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Request to CA: Make Tiktaq'to the #1 option when you fear a heavy enemy aerial force.

NielspeterdejongNielspeterdejong Registered Users Posts: 294
So I was surprised by Tiktaq'to becoming the Lord as well, but honestly I am really starting to warm up to the idea. So far the Lizardmen have had no flying lords of note (where factions like the DE and HE have aplenty), and seeing a aerial Caster lord like Tehenhauin was a nice change of face!

However, I would like to see the non-caster Tiktaq'to have something unique of his own. And as such I'm hoping that he could become the #1 pick for Lizardmen players against aerial heavy factions like Bretonnia or DE and HE. However, so far his hit point pool has been a bit disheartening, even if his stats are great. I know that he is meant to be an assassin kind of character, but it would be nice to see him be able to take on enemy flying Dragons. I could not find something that hinted towards that in the stream from yesterday, but how about we:

Grant Tiktaq'to a very small area de-buff that only affects flying enemies? Similar to the Featherfoe Torc, but better and with a smaller radius. The enemy can then counter that by landing on top of his own units, creating a sort of cat and mouse game. The debuff could instead be a heavy penalty to enemy flyers their Melee Attack, which would synergise well with the very Class canon Ripperdactyl. I believe that he had a trait in the TT that granted him big bonusses against flying enemies.

Comments

  • ValkaarValkaar Junior Member Registered Users Posts: 4,315
    We haven’t seen his MP item/ability options yet, and until we do, it’ll be hard to suggest changes to him tbh.

    As far as debuffs go...Flying Skink Chief with poison kinda fills that slot.

    For MP i honestly don’t think a SINGLE Terradon/Ripperdactyl (LL or not) should be able to solo a dragon. Deal a Cost effective amount of damage...sure. Gang up on Dragons as part of flock...sure. But not outright win a 1vs1. Intuitive ‘Dragons are bigger/more powerful creatures’ arguments aside.....costs need to be balanced.

    TTT and Tehenhauin are intended to be cheaper lords. I think Indypride mentioned Tehenhauin was 1200 gold on his Ripper. If something at that price point decisively beats a 2k gold unit...then it just isn’t balanced. I’m not saying all gold trades have to be 100% even. The Carnosaur beats several monsters that cost 300ish more gold than it does. But beating something that costs almost twice as much starts to get a little absurd.

    And sure, they theoretically could make TTT just ridiculously strong and then make him cost 3k gold....but I think that starts to miss the point. The Lizardmen needed more flexibility and utility prior to this DLC. Not even more additional expensive, but powerful Mano-e-Mano fighters.

    Single Player on the other hand, honestly, the tech tree looks pretty good for TTT and air units. By late game he likely very well could be soloing dragons. And that’s fine.

    TL;DR: Until we see TTT’s multiplayer selection screen, I don’t think we have enough info to ask for specific changes. In terms of general changes, I do not generally agree that Terradactyls should be able to solo Star Dragons.
  • AENARlONAENARlON Registered Users Posts: 865
    Valkaar said:


    For MP i honestly don’t think a SINGLE Terradon/Ripperdactyl (LL or not) should be able to solo a dragon. Deal a Cost effective amount of damage...sure. Gang up on Dragons as part of flock...sure. But not outright win a 1vs1. Intuitive ‘Dragons are bigger/more powerful creatures’ arguments aside.....costs need to be balanced.

    TTT and Tehenhauin are intended to be cheaper lords. I think Indypride mentioned Tehenhauin was 1200 gold on his Ripper. If something at that price point decisively beats a 2k gold unit...then it just isn’t balanced. I’m not saying all gold trades have to be 100% even. The Carnosaur beats several monsters that cost 300ish more gold than it does. But beating something that costs almost twice as much starts to get a little absurd.

    And sure, they theoretically could make TTT just ridiculously strong and then make him cost 3k gold....but I think that starts to miss the point. The Lizardmen needed more flexibility and utility prior to this DLC. Not even more additional expensive, but powerful Mano-e-Mano fighters.

    Single Player on the other hand, honestly, the tech tree looks pretty good for TTT and air units. By late game he likely very well could be soloing dragons. And that’s fine.

    TL;DR: Until we see TTT’s multiplayer selection screen, I don’t think we have enough info to ask for specific changes. In terms of general changes, I do not generally agree that Terradactyls should be able to solo Star Dragons.

    I agree. We don't need every character to be 'the strongest and bestest ever'. If you do that you're simply devaluing the characters that are actually supposed to be supremely powerful. A relatively obscure character like TTT beating Malekith on Seraphon in a straight up 1 v 1 would just be a horrible design choice. It should be possible but only in highly favourable circumstances (e.g. TTT gets the rear charge on him, WoM buffs/debuffs, etc).

    And I would add that we especially don't need NEW LLs to all be absurdly strong. The power creep with Vampire Coast was really offputting to many players, with Noctilus probably the strongest lord bar none in MP, and all the lords (including one that was completely made up) trashcanning legendary figures from older factions. I would ask CA to rein in those bad tendencies, not indulge them.
  • NielspeterdejongNielspeterdejong Registered Users Posts: 294
    Oh I actually agree with everything you've said. My point was that he could get a optional ability that causes that debuff, but that it would help him be more cost effective and survive a bit longer. But not win against one alone in the long run.
  • AIMA_DracklorAIMA_Dracklor Registered Users Posts: 4,656
    He has good combat stats, but 3600 HP is not enough to fight the air, he sjould honestly have 100 speed and 4000 HP


  • endikuxendikux Registered Users Posts: 852
    It's his speed that is the most worrying stat so far. I wouldn't expect him to just charge a dragon and go toe-to-taq. He's supposed to be nimble, like a Red Barron fighter pilot. A dragon is a flying fortress. The fast that he is slower than a dragon is worrying however. Because now what is preventing a HE or DE player from just sicking a dragon on him when the dragon has more speed.
  • NielspeterdejongNielspeterdejong Registered Users Posts: 294
    Yeah, I agree. At the very least give him something that lets him outrun and handle aerial enemies better.

    This was also why I suggested the constant boon which only affect flying enemies. If it could for example reduce the MA and speed of surrounding flying enemies, it would make up for his poor speed and low HP pool.

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