Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Categories

Patch notes - patch accompanying Rise of the Samurai

CraigTWCraigTW Lead Community Manager, The Creative AssemblyDat Horsham doePosts: 1,144Moderators, Administrators, CA Staff Mods, CA Staff, Tools Admin, Cakes!, SuperAdmin, Community Team
edited October 2011 in The Archive
Hi guys,

It's a bit seat-of-pants today as I'm posting these notes one-handed on the CA Eurogamer Expo stand, but I promised you guys I'd get these out. Please just bear with me if I can't answer questions on the thread right away.

Below is the full list of notes. Apologies if the formatting is a bit screwy - like I said, I'm improvising here :)


Steam Notes, Free content and Patch notes

• The new Total War Shogun 2: Rise of the Samurai campaign is available Sep 27th. For further information, please go to http://store.steampowered.com/app/34344/

Complete patch contents

Free castle pack

Three newly-designed castles specifically for the Shogun 2 campaign map:

o 1 standard sized castle of new configuration
o 1 standard sized castle on a clifftop with limited approaches
o 1 top-tier castle, considerably larger than any other castle in Shogun 2

Each castle appears across five maps, resulting in 15 new siege battle-map variants.
These maps do not appear in the Rise of The Samurai DLC campaign.

Multiplayer balances and tweaks

Influence point changes:

• Corruption and logistics: clans will suffer a cumulative 5% cost in influence point gain for every province beyond 3 that they own (with a maximum penalty of 95%).
• Points loss: Every time a player loses a match-made battle, they will lose 50% of the clan influence they would have gained for a victory.
Filters:
• A number of filters have been added to help display the strategic situations of your own and other clans in the clan competition.
• You can now cycle through and view all other worlds in the clan competition as well as search for a specific clan and view the world they are operating in
• Filters have been added to sort retainers into smaller concise lists based on units and weapon restrictions.

Rewards:

There is now a series of rewards for players whose clans are promoted:

• Winner of clan competition (Mon, Crest, Helmet)
• Promotion into tier 1 (Mon, Crest)
• Promotion (Mon, Crest)

Avatar promotion and prestige:

• Upon reaching level 10, Avatars can now be promoted to a new Prestige level and re-play the avatar conquest mode.
• Coloured ranking stars are now used to define the current Prestige of an avatar: Bronze; Silver and Gold
• Upon promotion to a new Prestige level, the avatar’s skill-tree is reset, but his units retain their veterancy, and he retains any armour pieces, retainers earned through armour pieces and clan tokens
• Upon promotion to a new Prestige level, Avatars gain +10 Veteran Slots
• Higher-Prestige avatars require consequently more XP to level, and cost more to field.
Matchmaking
• Match-made battles will now prioritise avatar level when attempting to match players, taking into account ELO rating.

General UI improvements:

• The XP bar on the avatar screen now shows current and required XP for a rank increase
• Avatar rank is now shown on the pre-battle setup screen of all users
• The player’s current number of clan tokens is now displayed on the skills tree
• Locked icons have been added to retainer slots which currently can’t be used
• Units and retainers which cannot be used in the next battle have been made more visible.

Stats:

Ladder and overall stats have been rearranged for clarification and ease of use.

Battle UI:

An avatar’s primary skill-set is now displayed on the avatar’s banner in battles. This is based on the skill tree with the most skill points spent within it.

Siege Battles:

• Time limit added to siege battles (45 mins)
• The small funds bracket has been removed from match-made siege battles
• The Kyoto and Buatsui castle maps have been removed from match-making map pool

New Maps

• 11 New battle maps have been added:
• Chubu Pass
• Chugoku River
• Ehime Gorge
• Gunma Field
• Hokuriku Crossing
• Kansai Wood
• Kanto Plains
• Koshinetsu Ridge
• Saga River
• Tohoku Forest
• Tokai Valley
• All non-key building maps have been removed from the match-making map pool.

