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Hardware: Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: Z170XP-SLI BIOS: BIOS Date: 03/07/16 11:49:52 Ver: 05.0000B (type: BIOS) Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz Memory: 16384MB RAM Available OS Memory: 16334MB RAM DirectX Version: DirectX 12 Card name: NVIDIA GeForce GTX 1080 Manufacturer: NVIDIA Chip type: GeForce GTX 1080 DAC type: Integrated RAMDAC Device Type: Full Device (POST) Driver Version: 25.21.14.2531
Graphic settings:
AA - 4x Building detail - Ultra Depth of field - On Display mode - Full screen Fog - High Grass detail - Ultra Porthole - 2D Prox fading - On Resolution - 1920x1080 Resoltution scale - 100 Screen space reflections - On Shadow - High SSAO - On Terrain - Ultra Texture filtering - Anisotropic 16x Texture quality - Ultra Tree detail - Ultra Unit detail - Ultra Unit size - Ultra Unlimited video memory - On VFX details - Ultra Water detail - Ultra
Sigh. The porthole texture bug is STILL NOT FIXED. After 1,5 years. It looks horrible, all settings on ultra. There have been several threads about this in the last year. How it should look like ( WH1 ):
Are Red crested skinks with great weapons meant to not be able to vanguard by using the Astromancy campaign stance? Engaged an army and can't vanguard deploy them, only the javelin cohorts.
Swamp Town on the map isn't updating properly in the Vortex campaign. It started on the map as an unoccupied settlement while it obviously is controlled by the New World Colonies. A number of turns later it did update and turned into the colour of the NWC. They lost Swamp Town to the Blue Vipers. I'm not sure if the map updated correctly but now NWC has reconquered Swamp Town but on the map it's still the colour of Blue Vipers.
Update: I've taken it, it's still blue.
Update 2: I loaded the game and now it's my colour.
Post edited by dreagon#2903 on
"The dog is a peasant and the cat is a gentleman." H.P. Lovecraft
The Knight's Vow "Pledge to Order" does not tick up when the Paladin is in a region where buildings are completed (as the vow states). Guess this Paladin will never even become a knight >.<
I already test new Cygor summon. Its timer is just 96 seconds (but Patch Note said 101 seconds). It can firing 5 shots within 96 seconds. 2 shots miss, 3 shots hit the Empire Swordmen (Price 400) and reduce their HP to half but can't make them routing even once.
It become totally garbage if you want to summon its for range attack. Summon for melee attack is even worse. Now why I have to spend 15 WoM to summon a monster that bad both in range and melee? Told me CA?
Please make preloads a thing as dreading having to do yet another long download in addition to game cloning itself when finally back with pc on saturday also make araby.
The items granted to you from the skaven workshop (retractable blade) can only be used by your your Faction Leader (I haven't confederated anyone yet so I haven't tested it with another legendary Lord). Stinks because I'm about to get the unigue weapon for Ikit and wont be using it anymore
I haven't read anything in the patch notes about fixing the battle AI, like melee support lords and heroes as well as vampire lords using the wizard AI archetype which makes them try to avoid direct combat as much as possible. Skarsnik also has Wizard AI. And there are several ranged flying units in the game that charge into melee when all they should do is stay in the backline and shoot This is something that has bugged me for so long in this game, and it shouldn't be too hard to fix since modders has fixed this in the past.
You fine folk at CA really need to go over each unit in the game and set up the right AI for each lord, hero and unit!
If you click on any LL in campaign selection menu, then click the map icon to see where they locate, if you then change off them to volkmar the grim it doesn't relocate to the empire. Volkmar's map location always mimics prior lord selection (might affect other lords when scrolling through too?)
Sudenburg is referred to as Men of the Empire in Tiktaq’to’s opening speech in the ME campaign while still holding down the Southern Realms moniker in the diplomacy screen
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
I really like the Cult of Sotek's new yellow colour, but Tehenhauin himself seems a bit out of place. Would it be possible to add some slight yellow warpaint on him so that he'll look like he belongs with his own faction?
As for bugs, I've noticed that the still porthole is bugged for the lizardmen: they appear too dark, without the normal colours of the faction (I've experienced this with Tlaqua and the Cult of Sotek).
Another one is that the Red Crested Skink Chief does not share the yellow texture of the Cult of Sotek in custom battles (he just looks like a normal blue skink). The heroes are yellow as intended, however.
"In the centuries I have been the High King, our enemies have thought us weak, cowards hiding in the deepest, darkest places. Heh, fools! Every wrong is recorded. Every slight against us, page after page, etched in blood! Clan Gurnisson! Karak Eight-Peaks! Josef Bugman! The Urks must pay, Let them come..."
"One wrong put right, yet the Great Book of Grudges...remains full..."
2 bugs I found, and 1 small detail in the map for improvement.
1- like someone mentioned above when you load a campaign in mortal empires the empire settlements look like ruins.
2- a minor bug in Malekit victory conditions, It says Uthuan instead of Naggarot(or whatever the name is) when referring to the regions the player needs to conquer in order to win
1a- I like the idea of the river going across the town but sure you can fix it so it appear like the river is not going through the houses
Salamander hunting packs do not have a veteran 7+ chevron red skill. Only the Ancient one is included in Epicentrist.
