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I downloaded the 4gb patch/dlc then steam went insane and downloaded the entire game again all 12.gb. Made a 10 min thing into at least an hour +.
I had the 3.7gb patch download and install to 100%, then it seamed to stop all activity. I hit the play button and it started to install the 3.7gb from scratch.
[Edit: correct that, steam has decided to install whole game again. I've never had the beta sign up activated]
Yeah I'm having a similar issue, the download got to 100%, now it seems to be indicating it's downloaded 0 of the 3.7gb patch, and it's stuck on pre-allocating for several minutes with no disk or network usage happening. What a mess, tried several things and have no idea what the fix is.
Edit: Same correction, for some reason steam thinks the entire 30+ gigs of the game need to be downloaded. What fun, hope this issue is fixed for others.
Mods seem to be broken. When I launch a savegame with mods the game crashes and cannot get mods to work on a new campaign.
I do not have the DLC (yet).
Ugh, since at least Shogun2 people should have learned to never start campaigns on a new patch with any mods on. Really guys, that should have sunken in by now.
I have no issues so far, both game and dlc downloaded smoothly, just wanted to say that I really enjoy playing with the new LL:s and I think its a great so far. Hopefully the Empire ruins bugg gets fixed soon the other minor issues.
Mods seem to be broken. When I launch a savegame with mods the game crashes and cannot get mods to work on a new campaign.
I do not have the DLC (yet).
Yes the game patches regardless unless you turn that off in the settings in steam library for the game, so mods wont work untill they are uppdated. Thats always the case since game 1 or its standard for any game for that matter that you modd. Either rollback a version or wait for mods to uppdate. If you want to play you can disable mods for now and when they uppdate reenable. I put my Durthu in hold due to this and started an Ikit campaign (Dlc LL) in Vortex.
I really like the Cult of Sotek's new yellow colour, but Tehenhauin himself seems a bit out of place. Would it be possible to add some slight yellow warpaint on him so that he'll look like he belongs with his own faction?
The colors of the Legendary Lords are the official colors from Games Workshop.
Mods seem to be broken. When I launch a savegame with mods the game crashes and cannot get mods to work on a new campaign.
I do not have the DLC (yet).
Ugh, since at least Shogun2 people should have learned to never start campaigns on a new patch with any mods on. Really guys, that should have sunken in by now.
It's called investigating further into the problem than simply taking the issue at face value of the first problem you notice. It's part of the skillset called critical thinking and problem solving.
If the vanilla game was worth playing without them, it would be less of an issue. Also, if every patch didn't break the game ,would also be less of an issue.
No, it's ignoring that giant warning that CA implemented because of people like you who need to play on every new patch with dozens of unupgraded mods on which is bound to lead to issues.
And it was still not enough. Next you know it'll come with blaring warning klaxons and bright lights.
Upgraded or not, none of them are working for anyone except for a small few one at a time.
Please, don't let the universality of the issue stop your condescension, though.
It's because of people like you that real issues often fall by the wayside and that makes me mad. Mod incompatibility is solely on the modders to solve, not CA.
Lots of modded games get updates without breaking them. It's obviously possible and something that CA can and should work on improving. The vast majority of players use at least a few cosmetic mods, and the inability to update the game without breaking even those is honestly a bit sad when one examines other companies who do the same thing so much more successfully.
Mods seem to be broken. When I launch a savegame with mods the game crashes and cannot get mods to work on a new campaign.
I do not have the DLC (yet).
Ugh, since at least Shogun2 people should have learned to never start campaigns on a new patch with any mods on. Really guys, that should have sunken in by now.
It's called investigating further into the problem than simply taking the issue at face value of the first problem you notice. It's part of the skillset called critical thinking and problem solving.
If the vanilla game was worth playing without them, it would be less of an issue. Also, if every patch didn't break the game ,would also be less of an issue.
The vanilla game is worth playing without mods, but you can wait for the mods to get updated.
Mods seem to be broken. When I launch a savegame with mods the game crashes and cannot get mods to work on a new campaign.
I do not have the DLC (yet).
Ugh, since at least Shogun2 people should have learned to never start campaigns on a new patch with any mods on. Really guys, that should have sunken in by now.
It's called investigating further into the problem than simply taking the issue at face value of the first problem you notice. It's part of the skillset called critical thinking and problem solving.
If the vanilla game was worth playing without them, it would be less of an issue. Also, if every patch didn't break the game ,would also be less of an issue.
The vanilla game is worth playing without mods, but you can wait for the mods to get updated.
Even up-to-date mods are broken right now.
CA are not the mod developers, the mod is broken because it was not updated properly.
High Elf RoR Scion of Mathlann models have the wrong graphics for the leg parts. Still...they have the torso diffuse file on top of the leg part instead of their leg diffuse file. (the file that decide the armor graphic of a model part, in this case the legs)
Your unit artist will fix that in like 5 min if you report them exactly that! Thx!