Naval Battles:

• Funding bracket adjustments
• Small: 5000 (no change)
• Medium: 10,000 (down from 14,000)
• Large: 18,000 (down from 24,000)

Drop-in Battles

• Avatars now get awarded XP if the player participates in a drop-in battle
• The amount of XP awarded is double the base win/loss XP for avatar battles

Multiplayer balancing

Retainers

• Tetsu-Bishi Caltrops: spear and missile units’ bonus vs cav increased from +3 to +4
• Camp Sickness: missile units’ speed debuff increased
• Gokamon Bodyguard: avatar melee defence increased from +5 to +6
• Scroll of Inspirational verse: avatar melee attack increased from +3 to +4
• Supply Wagon: missile units’ extra ammo increased from +5 to +8
• Kacchu-Mochi Armour-Bearer: avatar armour increased from +3 to +4
• Mouldy Feed Stocks: enemy cavalry fatigue resistance debuff increased
• Uma-Jirushi Nobori Standard-Bearer: avatar morale buff increased from +2 to +3
• Lightweight Gunjingura War Saddle: cavalry speed buff increased from +5% to +10%
• Zori Tori Sandal-Bearer: avatar fatigue resistance increased
• Yabusami Master: avatar accuracy and reload speed increased from +5/+5 to +7/+7
• Untrained Fugu Cook : Effect now applies to sword infantry only
• Trading Post: cost decrease for all units reduced from -5% to -4%
• Drill Square: sword infantry melee defence bonus reduced from +3 to +2.
• Yagyu Sword Instructor: sword infantry melee attack bonus reduced from +2 to +1.
• World Weary: accuracy debuff reduced from -5 to -3, melee attack debuff reduced from -2 to -1

Multiplayer units

• Loan Sword Ashigaru: cost from 400 to 500
• Bow Warrior Monks: cost from 1000 to 1100
• Matchlock Ashigaru: cost from 400 to 500
• Great Guard: cost from 1200 to 1300
• Daiyku Samurai : cost from 1000 to 1100
• Fire Bomb Throwers: cost from 700 to 600
• Yari Hero: cost from 1550 to 1200
• Bow Hero: cost from 1650 to 1500
• Katana Hero: cost from 1600 to 1500
• Naginata Warrior Monk Hero: cost from 1700 to 1500
• Kisho Ninja: cost from 700 to 600
• Matchlock Samurai: cost from 700 to 650
• Bow Cavalry: cost from 650 to 600

Naval units:

• Bow Kobaya: cost from 850 to 500
• Fire Bomb Kobaya cost from 1050 to 700
• Medium Bune: cost from 1800 to 1550
Fire arrow ability added
• Siege Tower Bune: cost from 1550 to 3000
• Sengoku Bune: cost from 2000 to 1800
• Cannon Bune: cost from 4000 to 6000
• Heavy Bune: cost from 2400 to 2000
Fire arrow ability added
• Admiral Heavy Bune Fire arrow ability added

Unit caps introduced:

Land units

• Loan Sword Ashigaru 4
• Bow Warrior Monks 2
• Matchlock Ashigaru 3
• Matchlock Monks 1
• Matchlock Samurai 2
• Naginata Attendants 5
• Sword Attendants 6
• Great Guard 1
• Bow Cavalry 3

Naval units
• Cannon Bune 1
• Fire Bomb Kobaya 4
• Siege Tower Bune 4
• Matchlock Kobaya 6
• Medium Bune 6
• Sengoku Bune 6
• Nihon Maru 1
• O Ataka Bune 4
• Heavy Bune 6
• Bow Kobaya 6

Veteran Skills

• Matchlock Accuracy upgrades reduced
• Sword unit melee attack skill upgrades reduced
• Sword unit charge bonus upgrades reduced

Free XP weekends

The ability to run XP multiplier weekends is now in the codebase. We’re now planning a series of weekend events in which individual unit types, Avatars, specific clans and more can gain experience and veterancy at increased rates, and drop-rates for legendary items and retainers can be increased.
Keep an eye on Steam and the Total War forums for more information in coming weeks!


