Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.


The Prophet & The Warlock Modding Documentation

CA_OtherTom#5812CA_OtherTom#5812 Registered Users, CA Staff, Community Team Posts: 272
edited May 2019 in General Discussion
Hello fellow Modders, please see the attached file for modding documentation for the latest build for Total War: WARHAMMER II!

You will find:
  • scripting.txt: Which contains a list of lua commands for the game.
  • scripting_doc: Which lists the scripted events, script itnerfaces and their functions.
  • WH2_db_changelog: Which details the changes between P&W and the older build (9466.1570905)
  • TExc_LocalisableFields: When added to the raw_data/db of the assembly kit directoryit should make your life easier processing flavour text into pack files.
Post edited by [Deleted User] on


  • The_Baron#4291The_Baron#4291 Registered Users Posts: 691
    Hey any news if CA gonna change the tables so that the Unique Capital factions don't need to use the unlocker to change the skins of cities like Lamiaha and Black Crag ?
  • #28957#28957 Registered Users Posts: 2,775
    Any chance for every settlement to become "landmarked" and their slots accessiable from data, like the settlements that have landmarks by default, without touching startpos? Would be great.
    Now I am known as "numbers".
Sign In or Register to comment.