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Hello there, dear Devs, I would like to suggest that the invisible player army buff would be reduced, at least a bit. I play custom battles of two armies of mirrored units and my army always takes at least half the losses, that the enemy army takes (even on higher difficulties!). I understand that this is a ballance mechanic, but I think that it is a bit too OP. It is not fun if the enemy are impaired (handicapped) in such way. I bet that changing this will turn many of the negative reviews into positive ones. And the game deserves a lot of positive attitude! The game is great! Balanced, beautiful, fun and engaging. It is just a bit too easy at this point, mainly because of the invisible enemy handicap and the buff of the players' armies. I hope that you will view this post as a positive and constructive feedback. I am in no way complaining about the state of the game. And I am sure that you have a plethora of other balancing ideas, better than just buffing the player. Thank You and Good Luck!
P.S. We really need to hear the setting of the next Saga game. Hype is just unbearable!