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I love the DLC and FLC! But please remember the Generic Slann

NielspeterdejongNielspeterdejong Registered Users Posts: 306
As the title says, the generic Slann have been very lackluster, to the point that nobody picks them. It's much better to get a Saurus (and now Skink) lord and a Skink spellcaster, as both will end up getting mounts.

I love the Slann though, and how in the lore they are the most powerful spellcasters by far!

CA, I know we don't know the changes yet, but I hope you will consider the generic Slann and give him some love as well. After all, it costs a full rite to get them in the campaign. So I would love it if they could be the most powerful spellcasters by far, in exchange for not having a mount.

Comments

  • ASyrian#2378ASyrian#2378 Registered Users Posts: 1,519
    Yeah! Save ma bois!
  • Red11sgb#3690Red11sgb#3690 Registered Users Posts: 167
    Yeah the first time I played lizard men I didn't even have one slann. It was more beneficial to have a saurus and a skink.
  • FinishingLast#1402FinishingLast#1402 Registered Users Posts: 4,884
    Yeah I never take regular Slann out. They just don't seem worth it.
    SiWI: "no they just hate you and I don't blame them."
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845
    That would be really good. Would be nice if campaign had a few more Slann kits, as well as more lores in MP
  • Kraphomus#8655Kraphomus#8655 Registered Users Posts: 66
    Well, similarly useless Black Arks were made into decent additions by the DElf patch. Slanns should be no less.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,614
    I think a passive that speeds their winds of magic regen rate on top of the Greater Arcane Conduit they have should be enough. Just make them better casters in general. And add a couple other Lores of Magic.
  • Michael4537Michael4537 Registered Users Posts: 2,377
    I actually do use the Lore of Light Slann in MP, mainly because I'm tired of using everyone else haha. And I like the Lore of Light. But I agree that they need a buff.
  • Itharus#3127Itharus#3127 Registered Users Posts: 16,836
    Yeah. There's almost no reason to use a Slann as a lord. Popping a Skink Priest in your army is almost always more effective.

    Slann should be the most powerful badass casters in the game as far as non-LL are concerned. It takes LL of other races to match a basic Slann (and these are the young ones!). Mazdamundi should be the strongest caster in the game period.

    That Slann are locked behind a RITE and they lose when compared to a mere hero... is a shameful display.
  • Nemox#3260Nemox#3260 Registered Users Posts: 2,901
    Itharus said:

    Yeah. There's almost no reason to use a Slann as a lord. Popping a Skink Priest in your army is almost always more effective.

    Slann should be the most powerful badass casters in the game as far as non-LL are concerned. It takes LL of other races to match a basic Slann (and these are the young ones!). Mazdamundi should be the strongest caster in the game period.

    That Slann are locked behind a RITE and they lose when compared to a mere hero... is a shameful display.

    Especially since Lizardmen heroes are straight up worth having just for their mounts. Could make Slann extremely effective at removing rampages, but they'd still need to be beefed up magic-wise.

    Mazda is stilly pretty damn strong thanks to Zlaaq + Ruination.
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,845
    Nemox said:

    Itharus said:

    Yeah. There's almost no reason to use a Slann as a lord. Popping a Skink Priest in your army is almost always more effective.

    Slann should be the most powerful badass casters in the game as far as non-LL are concerned. It takes LL of other races to match a basic Slann (and these are the young ones!). Mazdamundi should be the strongest caster in the game period.

    That Slann are locked behind a RITE and they lose when compared to a mere hero... is a shameful display.

    Especially since Lizardmen heroes are straight up worth having just for their mounts. Could make Slann extremely effective at removing rampages, but they'd still need to be beefed up magic-wise.

    Mazda is stilly pretty damn strong thanks to Zlaaq + Ruination.
    Yeah think Mazda is up there with the best Caster LLs in the game imo, I mean 2 powerful bound spells on top of his great spell kit! Not to mention Zlaaq!
  • ZehirutZehirut Registered Users Posts: 99
    Yeah, I would love if the could get a buff, as mentioned you need a rite to get one and then it isn’t all that good, for the leaders of the lizardmen and some of the most powerful spell casters in the world, they really underperform
  • SaurianDruid#4682SaurianDruid#4682 Registered Users Posts: 1,750
    I agree. Slann should be the top non-legendary lord pick for Lizardmen. Saurus and the new Red-Crested Skinks should be more commonly used due to not needing an expensive ritual to awaken, but once you can do that ritual they should be the top pick.

    A big part of it is how bad Slann are out of the box. At level 1 they don't really have much magic or any of the abilities they need to start feeling like a force of nature. If they started off already at level 10 with all the skill points ready to spend I think they'd feel a lot stronger right after being unlocked, so the ritual wouldn't feel like as much of a waste of resources.
  • Itharus#3127Itharus#3127 Registered Users Posts: 16,836
    Speaking of mounts...

    GIVE GOBLIN GREAT SHAMAN THEIR ******* ARACHNAROK MOUNTS!!!!!!!!!!!!!!!!!!!!!!

    #GreenJustice

    <3
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664

    I agree. Slann should be the top non-legendary lord pick for Lizardmen. Saurus and the new Red-Crested Skinks should be more commonly used due to not needing an expensive ritual to awaken, but once you can do that ritual they should be the top pick.

    A big part of it is how bad Slann are out of the box. At level 1 they don't really have much magic or any of the abilities they need to start feeling like a force of nature. If they started off already at level 10 with all the skill points ready to spend I think they'd feel a lot stronger right after being unlocked, so the ritual wouldn't feel like as much of a waste of resources.