Came here to post this. I will also add that Salamander Hunting Pack has only two researchable Technologies affecting them. The usual +2 recruit Rank and one giving additional Speed I believe. As of now the hunting Pack feels rather mediocre in play, I feel like they could use some Skills/Tech to help them become more effective as ranged fire support. Wouldn't hurt them to have a lower base reload time in general to be honest.
Aside from this CA could also mark down the Bastilladon with Ark of Sotek for a buff with the next patch, the Vortex ability seems to do next to no damage even against fodder infantry.
I have an unusual bug. Araby takes up a huge area on the campaign map but it appears that there will be no new races added to TWW2. It's a most peculiar situation. Not sure what's caused it, but it really does need fixing.
Gold. First smile 😃 I have had today. Thanks for re-cantering my universe. 👍
Live your life and try to do no harm.
"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
Comments
- Report
2 · Disagree AgreeGraphic issue visible on attached reddit link
Hardware:
Operating System: Windows 10 Home 64-bit (10.0, Build 17134) (17134.rs4_release.180410-1804)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Z170XP-SLI
BIOS: BIOS Date: 03/07/16 11:49:52 Ver: 05.0000B (type: BIOS)
Processor: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (4 CPUs), ~3.5GHz
Memory: 16384MB RAM
Available OS Memory: 16334MB RAM
DirectX Version: DirectX 12
Card name: NVIDIA GeForce GTX 1080
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Driver Version: 25.21.14.2531
Graphic settings:
AA - 4x
Building detail - Ultra
Depth of field - On
Display mode - Full screen
Fog - High
Grass detail - Ultra
Porthole - 2D
Prox fading - On
Resolution - 1920x1080
Resoltution scale - 100
Screen space reflections - On
Shadow - High
SSAO - On
Terrain - Ultra
Texture filtering - Anisotropic 16x
Texture quality - Ultra
Tree detail - Ultra
Unit detail - Ultra
Unit size - Ultra
Unlimited video memory - On
VFX details - Ultra
Water detail - Ultra
Thanks
- Report
0 · Disagree AgreeThere have been several threads about this in the last year.
How it should look like ( WH1 ):
- Report
13 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeUpdate: I've taken it, it's still blue.
Update 2: I loaded the game and now it's my colour.
- Report
0 · Disagree AgreeBohemond for game 3 please!
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0 · Disagree Agree- Report
0 · Disagree AgreeIt become totally garbage if you want to summon its for range attack. Summon for melee attack is even worse. Now why I have to spend 15 WoM to summon a monster that bad both in range and melee? Told me CA?
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6 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeAnd there are several ranged flying units in the game that charge into melee when all they should do is stay in the backline and shoot
This is something that has bugged me for so long in this game, and it shouldn't be too hard to fix since modders has fixed this in the past.
You fine folk at CA really need to go over each unit in the game and set up the right AI for each lord, hero and unit!
- Report
0 · Disagree Agree- Report
3 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeAs for bugs, I've noticed that the still porthole is bugged for the lizardmen: they appear too dark, without the normal colours of the faction (I've experienced this with Tlaqua and the Cult of Sotek).
Another one is that the Red Crested Skink Chief does not share the yellow texture of the Cult of Sotek in custom battles (he just looks like a normal blue skink). The heroes are yellow as intended, however.
- Report
0 · Disagree Agree- Report
1 · Disagree Agree- Report
0 · Disagree AgreeAnd polish version itself could use some better translation
- Report
0 · Disagree Agree"In the centuries I have been the High King, our enemies have thought us weak, cowards hiding in the deepest, darkest places. Heh, fools! Every wrong is recorded. Every slight against us, page after page, etched in blood! Clan Gurnisson! Karak Eight-Peaks! Josef Bugman! The Urks must pay, Let them come..."
"One wrong put right, yet the Great Book of Grudges...remains full..."
- High King Thorgrim Grudgebearer.
- Report
0 · Disagree Agree- Report
0 · Disagree Agree2 bugs I found, and 1 small detail in the map for improvement.
1- like someone mentioned above when you load a campaign in mortal empires the empire settlements look like ruins.
2- a minor bug in Malekit victory conditions, It says Uthuan instead of Naggarot(or whatever the name is) when referring to the regions the player needs to conquer in order to win
1a- I like the idea of the river going across the town but sure you can fix it so it appear like the river is not going through the houses
- Report
1 · Disagree AgreeI will also add that Salamander Hunting Pack has only two researchable Technologies affecting them. The usual +2 recruit Rank and one giving additional Speed I believe. As of now the hunting Pack feels rather mediocre in play, I feel like they could use some Skills/Tech to help them become more effective as ranged fire support. Wouldn't hurt them to have a lower base reload time in general to be honest.
Aside from this CA could also mark down the Bastilladon with Ark of Sotek for a buff with the next patch, the Vortex ability seems to do next to no damage even against fodder infantry.
- Report
1 · Disagree AgreeI do not have the DLC (yet).
- Report
0 · Disagree AgreeThe mod launcher situation is a joke, and I mean like unreal.
- Report
0 · Disagree AgreeProbably they gonna fix it in about 5 months or so in the next patch
- Report
3 · Disagree Agree"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
- Report
0 · Disagree Agree