so bad.

    Razordons, on the other hand, were semi-useful and would be nice to have.

    Usefulness on TT isn't really a factor for Total War Warhammer.
  • yukishiro1#8819yukishiro1#8819 Registered Users Posts: 544
    True enough. It's just hard for me to care about a unit that was famously bad in the original game.
  • Nemox#3260Nemox#3260 Registered Users Posts: 2,901
    edited April 2019

    True enough. It's just hard for me to care about a unit that was famously bad in the original game.

    Which is fair. I was surprised to not see it. Honestly thought a Sotek themed DLC would have to come with it... Guess my disappointment comes from that. Didn't give it much thought before. #

    I remember people calling it 'iconic' back before Game 2 launched... Some people are really clueless :P.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664
    endikux said:

    Rob18446 said:


    The Razordons wouldn't actually add anything, salamanders do everything they could.

    I'm continually amazed at people who argue for less content rather than more. Did you visit houses as a kid and tell the people not to give your friends too much candy?

    Any new lizard is a good lizard. Lizards are adorable.
    Much as I would prefer to have both, if the Salamander is fulfilling the role the Razordon would have, that does soften the blow.

    A lot of Razordon-related speculation has been that it would be the antiarmour variant while the Salamander would be the variant that goes for lightly armoured enemies, but that's not a distinction they had on tabletop. We have that speculation due to the precedent that CA has set of flame weapons being poor against armour: by contrast, Games Workshop regarded flame weapons as anti-armour (typically having high armour save modifiers, and in earlier editions, some of them, salamander spit included, didn't allow armour saves at all). The actual distinction on tabletop was that Salamanders were good at laying down area effects, while Razordons were better at pincushioning single targets.

    If Salamanders are now doing most of what Razordons would be able to do, than that makes missing out on Razordons less bad than if their role was left unfulfilled. It becomes more like the difference between the White Lion Chariot and the Ithilmar Chariot for the High Elves: sure, it would be better to have both, but since the Ithilmar Chariot is mostly performing the role the WLC would, it's a much smaller gap in the roster than if neither existed.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,797
    I am amazed that people can´t seem to think beyond "Will it fill out a gap in the roster to include (Insert unit name)"

    I am of the mind that i want to see full rosters even if that mean CA have to be more "Creative" with how they include things that at a glance might overlap, and CA are releasing content in a way where that prospect get´s very unlikely for core races, if CA desperately want to stick to the way they release content for these games they need to up the price tag on the LP´s and complete the bloody rosters, this limbo where iconic units get left out for "Charlemagne" reasons is just not good enough....I do not want this "neutered" version of Total War Warhammer, i want the whole bloody experience with full rosters and all!

    On the subject of Razordon: It´s the Lizardmen unit i were personally looking forward to the most, and even though i should be completely stoked about the inclusion of Jezzails and Ratling Guns(Skaven are my favorite faction after all) it just leaves a sour taste in my mouth that CA left out my beloved spike spewing infantry blob killer........I always imagined a heavily armored semi fast moving tank rushing into melee and then spewing bone spines in a 360degree arc just slaughtering whole regiments of infantry(that´s how i hope they would have worked and if it´s not fitting in regards to the lore for them to work in that way to bad it´s my fantasy)



    Nurgle is love

    Nurgle is life

    #JusticeForNurglingForumAvatars
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664
    Being philosophical about it, just about every unit in tabletop is someone's favourite.

    Would it be better if every unit from the tabletop was implemented? Of course it would. Niches could be found very easily.

    However, if we acknowledge that, at this stage at least, there doesn't appear to be the resources to do everything... it's a darn sight better for the missing units to have units that do exist that mostly fit in the same gap, then for the unit to be missing and for there to be no unit that can perform the same function, leaving the race with a weakness that they didn't have on tabletop.

    It's not the best, but still better than if, say, CA had made the Trog instead of the Salamander and left the Lizardmen still having nothing in the role that Salamanders and Razordons filled.
  • Xenos777Xenos777 Registered Users Posts: 8,038
    Draxynnic said:

    Being philosophical about it, just about every unit in tabletop is someone's favourite.

    Would it be better if every unit from the tabletop was implemented? Of course it would. Niches could be found very easily.

    However, if we acknowledge that, at this stage at least, there doesn't appear to be the resources to do everything... it's a darn sight better for the missing units to have units that do exist that mostly fit in the same gap, then for the unit to be missing and for there to be no unit that can perform the same function, leaving the race with a weakness that they didn't have on tabletop.

    It's not the best, but still better than if, say, CA had made the Trog instead of the Salamander and left the Lizardmen still having nothing in the role that Salamanders and Razordons filled.

    It's a negotiation. You ask 10, you get 5. But you don't ask you don't get anything at all.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664
    Xenos7 said:

    Draxynnic said:

    Being philosophical about it, just about every unit in tabletop is someone's favourite.

    Would it be better if every unit from the tabletop was implemented? Of course it would. Niches could be found very easily.

    However, if we acknowledge that, at this stage at least, there doesn't appear to be the resources to do everything... it's a darn sight better for the missing units to have units that do exist that mostly fit in the same gap, then for the unit to be missing and for there to be no unit that can perform the same function, leaving the race with a weakness that they didn't have on tabletop.

    It's not the best, but still better than if, say, CA had made the Trog instead of the Salamander and left the Lizardmen still having nothing in the role that Salamanders and Razordons filled.

    It's a negotiation. You ask 10, you get 5. But you don't ask you don't get anything at all.
    Fair enough, but on the other hand, 5 is still better than 0, or even 2 or 3.

    Is it worth asking for the things we haven't got? Sure, of course it is.

    But considering that most races still have significant roster gaps, many more significant... for the time being, I think the Lizardmen have had a good deal if the roles have been filled.
Sign In or Register to comment.