I have no words.
Feel free to discuss in the comments below.

(EDIT: Removed screenshots where spells may have been used (I actually do not remember if i had them or not, but for the sake of consistency, only the demigryph screenshot will be posted (No spells were used). Either way, as some have pointed out, this is just a test vs AI and shouldn't be taken as ultimate proof. I just wished to showcase how they overperform against units that other chariots would get destroyed by. I will likely make another, detailed thread about flayers and the problems that they have. More specifically, their broken hitbox.)
Comments
Yikes.
If you have any questions about tactics or mechanics in Total War Warhammer multiplayer, feel free to PM me.
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10 · Disagree Agree- Report
3 · Disagree AgreeTheir weapon damage seems far far too high for a chariot unit if they're going to be that tanky.
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0 · Disagree AgreeFor an unknown reason cannon ball do not hit them at all while moving.
In fact you do not need to micro them to dodge.
I have tested it with dawi cannon and they almost always miss their shots.
RIP DWARFS,
Medieval II is still the best Total War.
Damnatio memoriae to Arcade Mode
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0 · Disagree AgreeAt minimum they need to switch over a huge portion of the MA over to BVI so they cant hit cav at all. That would at least make the absurd weapon strength a little more bearable.
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2 · Disagree AgreeI think dwarfs have a few options by just one of those stupid units deigned to infinitely counter infantry and be more than cost effective vs most of its natural counters. Fun
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1 · Disagree AgreeThat being said, I think it would be interesting if doom flayers were changed to be a little bit more like monstrous infantry than chariots per se.
-150 cost
-1000 HP
-5 MD
-24 speed
-20 WS
-10 armor
or something like that
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10 · Disagree AgreeGunpowderBows- Report
0 · Disagree Agreeits to get rid of natural counters and release units that cover their wekness, same with ROR jezzails.
Ohh what are chariots bad at....prolonged fights....lets give them absurd weapons strenght...with AP, just incase people send cav to counter them....but what if they get shot...ohh you're rite lets give them a small hit box.
Ohh we got a 300m ranged units...lets give them 70 armour and silver shields incase opponent tries to shoot at them...how about we give the ROR stalk and snipe because otherwise arty might be an issue.
Like expected Skaven are OP and ALL ROR are silly currently.
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11 · Disagree AgreeAlbeit more subtle than how they are going about it now.
GunpowderBows- Report
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7 · Disagree AgreeEither that, or it is not actually overpowered. Maybe they thought they would nerf doomflayers in between more than they actually did, but I have to wonder what CA was using in testing to kill them.
But I hope it's not already a dodge that faction situation, that sounds extreme.
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0 · Disagree AgreeThe HP isnt representative at all, if you do a game like this and loose 90% of your HP, but no models, the image in the battle report will say full HP, because it only counts models.
And in my test vs Phonex guards they get trashed
But I agree against cav they need a serious nerf
Even if they get beaten by reiksguard and empire knight quite handily. So idk what you did in your test, but mine are wayy off
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0 · Disagree AgreeI just hope feedback is taken and they are given a nerf in the follow up patch. I really don't want to have to avoid Skaven or Lizardmen for months after this 90% awesome DLC.
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0 · Disagree Agree**** pls stop crying for gamebreaking stuff when its not even been a day since release😂. I beated multiple LM opponents today quite easily, I beated skavens easily( though that was with LM so idk if you count it) I played multiple games today against really good players( friends and clan members) and no faction looked utterly broken, Kroak could use a price increase and WoM cost increase of the spells( especially third level) and skaven with doomflayers a tar too strong, but they are not unbeatbale, I shutted 2 of them down easily in my game against them, just used cav and a Lord( AP lords absolutely shreds them).
They need a tweak, but nothing is gamebreaking here.
You got new things that you need to get used to, for sure, but before calling something gamebreaking could you actually wait a week or 2 ?
And those test above idk what the guy did, but jn my test it doesnt come close to what he showed, phoenix guards win easily, reiksguard and Empire knight tool some pretty good looses, but managed to win handily for equal value.
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0 · Disagree Agreeanyways, glad i got into witcher 3 the past few days. see you guys in the next patch
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0 · Disagree AgreeI have not even played against the doomflayer, it has been the ranged heavy armies that is the problem, making skaven seem similar to vampire coast.
I think the machine guns are overpowered, 36% slowing is turning out to be too high. But if the skaven can rush them using doomflayers as well it is too many different types of armies to prepare for being added overtuned, I thought skaven were close to balanced overall prior to dlc.
I think the answer is going to come from if skaven is still bad against vampiric, then it's going to be that no matter what they give skaven OP vampiric was too OP.
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1 · Disagree AgreeIm not the one who even made this thread, i just totally ageee with it.
If you used VC/VP or lzm/skv it counts for little, if you used other factions than yes do let me know who you played against?
I be happy to use skv n lzm and show you how broken they are, when do you have time?
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0 · Disagree AgreeJust other clan Memeber such as Mantis, but its out of the point, the thing is lets wait a bit before saying everything is Gamebreaking( this is a **** big word btw) it is not gamebreaking as Ive defeated them handily, I lost, I won, but nothing utterly broken.
A match between us would not necessarily serve a big point, you have what ? Thousands of victories in wh2 alone ? You are more experinced and would probably beat me, but that would not really illustrate a point, I beated my friend with Bretonnia against his Lizardmen does that mean bretonnia is gamebreaking ?
I don't think so, but there is some things that could use tweaking, like what I mentioned in the post before, but let the community a couple of week and then we will be able to see clearer.
And from what I played they seem strong, tier 1 for sure, but they are not at Vampire Coast level last patch.
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2 · Disagree AgreeIt started with Lothern sea guard with shield and dark shards with shield, at least they are priced pretty high
then with VP hordes of unbreakable undead guns
now we see this in skaven and somewhat lzm blob(give resistance everywhere + good aoe spell that doesnt hurt allies)
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2 · Disagree AgreeThere is no going back. You can maybe curve these unit's to be 'Balanced' in our low resolution 'tier-list' that so many find comfort in. It doesn't change that feature creep, power creep, mechanics creep is a very real thing in the game and should be polished out of it.
Even things like FX is just better with the newer stuff.
Of course it's "CA Vision." Amirite... who was it that was arguing that to me a while back?
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