Bug Fix list

Achievements:

• The Mastery of the waves achievement will no longer unlock in rare instances after a land battle

AI:

• Naval AI will now attempt to repair damaged ships
• Path finding improvements for Naval AI when near to land
• Siege Battle AI improvements, in larger games especially, the AI will be much more reactive to player actions
• Several battle AI improvements.
• Multiple Campaign AI improvements, including new AI weighting to prevent attempts at raiding when sieging castles.
• Fixed Wako Pirate fleets occasionally remaining idle after spawning in campaign

Art:
• Updated Avatar skill icons, both in UI and in battle to allow visual identification of avatar type
Improved appearance of campaign on low spec machines


Audio:

• Several voice over audio fixes for in-battle VO
• Voice over and audio fixes for Campaign map A bit too similar

Campaign

• Fixed post battle lockup
• Public order and town wealth growth penalties on High and Extortionate taxation levels were greatly reduced
• Fixed issue with religious agents incorrectly modifying chance of success of bribe actions
• Fixed rebels spawning inside zones of control
• Fixed multi-turn incite revolt orders not being cancelled when a there is a rebellion in target province
• Apprehend action now costs money
• Improved flee behaviour for bribed characters
• Fixed case where a coastal assault battle would involve the castle
• Fixed multi-turn attack orders not being invalidated by successful bribes
• Fixed being able to order more recruitment items from a general than there is room to display them
• Fixed issue where discovered characters may not update the pathfinder correctly
• Fixed issue where bribe system would incorrectly invoke diplomacy UI
• Fixed issue where flee orders would crash in some circumstances
• Fixed issue where leave settlement orders would crash in some circumstances
• Fixed several retainer and trait effects
• Several text tweaks to make the application of specific effects clear (local, global, etc.)
• Siege model have sound now
• Various AI fixes and tweaks

Combat:

• Fixed infrequent issue with projectile damage during the increased range skill for Matchlock Warrior Monks (Matchlock Warrior Monks)
• Fixed a cavalry charge bug that would allow cavalry to maintain a charge bonus despite not charging

Crashes:

• Fixed a number of Multiplayer campaign desyncs
• Fixed Crash when returning to main menu after completing a multiplayer campaign
• Fixed a rare crash on exiting a multiplayer land battle
• Fixed a crash when the user attempts to quick load whilst the game is displaying an FMV
• Fixed uncommon crash during intermediate land tutorial
• Fixed soft lock when attempting to view certain battle ranking statistics in the Multiplayer avatar system
• Fixed infrequent AI recruitment crash during the Chosokabe campaign tutorial
• Fixed soft lock during steam invites when on certain screens in the Multiplayer avatar system
• Player is no longer able to accept invites to play a Multiplayer game without creating an avatar, preventing a rare crash
• Fixed a crash that occurred in Multiplayer game when the user selects the request alliance button after breaking the alliance on the diplomacy screen
• Fixed soft lock that occurs when deleting a save game generated during a battle
• Fixed D3D graphics crash that occurred very rarely on creation of new avatar
• Fixed a soft lock that occurred when declaring war on the vassal of another player in a Multiplayer campaign

General:

