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Tehenhauin thoughts about skill tree options

pdc4930#3270pdc4930#3270 Registered Users Posts: 491
for Tehenhauin's skill tree I picked "Promises of Reconstruction" skill over the Fanatic skill tree and I'm seeing the benefits, but also the drawbacks of it. My Red Crests are cheaper in upkeep, but they nearly wiped out in tough battles in the mid-game.

I saw that in the Fanatic tree, there was a plus 20 armor buff to Red Crested Skinks. Since the Red Crests have 30 armor base and the plus 10 armor sacrifice. that can put at 60 armor which is on par with Saurus armor-wise

Which route do you think is the better option for Tehenhauin?

P.S Don't have the Tree for reference at posting so let me know if I got anything wrong.

Comments

  • Helhound#7332Helhound#7332 Registered Users Posts: 5,569
    Two things wrong with that relatively minor armor buff.

    1) They still arent going to be as durable as Saurus. Lower MD, lower health per model (and thats the big one), the bonus is nice but certainoy not clutch.

    2) If you have that skill your opponent has started to field AP. And really your opponent doesnt need AP to kick through 60 armor.

    I'm also particularly fond of upkeep reduction. That ones a personal choice though.
  • Rolf1989Rolf1989 Registered Users Posts: 546
    I went fanatic, Fear_the_wolf is right, they are no Saurus. They are good though, and with the 20 % physical resistance I kept them until the end. Fanatic is the best in the end if you want to keep RCS in your army, but Promises of Revelations is better overall, since it helps your economy when you need it.
  • SolidJamesSolidJames Registered Users Posts: 300
    I have played multiple Tehenhauin campaigns and I always go for fanatic but the reason for this is I like to theme his army around skinks with a few dinos as support it really all depends on what you want his army to be like. If you want to keep skinks in there until endgame then you pretty much have to go fanatic route or your red crest won't hold the front very well or for long in the late game. If you don't care for skinks in general and want to do a more conventional army of dinos and some more dinos with the dinos then go Promise of revelations.
  • fan3982173917524862#7883fan3982173917524862#7883 Registered Users Posts: 1,584
    If you want to move on from Skinks as soon as you get the prophecy fulfilled and want to use Saurus from then on, I would very much recommend the Reconstruction path as it makes Tehen a very good caster that is able to spam his spells more often and almost never run out of winds of magic, which synergies with his item that gives him ward save and leadership while casting. The per turn sacrifices is also good because the sacrifices resource is implemented in a very bad way that forces you to rebellion farm and sack abuse if you want to make use of it. Something that CA was against and patched out or limited in previous updates for factions like the Dark elves.
    If you want to keep using Skink armies(only red crests as he doesn't do anything for regular skinks for some forsaken reason) for thematic purposes or just to keep your very bad economy in the green until you get enough techs, I would recommend the Fanatic route.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,753
    I barely had any Saurus in my Tehenhauin campaign and while we all know what a full Saurus army can do I had no problem keeping up with the Kardashians using only Skinks for infantry.

    With that said I went Fanatic because I wanted to keep the theme and have the best possible Skinks to keep it going. I also ended up keeping the same theme with the rest of my armies.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Bogdanov89#9316Bogdanov89#9316 Registered Users Posts: 1,283
    Red crested lords are a big disappointment, the skinks are still god damn awful and you can't wait to get rid of them in favor of better units.

    Skinks die way too fast and even the new AP melee skinks kinda suck in dishing out damage.
    Check out the Community Bug Fix Mod on the Steam Workshop.
  • Kraphomus#8655Kraphomus#8655 Registered Users Posts: 66
    On higher difficulties it's hard not to pick the PO bonus, sadly.
  • DarkLordDDarkLordD Registered Users Posts: 2,579
    I always go for the units buff in this cases (or 'the battle line oriantated personal skill tree') over the public bonuses.

    Money is no issue in the end, PO I can deal with etc. I always take the skills that will pay off MOST in the end (mid/late game). I always look for the long run, reason I NEVER take ANY buff for tier 1 units for a lord.
    Dark Lord D the Fearsome (I) ~~~ First Dark Lord of the Old World.

    --~~ let them hate me as long as they fear me ------------------------- Gaius Julius Caesar Augustus Germanicus, Roman Emperor
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,753
    DarkLordD said:

    I always go for the units buff in this cases (or 'the battle line oriantated personal skill tree') over the public bonuses.

    Money is no issue in the end, PO I can deal with etc. I always take the skills that will pay off MOST in the end (mid/late game). I always look for the long run, reason I NEVER take ANY buff for tier 1 units for a lord.

    A bit contradictory my friend xD. You don’t take tier 1 unit buffs but isn’t that exactly what theFanatic line is?
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • BoombastekBoombastek Registered Users Posts: 2,139
    edited April 2019
    RikRiorik said:

    DarkLordD said:

    I always go for the units buff in this cases (or 'the battle line oriantated personal skill tree') over the public bonuses.

    Money is no issue in the end, PO I can deal with etc. I always take the skills that will pay off MOST in the end (mid/late game). I always look for the long run, reason I NEVER take ANY buff for tier 1 units for a lord.

    A bit contradictory my friend xD. You don’t take tier 1 unit buffs but isn’t that exactly what theFanatic line is?
    Fanatics line gave buff to Teh in one dmg. It had 2 skill for Teh in one.

    I took it, cos other line is trash.

