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New Title Idea: Total War from the Renaissance to the Enlightenment.

BellumSeIpsumAletBellumSeIpsumAlet Registered Users Posts: 3
Hey, I posted this as a comment but maybe it works better as a new thread.

It seems like the Total War [Person’s Name] thing was working out. Napoleon was kind of a remake of Empire that is nice in what it does but kind of moves in the wrong direction for me. I wanted the whole world and better stuff about colonialism instead of just focusing on the French in Europe … though this is what the game is best in modeling, and what makes the 18th and 19th century games better, because people really did fight like computers then. Atilla is also great because it gets that “Dark Ages” Europe is cooler and crazier than Rome when everything was under control (more or less). The three kingdoms thing seems like an update of medieval, which was needed, but on the same idea as Napoleon (smaller, more focused, more narrative less sand box).

Anyway, what I would love to see is a Total War Wallenstein (Total War Fortuna? ... anything other than Total War: Martin Luther) that basically picks up in say 1492 with the end of the Reconquista and Columbus’ voyage and then goes all the way through the Italian Wars, the Reformation, and then the Thirty Years War, the other “wars of religion” and things like the English Civil Cromwellian Conquest of Ireland (that could be an extra module maybe). It could have a whole scale of characters/factions you could play from being a Hapsburg Holy Roman Emperor, to being a mercenary commander with a free company roaming around looking for work and booty. Also there could be factions that work differently like Venice and the Hansiatic League, or even the Dutch rabbles who go from being piratical Sea Beggars to being a global empire and get to both fight in all the European stuff and have colonial adventures. The mercenary armies/freebooter fleets, and also maybe peasant uprisings could be the equivalent of the “horde” in Attilla and there would of course be ways to go from being a mercenary commander to having lands and a title … but you wouldn’t be able to just click a button and do it.

The units and tactics would have a great development arc with things like pike-and-shot formations developing and cavalry tactics evolving, and the Gustavus Adolphus-to-Oliver Cromwell “new model army” replacing the old, mediaeval forms … and of course some moments to think about fighting well trained and armed soldiers with mobs of peasants wielding farm implements (always a good time). So musketeers an harquebusers and the “Spanish Square.”

Anyway, it would kind of be like Attila all over again but with guns and navy stuff and some actually edgy politics. If Empire was about Clausiwitz (who’s term Total War is of course) this could be Machiavelli’s prequel.

It would be great to see this. I would pay for it.


  • SpookycoltSpookycolt Registered Users Posts: 74
    More swords and shields, archers and cavalry?

    It's getting stale.

    You can only do the same thing so many times before it gets boring.

    They made great strides with Empire and Napoleon and then Warhammer......they need to continue that.

    There is history beyond the invention of the gun you know.
  • BreadboxBreadbox Registered Users Posts: 785
    Pike and shot is something they’ve never done before, I would love to see them but I can understand why they steered cleared of it.

    If you’ve used pikes or seen the AI use them in previous TW game, u would understand(they are broken in a different flavour each game), imagine them in a game where they are a third-half of the units.

    Guns are little better, but the Ai always use them at about 10% efficiency of the player, so battles in gunpowder titles are abit of a farce imo.

    And there is always the question of implementing a complicated mixed unit formation like the tercio.
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