• The possibility of unchecking all battle types and searching in made multiplayer battles has been removed
• Added a limit to veteran names, preventing unreadable names on the battlefield
• Avatar colour scheme now defaults to the army colour scheme when first created
• The escape button will now cancel rather than confirm skill point allocation in the campaign map
• AI will now recognise switching sides cost changes during a custom battle setup screen
• Rank differential penalty will no longer be applied to Campaign drop-in battles
• New 100% bonus modifier for winning a drop in battle
• Ikko Ikki Loan Sword Ashigaru are now fully playable as the Ikko Ikki clan in Campaign and custom battle. They are recruited from the Castle chain
• The Goldfish Scale Sashimono no longer floats above the avatar model in multiplayer battles
• Fixed a rare issue in which banners and mons would not save correctly in a multiplayer battle replay
• Avatar statistics will correctly update after playing a battle list battle in multiplayer
• Several campaign missions have had their bonuses tweaked or reworked
• Cannon Bunes are now able to fire at will correctly in all situations
• The Highlight tooltip occasionally got imposed on the campaign map when quick saving, this is now fixed
• Fixed a rare error that would cause the Leaderboard in multiplayer to not display with the message “Error: Requested Profile could not be found message when selecting Leaderboard”
• Updates to the Multiplayer avatar conquest map
• Multiplayer clan competition UI reworked to allow viewing of multiple tiers
• Multiplayer Naval fund brackets adjusted
• Fixed inability to use the cycle through generals button in campaign if more than 13 generals were available
• Multiplayer unit balancing, see multiplayer announcements for further information
• Fixed several bugs within the retainers in the Multiplayer avatar system
• Scare enemies now correctly functions at all times in Multiplayer battles
• Fixed the possibility of Multiplayer units levelling up mid battle and gaining stats in certain larger games in Multiplayer land/siege battles
• Drop in battles can no longer rarely unlock two regions from the same battle
• Fixed a server issue causing Avatar profile details to not be retrieved correctly
• Post battle xp calculations are correctly taking into account several new variables and tweaked values
• Katana of the pure land is no longer being incorrectly displayed as a legendary retainer and will drop slightly more frequently
• Fixed several hyperlink within the Encyclopaedia leading to incorrect pages
• Multiplayer army management UI now scales to display all units correctly without overlapping
• References to gold in the multiplayer system now reference Koku
• Player list in Multiplayer campaign now displays correctly if dragged across to another point on the screen
• Locked units are now viewable in the Multiplayer army management screen
• Fixed an issue when the player would be set as the attacker instead of defender when selected in custom battles
• Fixed a rare issue caused by attempting to add retainers during Multiplayer pre-battle setup
• Home key now selects and zooms to the General in battles
• Fixed a rare occurrence in multiplayer that would cause scroll bars to not appear
• Avatar rank will display correctly in stars during the post battle screen of a multiplayer match made battle
• Fixed an infrequent bug that would cause avatar competition regions to not display correctly
• UI art fix for ink blot style graphical errors appearing on unit cards in the Multiplayer army management screen
• Fixed an issue that would cause Avatar xp to display incorrectly when coming out of a match made battle
• Matchlock troops veteran skills rebalanced in Multiplayer
• Multiplayer unit caps implemented, see Multiplayer announcement for details
• UI fix to address the rare bug that would limit the amount of veterans that could be displayed
• AI players in Multiplayer and custom battles will no longer display the players steam picture and rank
• Post battle Avatar xp bar will now fill correctly if the avatar gains enough xp to gain a rank
• Rank 0 Avatars will now have the correct 0 star in pre-battle chat lobbies in Multiplayer
• Weighting for mission generation will now always correctly fire a relevant mission in Campaign
• Minor text/grammar fixes
Post edited by CraigTW on
«1345

Comments

  • SasuSasu Moderator FinlandPosts: 8,842Registered Users, Moderators
    edited September 2011
    Oh my. I'll have to read through these once more, but this sounds very, very good. Thanks Craig!
    Not easy being a gunpowderhead

    Forum Terms and Conditions
    When in doubt, check the stickies
    After every download, verify integrity of game cache

    Fickle is the lady Fora
  • DenmarkRulesDenmarkRules Senior Member Behind you :OPosts: 3,192Registered Users
    edited September 2011
    The Great Guard is now limited to 1. It's been a while since I last played multiplayer but doesn't it require a retainer(which also lets you have 2 GG). This seems like a huge step back for GG. The cost is increased, needs a retainer and you can only field 1. Don't like that solution at all. Not suitable for Cav commanders at all.

    Othervise it's looking good. Love the units caps(even though they are quite low for some units), the ex-weekends, all the fixes etc.
    All in all it seems you guys will release a **** good patch here along with the RotS.
    "The most amazing things that can happen to a human being will happen to you if you just lower your expectations."

    TOTAL WAR FORUM: TERMS AND CONDITIONS
  • JoxerJoxer Member Posts: 88Registered Users
    edited September 2011
    Good about the loan swords but i don't understand the reason to limit monk bows number.
  • YoritomoYoritomo Senior Member Posts: 701Registered Users
    edited September 2011
    About the Clan Competition

    Very good that you can toggle through the tiers and see what happen "over Seas". The reward and the corruption is a very good idea.

    But a 50% Penalty by losing a match will force betrayal and exploid. Just swarm the public clan or infiltrate a opposing Clan with some *cough* Accounts and keep losing.

    I hardly suggest a lesser Penalty. 10 or 20 %. If two guys lose a match, on a province especial to strange circumstances and one hard earned victory is senseless then? Most Players have negative Stats. Just some elite Clans just collect victorys and dogde players who might be strong. And this behaviour will now strong supportet. Its a real Invitation now.

