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Better starting positions more closer to the lore + some good ideas for mortal empires campaign

MORTUSMORTUS Posts: 50Registered Users
edited 10:56AM in Feedback & Suggestions
Hello all, all of these suggestions will be based on the lore of WARHAMMER and will be made for mortal empires campaign.


To begin with all Beastmen and Greenskins starting positions which are wrong according to the lore.


Khazrak the One-Eye must start in the place of Morghur the Shadowgave in Nordland in war with his old enemy Boris Todbringer, Morghur the Shadowgave must start in Forest of Arden near Artois and Malagor the Dark Omen must start in Great Forest near Bechafen. Also the Beastmen will need a lot of changes not only in campaign. For beginning will be nice Beastmen to have better raid stance like that of Norsca which to decrease the upkeep of the units during the raid and also to be added a march stance. The starting position of Azhag the Slaughterer must be in Troll Country as a horde with main goal and quests in the south. The starting position of Grimgor Ironhide must be in Peak Pass near Karak Kadrin in Gnashrak's lair. The starting position of Wurrzag Da Great Green Prophet must be in Southlands near the cursed jungle as a horde with main goal and quests in the north to unite all the Greenskins. As a whole Greenskins must be more like Vampire Coast with both settled and horde play style. The starting position of Skarsnik must be in Karak Eight Peaks along with Belegar Ironhammer and Queek Headtaker maybe you asking how is that possible? I will tell you how, LEVELS, in the lore Karak Eight Peaks are the biggest under city of all cities with many levels in him are you still asking what that mean? If Karak Eight Peaks become a separate province city with eight levels(settlements stitched together which can be reached only by entering in the upper one from the surface or the the next one settlement stitched to your settlement). With the most upper level occupied by Belegar Ironhammer, the most lower one by Queek Headtaker and one of the middle levels by Skarsnik rest of the levels can be ruins or some occupied by greenskins or skaven. These 3 campaigns can be best campaigns for head to head campaign, let the battle for Karak Eight Peaks begin. Troll Country needs a lot of changes first of all a little bigger size and norscan settlement near the coast also Throgg King of the Trolls must start in the northern part of the Troll Country near the mountains with his lair of the Troll King. Also all kislevite settlements need to be moved a little in south. Heinrich Kemmler starting position must be in the Vaults in the place of the starting position of Belegar Ironhammer.If in the future Araby is added Arkhan the Black may start from his tower near the black pyramid of Nagash. And Tiktaq'to may start in Macu Peaks near Hexoatl and with alliance with Lord Mazdamundi and in war with Blue Viper Savage Orcs. Also i think that the Cylostra Direfin must be somewhere much more in north in the Clawed coast maybe, with starting position in the twisted glade.

    P.S. if i missed something feel free to tell me.
Post edited by MORTUS at

Comments

  • froloffrolof Posts: 288Registered Users
    Jesus, do you ever divide your paragraphs? It's a big block of text here and I have to read it! Gaah!

    Jokes aside, I will voice my opinions:

    Beastmen, I personally don't mind that Malagor is at mourkain. However, swapping sides with Khazrak and Malagor makes perfect sense to me.

    Azhag, I don't know about that one. Seems really weird. Maybe put him over closer to bretonnia? Maybe not at Massif Orcal, but close. As for Grimgor, I think he's well suited at black crag for gameplay reasons, to challenge the Dwarfs and to give them a means to remain in struggle. As for making greenskins into Vampire Coast.. please no. It was a terrible idea and poorly designed. Vampire Coast is stupidly strong in campaign, and given the fact that Greenskins has the animosity bonus CA game then that ramped their campaign efficiency to crazy hights.. yeah. Something else needs to be done with the Greenskins. Please, not Vampire Coast hoard and empire mode. It is really naughty to play as them as it is.

    As for Belegar, Queek and Skarsnik, no no no. The game would not allow such. It would play out really weird. I dig that there's an important objective that will rid a factionwide debuff that works against you. Gives a new importance to your playstyle to campaign to your objective, which is Karak Eight Peaks. However, I wish that the AI acted the same according to that. But levels? No, I sincerely doubt it would work well. If all 3 started there, it would just be a **** and the winner would be determined at like turn 3 at max.


    Ok, too be honest, your post is so tight and hard to read that I will stop there. You definently have an opinion, but it must be realistic to the game.
  • froloffrolof Posts: 288Registered Users
    Something that I would want, is for the Beastmen to be divided into 3 different factions, not the same faction but placed differently. So you could encouter Malagor or Moghur in the campaign if you play Khazrak.

    Another thing is that if you beat a Beastmen horde, you can confederate with them for free. That could help you get Malagor, Khazrak and Morghur in conquest, rather than specific buildings, which should be dated for a Horde faction at this point.

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