    30% tax rate for local province, PO faction wide. Every saurus lord and hero at 20 lvl gave +1 PO.
    Buffs to beast lore, heavens lore better. Especially with last update increased dmg from comet.
  • BDLMBDLM Registered Users Posts: 59
    Interesting to not see the sacrifices per turn mentioned here. I restarted my legendary/hard campaign and took PoR and it just feels so much better. Part of the reason imo is that lulls and sticky situations are avoided with the lowly 10 sacrifices a turn. Over the course of a campaign it may not be a huge number in the grand scheme of things but you're at least allowed a break from constantly throwing yourself at enemies to keep your buffs rolling and it certainly has helped get some of the more costly sacrifices and made me feel better about rolling two missile resist banners back to back......................

    Being able to take a few turns to recruit and not feel like you're wasting precious sacrifice buff time as much is very nice.
  • BoombastekBoombastek Registered Users Posts: 2,139
    edited April 2019
    BDLM said:

    Interesting to not see the sacrifices per turn mentioned here. I restarted my legendary/hard campaign and took PoR and it just feels so much better. Part of the reason imo is that lulls and sticky situations are avoided with the lowly 10 sacrifices a turn. Over the course of a campaign it may not be a huge number in the grand scheme of things but you're at least allowed a break from constantly throwing yourself at enemies to keep your buffs rolling and it certainly has helped get some of the more costly sacrifices and made me feel better about rolling two missile resist banners back to back......................

    Being able to take a few turns to recruit and not feel like you're wasting precious sacrifice buff time as much is very nice.

    What?
    10 sacrifice per turn.
    In 100 turn you got free manifestation of Sotek.

    Few turns free sacrifice? The cheapest sacrifice 100. It 10 turns.
    The most useful is for 150, that gave ability like Ark Sotek.
    If for you 15 is few, a lot it 1000?

    Are you serious?
  • BDLMBDLM Registered Users Posts: 59

    BDLM said:

    Interesting to not see the sacrifices per turn mentioned here. I restarted my legendary/hard campaign and took PoR and it just feels so much better. Part of the reason imo is that lulls and sticky situations are avoided with the lowly 10 sacrifices a turn. Over the course of a campaign it may not be a huge number in the grand scheme of things but you're at least allowed a break from constantly throwing yourself at enemies to keep your buffs rolling and it certainly has helped get some of the more costly sacrifices and made me feel better about rolling two missile resist banners back to back......................

    Being able to take a few turns to recruit and not feel like you're wasting precious sacrifice buff time as much is very nice.

    What?
    10 sacrifice per turn.
    In 100 turn you got free manifestation of Sotek.

    Few turns free sacrifice? The cheapest sacrifice 100. It 10 turns.
    The most useful is for 150, that gave ability like Ark Sotek.
    If for you 15 is few, a lot it 1000?

    Are you serious?
    The heart of what I was trying to say is that if you're at say 50 sacrifices and a bit too bruised to charge headlong into a tough fight I prefer the option of, lick wounds and once replenished and recruited back to strength, you have the sacrifices you need for a ritual vs some buff to skinks that you're not got to carry in mass in the mid to late game.

    I'm not saying i like the sacrifice system as it is or that 10 i a good amount. I'm saying my campaign feels smoother with the slow trickle and I'll take that over a buff to units I'm using less as time goes on.
  • BoombastekBoombastek Registered Users Posts: 2,139
    edited April 2019
    BDLM said:

    BDLM said:

    Interesting to not see the sacrifices per turn mentioned here. I restarted my legendary/hard campaign and took PoR and it just feels so much better. Part of the reason imo is that lulls and sticky situations are avoided with the lowly 10 sacrifices a turn. Over the course of a campaign it may not be a huge number in the grand scheme of things but you're at least allowed a break from constantly throwing yourself at enemies to keep your buffs rolling and it certainly has helped get some of the more costly sacrifices and made me feel better about rolling two missile resist banners back to back......................

    Being able to take a few turns to recruit and not feel like you're wasting precious sacrifice buff time as much is very nice.

    What?
    10 sacrifice per turn.
    In 100 turn you got free manifestation of Sotek.

    Few turns free sacrifice? The cheapest sacrifice 100. It 10 turns.
    The most useful is for 150, that gave ability like Ark Sotek.
    If for you 15 is few, a lot it 1000?

    Are you serious?
    The heart of what I was trying to say is that if you're at say 50 sacrifices and a bit too bruised to charge headlong into a tough fight I prefer the option of, lick wounds and once replenished and recruited back to strength, you have the sacrifices you need for a ritual vs some buff to skinks that you're not got to carry in mass in the mid to late game.

    I'm not saying i like the sacrifice system as it is or that 10 i a good amount. I'm saying my campaign feels smoother with the slow trickle and I'll take that over a buff to units I'm using less as time goes on.
    This skill not only buff skink. It buff Ten in one.
    Cos he stuck resistance not bad at all.
    5% stegadon, 20% self.

    Lick wound and repleshment? LM has tech +20% repleshment, hero skink gave +20% repleshment. Cap repleshment 50% per turn. You wait and lick wound same number turns as every one. Not more than 2 turns.

    Cos line on PO is trash.
    Local taxes on VH+ not work, cos of suply lines.
    PO for LM never was a problem.
    Cheap beast lore? Heavens lore just has more impact.
    10 WoM? Even basic skill that is for everyone in magic tree is gave 15.
    10 sacrifice is low.

    There is no option to chose. It gave close to nothing.
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