    About the unit caps

    No cap for Cavalry? that must be a Mistake or? Some Players keep having Cav only? And just ride through small and medium units back and forth again and again?

    Cav only Spammers are the most exploitable force atm.
    You want successfully arty camp in deploy zone? Go ahead and get your win.
  • RTKAbuRTKAbu Senior Member Posts: 1,349Registered Users
    edited September 2011
    I dont wanna sound negative, but earlier you mentioned 8 pages of fixes, personally, i would be interested in reading all the fixes and all the 8 pages here (or at least somewhere).
  • SasuSasu Moderator FinlandPosts: 8,842Registered Users, Moderators
    edited September 2011
    RTKAbu wrote: »
    I dont wanna sound negative, but earlier you mentioned 8 pages of fixes, personally, i would be interested in reading all the fixes and all the 8 pages here (or at least somewhere).

    Actually, if you put the OP to a Word (or equivalent) doc, that's 7 pages. Almost 8 :).
    Not easy being a gunpowderhead

    Forum Terms and Conditions
    When in doubt, check the stickies
    After every download, verify integrity of game cache

    Fickle is the lady Fora
  • RTKAbuRTKAbu Senior Member Posts: 1,349Registered Users
    edited September 2011
    Well, then im a bit dissappointed although of course it contains many fixes which are good, lets hope there are some more patches to come. Still i doubt this is the full document, the earlier announced meat-shield friendly fire morale bug isnt no where to see in the stats for example?

    Also, this is around the same size as the other patch which came out earlier, so for the amount of time we waited for this patch, i just cant say its all that impressive, of course i understand much time has been spend into the new DLC which will hopefully be awesome, i got many faith in the single player part without doubt, but for the multiplayer side....

    As said earlier, i hope many patches will follow this one, but on a much faster rate then now, at this moment, the patch cycle for this game is terribly slow, but maybe i play to many games which are just incredible fast (league of Legend with almost 14-day patches, Starcraft 2 same story). If you cant speed up the patch cycle, then in the next TW just dont care for multiplayer at all, as now its neither excellent nor very bad, and somewhere in the middle, a 6, maybe a 6.5 at most, while the SP is around the 8 or maybe even a 9.

    The multiplayer in this game could be awesome, and is very innovative, but if you cant speed things up, fix things earlier, ban people like blizzard, keep communicating and know which tactics are most used, which units need tweaks etc, then you just arent capable of supporting the ambitious multiplayer side, and you would be better off creating the simple system we had in previous TW games.
  • JoxerJoxer Member Posts: 88Registered Users
    edited September 2011
    No friendly fire fix. Any news about the values of the new units?
  • damadman228damadman228 Senior Member Posts: 2,437Registered Users
    edited September 2011
    There's a lot of goodness here, but also a few things I don't understand. I like the changes to clan competition and naval battles for the most part. All those fixes are certainly appreciated as well. However, there are things that don't seem right to me.

    a) As already mentioned by DenmarkRules, the fact that you can now only field 1 unit of GG at increased cost while having a retainer slot still taken away will pretty much eliminate this unit from MP as far as I can tell.

    b) The unit caps are supposed to cripple spammed armies, and they do. The problem here is that they will limit the player's freedom of choice, which I think is unnecessary. I can see that you have also nerfed some of the vet upgrades. Why didn't you just go that way to balance it all out? Wouldn't that be enough?

    c) Another question concerning matchlocks: Has friendly fire been upped to a reasonable level, so you now kill more of your own men when shooting right through them? Do those men get the morale penalty they deserve? I thought this one was to big to be left out, but I don't seem to find anything more on this subject.