"Fear me mortals, for I am the Anointed, the favored Son of Chaos, the Scourge of the World. The armies of the gods rally behind me, and it is by my will and by my sword that your weakling nations shall fall."
Change the diplomatic status for the Massif Orcal orcs. Because they curbstomp Reikland trough Helmgart. Idk what Parravon was doing at the time, but the simple fact that I wiped out Zint as a settlement of the Orcs just made hellish results for the Empire. Or make Helmgart the Axe Bite Pass "Phoenix gate" style, which would be more appropriate. Or give the Orcal to another orc faction. As for now, destroying Zint just help Skarsnik in wiping out Reikland thanks to his fellas over the Grey mountains.
I really like how the new Dlc LM army (tehenhauin army) has a very unique color scheme. It really stands out and I think makes it look better especially when other Lizardmen armies are on the field (friend or foe) . I hope CA decides to make the other playable LM factions stand out as well to better differentiate among other LM forces (not just different color warpaint). I’m also hoping that CA makes the color scheme of the larger units look different between each playable LM.
Please can you revert the changes to the Vow system for Bretonnia or uncouple it from the upkeep of units. I'm not exactly sure the reasoning behind stopping the cavalry faction from properly being able to field cavalry but its really hurting them in campaign. Recruiting a Lord, filling the army with low tier units and then desperately trying to fulfil these vow requirements (more based on luck if you are even in a position where you can do so) isn't particularly fun or engaging. At best it just slows down the campaign's pace while you do busy work instead of actual Total War things or at worst it means you are constantly losing settlements because you can't get an army to respond to a threat in time.
I really like the Cult of Sotek's new yellow colour, but Tehenhauin himself seems a bit out of place. Would it be possible to add some slight yellow warpaint on him so that he'll look like he belongs with his own faction?
As for bugs, I've noticed that the still porthole is bugged for the lizardmen: they appear too dark, without the normal colours of the faction (I've experienced this with Tlaqua and the Cult of Sotek).
Another one is that the Red Crested Skink Chief does not share the yellow texture of the Cult of Sotek in custom battles (he just looks like a normal blue skink). The heroes are yellow as intended, however.
I'll respectfully disagree, I think the yellow looks really silly. And I think Tehenhauin look s cool haha.
I was trying the new DLC today with Tehenhauin and I notice that my keyboard lights on the keys don’t work. However, I started up a Settra campaign to test them and they lit right up in the light blue coordinating with Settra as designed. I also tried Kroq-Gar and Mundi and they light up in the coordinating dark blue and orange as designed. Just wondering if CA may have over looked the color profile or internal code (I’m not sure) for the new DLC lords. All settings in keyboard are same as before DLC was downloaded so I don’t think it is a keyboard software issue.
I've got a weird loyalty dilemma I'm playing Ikit Claw, I've got another Warlord general, and whenever I would get a Loyalty Dilemma, I instead get 2 Dilemmas back to back.
It does appear that the results of both dilemmas is functional.
Seems like Venris, the guy overseeing the popular SFO: Grimhammer II mod, can't get any of the mods working in either the new or the old launcher, and thus can't start working on the update. Since many of us enjoy Grimhammer, I hope you address this issue ASAP.
I think this new vow system could be actually very fun, if the bonuses for getting one would be worth it.
Pls give them campagin bonuses Bretonnia curently lacks: for Questing vow: add +5% replenishment rate.
Grail vow + 5% replenishment rate +2 recruitment rank to all units.
None of their blue skill tree has something that gives them bonuses to recruitment rank ( only bonuses have knights via chivarly system).
I think that given the fact that getting those vows are a lot of trouble, giving them really meaningful campaign buffs bret lacks also replenishment rate bonuses and recruitment rank bonus for all units (or even just for peasants, cos we all know that grail knight will always attract some rubble of filthy peasants) would be actually really beneficial.
Questig vow for Knight Lord is just laughable +5 AP dmg, it's not even 1% of AP dmg for a Lord.
I think this new vow system could be actually very fun, if the bonuses for getting one would be worth it.
Pls give them campagin bonuses Bretonnia curently lacks: for Questing vow: add +5% replenishment rate.
Grail vow + 5% replenishment rate +2 recruitment rank to all units.
None of their blue skill tree has something that gives them bonuses to recruitment rank ( only bonuses have knights via chivarly system).
I think that given the fact that getting those vows are a lot of trouble, giving them really meaningful campaign buffs bret lacks also replenishment rate bonuses and recruitment rank bonus for all units (or even just for peasants, cos we all know that grail knight will always attract some rubble of filthy peasants) would be actually really beneficial.
Questig vow for Knight Lord is just laughable +5 AP dmg, it's not even 1% of AP dmg for a Lord.
So far a 90% Steam rating. Looking very nice, very nice indeed.