    That's probably a good approach, actually.

    Could even make the level of awakened Slann scale with the duration of the campaign, so that it's always viable to replace a mid-tier Oldblood or Red Crested Skink Chief with a Slann.

    Extra lores would probably help, and I'm also hoping for a Loremaster of Hoeth-style Slann with spells from multiple Lores. Possibly even exactly the same set as the Loremaster of Hoeth gets (that was possible on the tabletop, after all).
  • SaurianDruid#4682SaurianDruid#4682 Registered Users Posts: 1,750
    Draxynnic said:

    That's probably a good approach, actually.

    Could even make the level of awakened Slann scale with the duration of the campaign, so that it's always viable to replace a mid-tier Oldblood or Red Crested Skink Chief with a Slann.

    Extra lores would probably help, and I'm also hoping for a Loremaster of Hoeth-style Slann with spells from multiple Lores. Possibly even exactly the same set as the Loremaster of Hoeth gets (that was possible on the tabletop, after all).

    It is also pretty lore appropriate. A level 1 Slann doesn't really make sense. Even the youngest slann are older than most civilizations.
  • Panthera_TigrisPanthera_Tigris Registered Users Posts: 48
    In my 3 LM campaigns thus far, not once have I performed the Slann ritual. I got one from confederation and realized he was pretty meh. I just use an Oldblood Lord with a heaves Skink priest.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,664

    Draxynnic said:

    That's probably a good approach, actually.

    Could even make the level of awakened Slann scale with the duration of the campaign, so that it's always viable to replace a mid-tier Oldblood or Red Crested Skink Chief with a Slann.

    Extra lores would probably help, and I'm also hoping for a Loremaster of Hoeth-style Slann with spells from multiple Lores. Possibly even exactly the same set as the Loremaster of Hoeth gets (that was possible on the tabletop, after all).

    It is also pretty lore appropriate. A level 1 Slann doesn't really make sense. Even the youngest slann are older than most civilizations.
    Which is part of why I think it's a good approach, although to be fair, Slann aren't the only characters older than most civilisations that start at level 1. The distinction is that with Malekith or the like, they've been in action gaining experience throughout the campaign, while the Slann are actively delayed coming out of the gate.

    Considering that they are gated behind a rite, I think it's only fair for them to come out reasonably powerful out of the gate.

    Alternatively... they could come out technically at level 1, but already having a set of skills unlocked. So your Slann might be level 1 on paper, but have the skills of a 5 or 10 or whatever... and when they get to maximum level, they might be half a dozen skillpoints ahead of other top-level lords.
  • steam_164191850448yoMgfCpsteam_164191850448yoMgfCp Registered Users Posts: 3,157
    Wyvax said:

    I think a passive that speeds their winds of magic regen rate on top of the Greater Arcane Conduit they have should be enough. Just make them better casters in general. And add a couple other Lores of Magic.

    that means that CA has to give the great acrane conduit in SP to start with

    since so far aside from th necharch lords it is a MP onlly thing

    snip

    It's much easier and more fun to get engrossed in lore that takes itself seriously and tries to make sense within its own frame of reference.

    the reason I prefer LOTR over warhammer fantasy and 40k

    I am dutch so if you like to have a talk in dutch shoot me a PM :)
  • steam_164191850448yoMgfCpsteam_164191850448yoMgfCp Registered Users Posts: 3,157
    Wyvax said:

    I think a passive that speeds their winds of magic regen rate on top of the Greater Arcane Conduit they have should be enough. Just make them better casters in general. And add a couple other Lores of Magic.

    that means that CA has to give the great acrane conduit in SP to start with

    since so far aside from th necharch lords it is a MP onlly thing

    snip

    It's much easier and more fun to get engrossed in lore that takes itself seriously and tries to make sense within its own frame of reference.

    the reason I prefer LOTR over warhammer fantasy and 40k

    I am dutch so if you like to have a talk in dutch shoot me a PM :)
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,614
    Draxynnic said:

    Draxynnic said:

    That's probably a good approach, actually.

    Could even make the level of awakened Slann scale with the duration of the campaign, so that it's always viable to replace a mid-tier Oldblood or Red Crested Skink Chief with a Slann.

    Extra lores would probably help, and I'm also hoping for a Loremaster of Hoeth-style Slann with spells from multiple Lores. Possibly even exactly the same set as the Loremaster of Hoeth gets (that was possible on the tabletop, after all).

    It is also pretty lore appropriate. A level 1 Slann doesn't really make sense. Even the youngest slann are older than most civilizations.
    Which is part of why I think it's a good approach, although to be fair, Slann aren't the only characters older than most civilisations that start at level 1. The distinction is that with Malekith or the like, they've been in action gaining experience throughout the campaign, while the Slann are actively delayed coming out of the gate.

    Considering that they are gated behind a rite, I think it's only fair for them to come out reasonably powerful out of the gate.

    Alternatively... they could come out technically at level 1, but already having a set of skills unlocked. So your Slann might be level 1 on paper, but have the skills of a 5 or 10 or whatever... and when they get to maximum level, they might be half a dozen skillpoints ahead of other top-level lords.
    This might be broken but they could come out with the first tier of each spell unlocked, so you only need to spend points upgrading them.
  • NielspeterdejongNielspeterdejong Registered Users Posts: 306
    I kinda like both ideas. Perhaps they could also have another Lore of magic? So two Lores per Slann?

    With them having unlocked several spells when you start, or you just start at level 10 when you use a Rite.
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