    Apart from that, I'd like to say that I appreciate your work and by all means have no intentions of trolling, bashing etc. What I want is to help improve the game if possible. Thank you very much.
    This might be helpful for those still playing S2 MP:
    http://www.twcenter.net/forums/showthread.php?t=444087

    Also check out this awesome channel:
    https://www.youtube.com/user/milkandcookiesTW
  • KatsumotoGKKatsumotoGK Senior Member Posts: 692Registered Users
    edited September 2011
    unit capping is nice but only 1 great guard? do we still require a retainer slot just for 1 ?
  • KinjoKinjo Senior Member Posts: 1,231Registered Users, Cakes!
    edited September 2011
    There really needs to be unit caps on cavalry and with great guard capped at 1 they shouldn't require a retainer anymore.
  • NewtNewt Senior Member Posts: 266Registered Users
    edited September 2011
    Is the transparent smoke issue fixed in this or was it before and just failed on mine? Or do I need to reinstall the whole game despite having successfully validating the files multiple times. My computer is more than capable to run the game on mostly maxed settings so I doubt it's hardware issue.
  • SanjuroSanjuro Senior Member U.K.Posts: 1,089Registered Users
    edited September 2011
    So I guess that CA has decided not to do anything about the VRAM bug/problem? Or they can't because they have no idea how to fix it?

    Come on, guys, why the lack of feedback on this major issue?
  • JMaszkJMaszk Senior Member Posts: 1,297Registered Users
    edited September 2011
    Sanjuro wrote: »
    So I guess that CA has decided not to do anything about the VRAM bug/problem? Or they can't because they have no idea how to fix it?

    Come on, guys, why the lack of feedback on this major issue?

    @Sanjuro: Which VRAM bug issue are you referring to?

    @Newt: I would also like to see a fix for the transparent smoke issue...this has been a known issue for a long time.
    I AM TOTAL WAR!!

    Thunder & Death are but a mere understatement...a footnote really...

    War brings us closer...the clash of swords...the serrinade of the musket...and the sweet aroma of napalm in the morning.

    "I have come here to chew bubble gum and kick ***...and I'm all out of bubble gum";)

    "Chuck Norris's monitor has no glare...nothing glares at Chuck Norris and lives."


    Steam ID: JonFett \ |Takeda| Tada Mitsuyori

  • Colonel MallardColonel Mallard Senior Member Posts: 1,044Registered Users
    edited September 2011
    Nope, still no optimus fix. come on, the computer can play this at ultra, so why do you limit me to medium? i played lag free on ultra before, what has changed?
    I don't suffer from insanity, I enjoy it...

    "If at first you don't succeed, you fail."

    "All I know is that my gut says maybe" - President Average of the Neutral Planet

    Total War:Barbarian Invasion 2:The Invadening
  • MefistoMefisto Member Posts: 82Registered Users
    edited September 2011
    After patch i can forget for GG i do not use reteiner for one GG no reset Hero skills i should forget hero units so units wich are dead for me(no point to use them) is daiku samurai,GG,hero Units i can live with that i see we well still have Loanswords like main core this is biggest fail from this Patch all the rest it's ok Yari ashigaru and spear spam will be next exploit excepting patch which will patch the patch after this one hahahah:D
    The man who has no problems is out of the game
  • NaishoNaisho Senior Member USAPosts: 3,375Registered Users
    edited September 2011
    @colonel mallard

    the optimus issue is with nvidia take it up with them.
    1---/\__/\
    1=(O-"-O)=/\
    1--- / | | \--/ -|
    1---| \-/ \-_ /
    1--( Neko )

    Naisho the Neko

    "You have raised assorted issues under what might be termed a “I-don’t-like-it because-I-say-it’s-not-historical” banner. This isn't quite the same as "justified", I'm sorry to say." -MikeB
  • NoVa.ZeRoNoVa.ZeRo Member Posts: 41Registered Users
    edited September 2011
    Well first of I have to say that I'm really looking forward to this new patch, as many have pointed out already it has taken you long enough^^
    The only thing that kinda buggs me out though is that there seem to be no fixes for all the legendary items.
    I recently dropped the Dragonfly Cutting Spear and when I use it in a battle the extra bonus vs. cavalry doesn't show up in my generals stats.Also in know there have been issues with other items like the Menpo Mask or the Heavenly Banner.