There are only two people better than me, and I'm both of them" - Vanilla Gorilla I am The Beast, Descendant of Guanyin, The one who beasts 25 hours a day, 8 days a week, The Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
New bretonnia system is very cool, I also like Tehenhauin, what i dont is skaven, they are to much overpowered, rats need a nerf
new Undead Legion: Nagash (unlockable for beating game with Undead Legion) The Nameless Dieter Helsnicht Neferata Dread King or Walach Harkon And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.
DLCs for VC BLOODLINES: /Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima
Terradon & ripperdactyl will freeze for a second when performing their ground attack animations, mainly between two attacks. This problem exists since game release. Hope u can fix this soon as Tik-tak-to is introduced and this problem become more visible than before.
I would imagine someone will mod in stronger vow effects before long. CA create these things based on their view of what is balanced, which could vary greatly from what you and I believe. In CA we trust.
I would imagine someone will mod in stronger vow effects before long. CA create these things based on their view of what is balanced, which could vary greatly from what you and I believe. In CA we trust.
It just needs more interesting rewards. A choice in rewards even.
Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
I would imagine someone will mod in stronger vow effects before long. CA create these things based on their view of what is balanced, which could vary greatly from what you and I believe. In CA we trust.
i mean sure but something like 1% Ws for all that questing seems like a bit insulting don't you think?
Comments
Edit: Same correction, for some reason steam thinks the entire 30+ gigs of the game need to be downloaded. What fun, hope this issue is fixed for others.
- Report
0 · Disagree Agree- Report
3 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeAnyway, feedback, the Workshop for ikit has a faint green line that flickers above the bar at the bottom.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree Agree- Report
1 · Disagree AgreeYour unit artist will fix that in like 5 min if you report them exactly that! Thx!
~ Archaon, Lord of the End Times
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3 · Disagree AgreeIIRC during one of the Let's Plays, they said it starts when you first get a Lord to rank 8? However, I've gotten to rank 10 now and still no quest.
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0 · Disagree Agree- Report
1 · Disagree AgreeChange the diplomatic status for the Massif Orcal orcs. Because they curbstomp Reikland trough Helmgart. Idk what Parravon was doing at the time, but the simple fact that I wiped out Zint as a settlement of the Orcs just made hellish results for the Empire.
Or make Helmgart the Axe Bite Pass "Phoenix gate" style, which would be more appropriate.
Or give the Orcal to another orc faction. As for now, destroying Zint just help Skarsnik in wiping out Reikland thanks to his fellas over the Grey mountains.
- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree Agree- Report
0 · Disagree AgreeJust wondering if CA may have over looked the color profile or internal code (I’m not sure) for the new DLC lords. All settings in keyboard are same as before DLC was downloaded so I don’t think it is a keyboard software issue.
- Report
0 · Disagree AgreeIt does appear that the results of both dilemmas is functional.
I'm not sure what information would help here.
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0 · Disagree Agree- Report
0 · Disagree AgreePls give them campagin bonuses Bretonnia curently lacks: for Questing vow: add +5% replenishment rate.
Grail vow + 5% replenishment rate +2 recruitment rank to all units.
None of their blue skill tree has something that gives them bonuses to recruitment rank ( only bonuses have knights via chivarly system).
I think that given the fact that getting those vows are a lot of trouble, giving them really meaningful campaign buffs bret lacks also replenishment rate bonuses and recruitment rank bonus for all units (or even just for peasants, cos we all know that grail knight will always attract some rubble of filthy peasants) would be actually really beneficial.
Questig vow for Knight Lord is just laughable +5 AP dmg, it's not even 1% of AP dmg for a Lord.
- Report
0 · Disagree AgreePls give them campagin bonuses Bretonnia curently lacks: for Questing vow: add +5% replenishment rate.
Grail vow + 5% replenishment rate +2 recruitment rank to all units.
None of their blue skill tree has something that gives them bonuses to recruitment rank ( only bonuses have knights via chivarly system).
I think that given the fact that getting those vows are a lot of trouble, giving them really meaningful campaign buffs bret lacks also replenishment rate bonuses and recruitment rank bonus for all units (or even just for peasants, cos we all know that grail knight will always attract some rubble of filthy peasants) would be actually really beneficial.
Questig vow for Knight Lord is just laughable +5 AP dmg, it's not even 1% of AP dmg for a Lord.
I beg you CA.
Everything for Brets is nice
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0 · Disagree Agreenew Undead Legion:
Nagash (unlockable for beating game with Undead Legion)
The Nameless
Dieter Helsnicht
Neferata
Dread King or Walach Harkon
And also give a quest possibility to other mortachs to access/join some Undead Legion recruiting privileges.
DLCs for VC BLOODLINES:
/Necrachs:Zacharias, Melkhior, Radu the forsaken /Strigoi:Ushoran, Vorag The Ghoul King, Gashnag The Black Prince, Rametep /Blood Dragon:Red Duke, Abhorash /Lahmia:zNitocris, Ulrika, Naaima
- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree