Now that they've got a more complete roster, has anyone settled on any particular themed armies? I'm having a fair amount of fun with a skink-heavy Sotek focused army, consisting of:
1 Red Crested Skink lord
1 Skink priest
1 Skink Chief
6 red crested skinks
3 kroxigors
2 Arc of Sotek Bastiladons
2 Salamanders (Ancient or hunting pack)
2 ripperdactyls
2 terradons (preferably fireleech)
Two RCS paired with each Kroxigor, lord flies off with ripperdactyls to do rear charges/eliminate archers, chief flies off with terradons to harass and take out artillery, Bastiladons ping-pong around to where they're needed, salamanders soften enemies up on the approach and blast cavalry. By locking the skinks/kroxigors into three little groups it makes for a very flexible and modular front line.
What have you guys been running with? I'm still trying to build a more Slann-themed army focused on massive magical destruction. Gonna include Lord Kroak in that one.
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Razordon
Troglodon
And ofc
Ancient Razordon lol
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0 · Disagree AgreeThe main thing the build is vulnerable to is enemy cav, but the salamanders ideally can target that first, and will be helped out by the harassing terradons. If necessary the bastiladons can rush over and body block enemy flankers.
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0 · Disagree AgreeLord: Saurus Oldblood on Carnosaur (Chotec's blessing, Ruby Ring)
Heroes: Scar-Veteran on Carnosaur
Frontline:
4 Saurus (clubs/shields)
2 Temple Guard
2 Cold One Riders
2 Terradons with Fireleech Bolas
3 Salamander Hunting Packs
2 Ancient Salamanders
2 Solar Engines
1 Engine of the Gods
Something like this to venerate the Old One Chotec. Basic idea is pumping my army with tons and tons of fire damage and using the ancient salamanders to make my enemies weaker to fire damage, buffing half my army's damage output. Lots of speed and skirmishing power to represent Chotec's association with speed and energy to the Lizardmen.
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4 · Disagree AgreeLiterally any Lord, doesn't matter (Though I like the Slann for their healing options). Keep them dismounted. (Give them a fire-damage item for theme)
4X Ancient Salamander
6X Salamander Hunting Pack
4X Terradon Riders (Fireleech Bolas)
2X Ancient Bastilodon (Revivication Crystal)
3X Ancient Bastilodon (Solar Engine)
Point your army at whatever targets you don't like the look of, and watch your forces shatter them in under a second. They struggle very slightly at Sieges, but I've yet to lose one of those anyways, and it's easy to keep your forces strong with the Revivication Crystals going off willy-nilly.
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1 · Disagree Agree1x Whoever is leading
1x Whoever is Casting
4x Rippers
6x Horned Ones (Or a mix of cold ones, whichever is available)
6x Terradons Fire Leech Bolas
2x Carnasaurs, or Saurus scar vet on a Carnasaur.
It's not exactly a complex army as far as unit diversity goes. It does however fully make use of a single set of 2 maxed out redlines and a respective rank 7 red line. It's an extremely micro intensive set up, but if you can pull it off its violently effective beyond belief.
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0 · Disagree AgreeI know it can work if you had a lot healing option. But if no, whole army of monsters will lose a lot to AP archers and charge defense units.
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0 · Disagree AgreeYou gotta give it a shot man. The terradons and rippers are the key. The rocks they drop when dropped in that great of numbers, will cut an army down a third before the fight starts. Keep them moving, keep them harassing, and thin them out. AP archers aren't a concern if you can get a hold on them. Waywatchers can be a problem because they can back up. But any stationary target is easy pickings for the air force.
The Horned Ones will outright massacre anything half health or less. Charge defense can be beaten if you just intelligently flank and again, use the terradons and skirmish through.
Lizards aren't the only faction that I do this with. If a faction has the capacity to do so, I won't form around a solid infantry line. Either brutal overwhelming force. Or skirmish and never get hit at all. Top two tactics I subscribe to.
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1 · Disagree Agree1x TTT
1x Kroak
4x Ripperdactyls
5x Teradactyls
6x Temple Guard
3x Saurus heroes on Carnosaurs - The shield of justice
Theme is Kroak and his retinue of Saurus veterans met up with TTT and decided to chill and slaughter their enemies.
It should be able to handle just about everything really well.
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0 · Disagree AgreeMore seriously, though, I'm not sure there's any particularly distinct role that an Ancient Razordon might fill that couldn't be filled by one of the existing units. The Ancient Salamander, Bastilodon with Solar Engine, and the Stegadons pretty much have the 'big monster that also serves as artillery' market cornered.
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1 · Disagree AgreeSlowly building my "Arcane Destruction" army which focuses on the idea of an enraged Slann taking all the most powerful artifacts he has out of storage to blast the enemy to smithereens. So far it consists of:
1 Slann (High)
1 Lord Kroak
1 Saurus Scar Veteran
2 Temple Guard
2 Engine of the God Stegadons
2 Solar Engine Bastiladons
1 Revivification Crystal Bastiladon
2 Saurus Spears (shields)
4 Skink Cohorts
2 Kroxigors
The Temple Guard and the Scar Veteran hold the center, guarding the Slann. The dinosaurs are spaced out along the line, with the Skinks/Kroxigors grouped between them and the Saurus Spears holding the flanks. Kroak and the Revivification Crystal are the only thing in the back line.
I'm not totally sold on the Skinks and Kroxigors for this one, and may trade them out for more Saurus spears. I just wanted there to be some representation of all the Lizardmen castes, especially some skinks.
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