    EDIT: Also I would like to know wether or not all the unit stats will me reset after the patch.If not then all those fixes and changes will make no sense at all, they'll just handycap the new players as the old ones will still have their OP unit stats.
  • S2totalwarfanS2totalwarfan Senior Member Posts: 153Registered Users
    edited September 2011
    This looks awesome, although the only problem i have is the capped GG to 1
    i dont find them overpowered at all and increasing their cost AND reducing the amount you can field is a little extreme
    but other than that great job u guys have done there
    The Uesugi Clan is looking for loyal recruits that are willing to fight for the clan in multiplayer battles, to strive for dominance and be the most powerful clan of japan. http://steamcommunity.com/groups/uesugi_clan
  • eye-openereye-opener Senior Member Posts: 680Registered Users
    edited September 2011
    really great this game gets ****.

    criticsm to patch:

    1. nothing said about if there will be a possibility resetting veterans and getting the used clan tokens back?! THAT WOULD MEAN THAT I HAVE TO PLAY LIKE CRAZY AGAIN FOR NOTHING AND TO COLLECT ALL THAT BLOODY CLAN TOKENS AGAIN FOR NOTHING! because of this:
    "
    • Matchlock Accuracy upgrades reduced
    • Sword unit melee attack skill upgrades reduced
    • Sword unit charge bonus upgrades reduced
    "

    2. GG gets completely useless!
    more cost, only one, and a retainer is required

    3. everybody will have the same build and the funny thing is that cav spam is possible! because of this:
    "
    • Loan Sword Ashigaru 4
    • Bow Warrior Monks 2
    • Matchlock Ashigaru 3
    • Matchlock Monks 1
    • Matchlock Samurai 2
    • Naginata Attendants 5
    • Sword Attendants 6
    • Great Guard 1
    • Bow Cavalry 3
    "

    4. nothing said about the drophack issue!
    5. nothing said about whether the matchmaking system for teams is fixed?!
    6. this are not 8 a4 pages of patchnotes! this is nothing for a 2 gb patch!

    7. nothing said about all that issues here:
    http://forums.totalwar.com/showthread.php/24032-bug-stucked-gg
    http://forums.totalwar.com/showthread.php/20412-BUG-skill-points-glitch-in-bow-tree
    http://forums.totalwar.com/showthread.php/20405-BUG-wrong-counted-funds-in-connection-with-wrong-saved-builds
    http://forums.totalwar.com/showthread.php/20410-BUG-CHEAT-3-Great-Guards
    http://forums.totalwar.com/showthread.php/20408-BUG-CHEAT-positioned-unit-at-building-right-at-beginning
    http://forums.totalwar.com/showthread.php/18777-BUG-with-hidden-unit-found-voice
    http://forums.totalwar.com/showthread.php/17428-Shogun-2-only-%28and-ALWAYS%29-crashes-when-I-quit
    http://forums.totalwar.com/showthread.php/20406-BUG-random-unit-stats
    http://forums.totalwar.com/showthread.php/20411-BUG-Cav-with-banzai-without-needing-8-other-upgrades

    8. as good as no suggestions considered:
    http://forums.totalwar.com/showthread.php/20018-suggestions-collected-by-alqamar
    http://forums.totalwar.com/showthread.php/20048-Suggestion-Reset-Veteran-Skills

    A huge disappointment for ME!
  • JacquestheApostateJacquestheApostate Senior Member Posts: 409Registered Users
    edited September 2011
    I think the caps for units in the AC is great and cost adjustment too.

    Well done.
    Listen to the people who buy the game!
    MAKE "ATTILA" a GREAT GAME!
    Plug pullers epitomize what a true loser is and always will be!
    Shogun II Avatar Campaign is the most fun I have had with Total War games!
    Gun Cav in Shogun II should have a Retainer!
    Give us another Avatar Campaign!
  • TheCrazyCatTheCrazyCat Banned Posts: 1,502Banned Users
    edited September 2011
    eye-opener wrote: »

    3. everybody will have the same build and the funny thing is that cav spam is possible! because of this:
    "
    • Loan Sword Ashigaru 4
    • Bow Warrior Monks 2
    • Matchlock Ashigaru 3
    • Matchlock Monks 1
    • Matchlock Samurai 2
    • Naginata Attendants 5
    • Sword Attendants 6
    • Great Guard 1
    • Bow Cavalry 3
    "

    A huge disappointment for ME!

    excuse me, you must really suck, if you can't beat a cav spam army. It just means you are probably putting too much resources on your SWORD or GUNS or BOWS that you aren't even bringing some spears. All you need is 4 spear units to be able to have a 100% victory. If you did have 4 spears and you lost to a cav spam army, I believe you should be blaming yourself not the person's army.
  • BackoBacko Senior Member Posts: 1,194Registered Users
    edited September 2011
    eye-opener wrote: »
    really great this game gets ****.

    criticsm to patch:

    6. this are not 8 a4 pages of patchnotes! this is nothing for a 2 gb patch!

    A huge disappointment for ME!

    Well it can't be all things to all people . Your point 6 is demonstrably wrong though. I pasted the op into word at 11pt font and got 8 pages.
    Never promise crazy a baby
  • eye-openereye-opener Senior Member Posts: 680Registered Users
    edited September 2011
    the previous patch note were in 7,5pt font
  • Colonel MallardColonel Mallard Senior Member Posts: 1,044Registered Users
    edited September 2011
    It is stickied in the graphics issues board, you'd think some notice would be payed to it...
    I don't suffer from insanity, I enjoy it...

    "If at first you don't succeed, you fail."

    "All I know is that my gut says maybe" - President Average of the Neutral Planet

    Total War:Barbarian Invasion 2:The Invadening
  • VessingerVessinger Senior Member Posts: 657Registered Users
    edited September 2011
    Some of these changes seem necessary while others seem completely arbitrary. 3 bow cav cap? I don't really use bow cav all that much but they aren't exactly a overly powerful unit. 1 GG is just silly, especially with the retainer requirement. They are already the most expensive non-hero unit in the game. Nerfing the trade post retainer for no apparent reason is just baffling. I do wish the ashi matchlock limit was 4, because that's what one of my current builds uses. I'd really like to hear the reasoning on some of these changes.

    The naval changes, however, were needed. It didn't take me long to realize that if you wanted any chance at all to win you basically had to max out cannon bunes and siege bunes, and every battle was just a matter of one player sending their siege bune spam at the other guy's. So I stopped playing naval battles altogether. Maybe now they might be worth playing.
  • NaishoNaisho Senior Member USAPosts: 3,375Registered Users
    edited September 2011
    Bow cav with proper mirco are evil little devils. You mirco enough of them and you will make even a good player weep from the over stimulation.

    Their power comes from deception, that and they can shoot backwards... which is great for destroying following cav.
    1---/\__/\
    1=(O-"-O)=/\
    1--- / | | \--/ -|
    1---| \-/ \-_ /
    1--( Neko )

    Naisho the Neko

    "You have raised assorted issues under what might be termed a “I-don’t-like-it because-I-say-it’s-not-historical” banner. This isn't quite the same as "justified", I'm sorry to say." -MikeB
  • BackoBacko Senior Member Posts: 1,194Registered Users
    edited September 2011
    eye-opener wrote: »
    the previous patch note were in 7,5pt font

    If I were producing a document for others to read (which I do frequently) I would not use a font size smaller than 11.
    Never promise crazy a baby
  • HanHan Junior Member Posts: 3Registered Users
    edited September 2011
    wow what kind of patch is this? what with Tetsu-Bishi Caltrops retainer, it's already hard as it is to find a good flanking spot for cav on bow monk, with extra +1 att on this retainer, vanilla bow monk will be able to own vanilla yari cav in melee. Also, what about drop hackers and MatchMade cheat (clanners let clanners win for influence points)? After this patch, matchmade will still be dead, noone gonna play unless they host. Also, what with GG cap, this really make me feel like they try to make people buy the DLC for firecav as a substitute for that missing GG. And why -1% from the trading post, shouldnt it be -2% on Inspiring Orator? There will probably be another patch right after this one since this does not fix many major issues we are having regarding multi play.
  • NaishoNaisho Senior Member USAPosts: 3,375Registered Users
    edited September 2011
    There are probably a lot of things not mentioned specifically in here. Craig did say he was doing this and something else at the same time.
    1---/\__/\
    1=(O-"-O)=/\
    1--- / | | \--/ -|
    1---| \-/ \-_ /
    1--( Neko )

    Naisho the Neko

    "You have raised assorted issues under what might be termed a “I-don’t-like-it because-I-say-it’s-not-historical” banner. This isn't quite the same as "justified", I'm sorry to say." -MikeB
«1345
This discussion has been closed.